Build Gotenks SSJ1
Build Gotenks SSJ1 S3 2026
General Build: (Recommended)
Shortens skill cooldowns by a small amount. Increases power of all attacks by a tiny amount.




Variation against Burst Damage (Kale, Bojack, Piccolo…)
Shortens skill cooldowns by a small amount. Increase all defense by a tiny amount
Variation against MultiTick Damage (Super Saiyan 3 Son Goku, Toppo, Goku (Mini)…)
Shortens skill cooldowns by a small amount. Increase all defense by a tiny amount
Variation against MultiTick Damage (Super Saiyan 3 Son Goku, Toppo, Goku (Mini)…)




Build Explanation:
With this build Gotenks SSJ1 plays like a hit-and-run menace: you literally run circles around enemies and keep dropping Ghosts until someone cracks. Your goal is to kite just outside their clean catch range, then swing in to release Ghosts; at max value you can fire off 3 or even 4 Ghosts in a row on the same group before they can lock you down. Strategic Escape and Limit-Breaking Jump make that loop safe because Vanishing Step plus the back-turned speed boost give you the perfect reposition tools to slip away, reset the angle, and start another Ghost chain. Once targets dip under 50% HP, Prepare to Die! flips on and your fast rotations turn into real executions, letting your Ghost pressure instantly convert into kills instead of just damage.
Dmg and Damage Reduction:
Increases power of all attacks by a small amount and increases defense by a tiny amount




Variation against Burst Damage (Kale, Bojack, Piccolo…):
Increases all defenses by a small amount. Increases power of all attacks by a tiny amount
Variation against MultiTick Damage (Super Saiyan 3 Son Goku, Toppo, Goku (Mini)…)
Variation against MultiTick Damage (Super Saiyan 3 Son Goku, Toppo, Goku (Mini)…)




Build Explanation:
With this build Gotenks SSJ1 becomes a snowballing bruiser built to take space, survive focus, and still secure kills through burst windows. By utilizing Build Up to stack all defenses through KOs/assists (or 3 NPCs) and Giant Slayer to gain scaling damage when striking enemies above 80% HP, he gets tankier as the match goes on while staying lethal in the opening hit. While his durability ramps, Wicked Warrior rewards aggressive rush strings, granting a strong rush-damage window after 3 consecutive hits that helps Gotenks convert pressure into finishes. This setup ensures he can brawl confidently, hold his ground in team fights, and snowball both defense and damage off every successful rotation.
Full Damage:
Increases power of all attacks




Variation against Burst Damage (Kale, Bojack, Piccolo…):
Increases power of all attacks by a small amount and increases defense by a tiny amount
Variation against MultiTick Damage (Super Saiyan 3 Son Goku, Toppo, Goku (Mini)…)
Increases power of all attacks by a small amount and increases defense by a tiny amount
Variation against MultiTick Damage (Super Saiyan 3 Son Goku, Toppo, Goku (Mini)…)




Build Explanation:
With this build Gotenks SSJ1 becomes a pure snowball carry built to ramp damage fast and overwhelm fights through constant pick pressure. By utilizing Super Snowball to stack Attack Power off every KO/assist and Giant Slayer to gain scaling damage when striking enemies above 80% HP, he hits harder on fresh targets and scales into a real threat as soon as he starts collecting takedowns. While his damage keeps rising, Wicked Warrior rewards clean rush strings, granting a burst rush-damage window after 3 consecutive hits that helps Gotenks instantly convert an opening into a kill. This setup ensures he plays around momentum take the first clean engage, secure the finish, and let the stacks turn every next fight into a faster knockout.
