GEKISHIN Weekly Patch! #2

update 2026-11-11

GEKISHIN Weekly Patch! #2 Patch Notes

This is a weekly patch featuring major adjustments to the abilities of certain heroes.

The event will run for four consecutive weeks, with the second patch going live today!

All adjustments made in the previous GEKISHIN Weekly Patch will be reset with each new update, bringing a fresh round of changes for select heroes.

Ability details will remain unchanged, so please check this notice for the updated information.

The next patch is scheduled for one week from now, so get ready to enjoy fresh new ways to play each week!

 

 

Dragon Ball Gekishin Squadra Build
BUFF

Buffs

■Super Uub

Passive: Cyclone Stream

・Max Cyclone value increased: 96 → 128

 

Skill 2: Brutal Buster

・Interval between powered-up Rush Attacks decreased: 0.07 → 0.03s

・Rush Attack range boost increased: 1/1.5/2.5 → 2/2.5/3.5m

・Cooldown increased: 17 → 22s

 

Super Attack: Cyclone Burst

・DMG increase based on Cyclone amount adjusted: 0–2,400 → 0–2,560

 

■Son Goku (Mini)

Skill 1: Panzy: Wasabi Bomb

・Max distance bomb can be moved with a Rush Attack increased: 10 → 20m

 

Skill 2: Glorio: Lightning Bolt

・Additional DMG from chain lightning increased: 200 → 400

・Maximum range increased: 5/7/9 → 7/9/12m

 

Skill 3: Nyoibo Dance

・DMG reduction against the first hit increased: 50 → 75%

 

Super Attack: Swift Spark

・Conversion of DMG taken into additional DMG while Immune to All increased: 75 → 100%

 

■Super Saiyan 3 Son Goku

Rush Attack

・Added an effect to powered-up attacks that reduces the cooldown of Instant Transmission: 5s

 

Skill 2: Explosive Strike

・Max DMG increased: 900/1,000/1,125 → 1,125/1,250/1,500

 

Instant Transmission Kamehameha

・First hit DMG increased: 500/575/650 → 540/600/720

・Follow-up DMG increased: 100/100/100 → 130/130/130

 

■Super Saiyan 2 Kefla

Passive: A Hard-Knuckled Fight

・Vanishing Step cooldown reduction increased:

 ・Blaster Ball: 0.25 → 0.75s

 ・Gigantic Breaker: 1 → 2s

 ・Full Voltage: 1 → 2s

 

Skill 3: Full Voltage

・Effect duration increased: 2–8 → 6–12s

 

Super Attack: Gigantic Twin Blast

・Attack duration increased: 1.9 → 2.5s

・DMG decreased: 450/450/450 → 400/400/400

 

■Beerus

Rush Attack

・Maximum range increased: 5.5 → 9m

・Maximum range of powered-up attacks increased: 8 → 12m

 

Skill 2: Divine Blitz

・Added an effect that restores Base HP when colliding with an enemy: 900/1,000/1,200

 

Super Attack: Beerus Ball Barrage

・Number of targets increased: 1/2/3 → 2/3/4

 

■Zamasu

Passive: Body Regeneration

・Max Regeneration Gauge increased: 150 → 200

 

Skill 2: Divine Rush

・Skill stock number increased: 1/1/1 → 2/2/2

 

Super Attack: Project Zero Mortals

・Additional DMG from Regeneration Gauge increased: 0–1,000 → 0–3,000

 

■Cooler (Final Form)

Passive: Imperial Retaliation

・Immune to All duration when activating Death Stopper increased: 0.75 → 2s

 

Skill 1: Destruction Ray

・Beam width expanded: Radius 0.75/1/1.5 → 1.5/1.75/2.5m

・Additional width at Skill Level 3 (Super) expanded: Radius 4.5 → 5.5m

・DMG while Retaliation is active increased: 900/1,000/1,200 → 1,125/1,250/1,500

 

Skill 2: Death Stopper

・Skill effect duration while Retaliation is active increased: 4 → 6s

 

Skill 3: Death Chaser

・Retaliation ground slam DMG increased: 900/1,000/1,200 → 1,350/1,500/1,800

・Retaliation ground slam Movement Speed Down effect duration increased: 1 → 1.5s

 

■Bulma (Youth)

Passive: Hovercar

・Fuel consumption per second while driving increased: 10 → 20

・Fuel replenishment per second while in combat increased: 5 → 10

・Fuel replenishment per second outside of combat increased: 12.5 → 20

 

Super Attack: Let’s Drive!

・Cooldown decreased: 70 → 45s

・DMG decreased: 3,000 → 2,140

・DMG when ally is riding along decreased: 3,750 → 2,675

・Time driving increased: 2.6/4/6.8 → 3.5/5/8s

 

■Majin Buu (Good)

Skill 1: Strangle Gum

・Skill stock number increased: 2/2/3 → 3/4/5

 

Skill 3: Ready, Go!

・DMG increased: 630/700/840 → 945/1,050/1,260

・Skill duration increased: 2.5/2.5/2.5 → 3.5/4/5s

 

■Android 17

Passive: Infinite Energy Reactor

・Energy recovery rate per Skill on cooldown increased: 15 → 25%

 

Skill 1: Barrier Ball

・DMG when reactivated increased: 940/1,045/1,110 → 1,175/1,300/1,390

 

Skill 2: Barrier Knuckle

・Maximum range increased: 6/6/6 → 8/10/14m

・DMG when reactivated increased: 630/700/840 → 1,260/1,400/1,680

 

Skill 3: Android Barrier

・Effect that applies Immune to All to self and nearby ally heroes added: 0.5s

・Extra HP gained increased: 2,250/2,500/3,000 → 2,800/3,125/3,750

 

■Super Saiyan Gotenks

Skill 2: Galactic Donut

・Cooldown decreased: 12 → 8s

・Effect that applies Energy Defense Down to enemies hit by shockwave added:

 ・Effect and duration: 600 for 3.5s

 

Skill 3: Super Ghost

・Movement speed when pursuing enemies increased: 12 → 20m/s

・Skill stock number increased: 2/2/2 → 3/3/3

・DMG falloff with consecutive hits decreased (At Skill Level 3 [Super] only): 48 → 16%

 

Period:

Nov. 10, 2026, at 10:00 PM (PST) – Nov. 17, 2026, at 9:59 PM (PST)

 

 

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