Build Cooler (Final Form)

Skills

Build Cooler (Final Form)

General Build: (Recommended)

Increases power of all attacks

Build Cooler (Final Form)

Build Explanation:

With this Build Cooler (Final Form) becomes a snowballing enforcer built to nullify enemy attacks, turn defense into momentum, and steamroll fights once he powers up. Super Snowball ramps your Attack Power off every KO/assist, so every takedown makes your next engage hit harder and faster. Giant Slayer adds brutal opener damage by giving you scaling power when you strike enemies above 80% HP, letting Cooler chunk fresh targets the moment he gets in. Then Pursuer keeps victims from escaping—after landing two skills you mark the target and gain a big speed boost toward them, perfectly syncing with Imperial Retaliation to re-enter, stick, and finish anyone who tries to run.

Full Dmg:

Increases power of all attacks

Build Explanation:

With this Build Cooler (Final Form) becomes a snowballing enforcer built to nullify enemy attacks, turn defense into momentum, and steamroll fights once he powers up. Super Snowball ramps your Attack Power off every KO/assist, so every takedown makes your next engage hit harder and faster. Giant Slayer adds brutal opener damage by giving you scaling power when you strike enemies above 80% HP, letting Cooler chunk fresh targets the moment he gets in. Then Pursuer keeps victims from escaping—after landing two skills you mark the target and gain a big speed boost toward them, perfectly syncing with Imperial Retaliation to re-enter, stick, and finish anyone who tries to run.

Hybrid Damage:

Increases power of all attacks by a tiny amount and increases all defenses by a small amount

Build Explanation:

With this Build Cooler (Final Form) becomes a bruiser-stacker built to nullify enemy attacks, stay in their face, and win fights through raw staying power. Build Up lets you ramp all defenses through KOs/assists (or 2 NPCs), so every successful rotation makes you harder to kill. Steel Skin smooths out brawls by reducing damage per hit, giving Cooler the freedom to trade into multi-hit pressure without folding. And Wicked Warrior turns that durability into kill pressure—after 3 consecutive rush hits you get a short rush-damage window to punish overextensions and close the fight. This setup fits Cooler’s gameplan perfectly: deny their offense, power up with Imperial Retaliation, and grind them down until you cash out with a burst finish.