Build Cooler (Final Form)
Build Cooler (Final Form)
Character Base Build: (Recommended)
Increases all defenses




Build Explanation:
With this build Cooler becomes a hard-to-break frontliner who wants to stay in the fight, soak pressure, and punish anyone who tries to trade into him. Build Up rewards consistent uptime by ramping your defenses as fights progress, Steel Skin reduces damage per hit so you can hold space longer under focus, and Defense Step helps you reposition safely and keep winning short trades without getting caught. His passive is what ties it all together: use any skill (not Supers) to gain “Immune to All,” then intentionally take a hit while that immunity is active to trigger Retaliation and power up your next skill. In practice, you’re cycling skill → bait a hit → boosted skill to turn enemy pressure into your advantage.
Full Dmg:
Increases power of all attacks




Variation against MultiTick Damage (Super Saiyan 3 Son Goku, Toppo, Goku (Mini)…)
Variation against MultiTick Damage (Super Saiyan 3 Son Goku, Toppo, Goku (Mini)…)
Increases power of all attacks by a small amount and increases defense by a tiny amount




Build Explanation:
With this Build Cooler (Final Form) becomes a snowballing enforcer built to nullify enemy attacks, turn defense into momentum, and steamroll fights once he powers up. Super Snowball ramps your Attack Power off every KO/assist, so every takedown makes your next engage hit harder and faster. Giant Slayer adds brutal opener damage by giving you scaling power when you strike enemies above 80% HP, letting Cooler chunk fresh targets the moment he gets in. Then Pursuer keeps victims from escaping after landing two skills you mark the target and gain a big speed boost toward them, perfectly syncing with Imperial Retaliation to re-enter, stick, and finish anyone who tries to run.
Hybrid Damage:
Increases power of all attacks by a tiny amount and increases all defenses by a small amount




Build Explanation:
With this Build Cooler (Final Form) becomes a bruiser-stacker built to nullify enemy attacks, stay in their face, and win fights through raw staying power. Build Up lets you ramp all defenses through KOs/assists (or 3 NPCs), so every successful rotation makes you harder to kill. Steel Skin smooths out brawls by reducing damage per hit, giving Cooler the freedom to trade into multi-hit pressure without folding. And Wicked Warrior turns that durability into kill pressure after 3 consecutive rush hits you get a short rush-damage window to punish overextensions and close the fight. This setup fits Cooler’s gameplan perfectly: deny their offense, power up with Imperial Retaliation, and grind them down until you cash out with a burst finish.
