Build Hit
Build Hit S3 2026
General Build: (Recommended)
Skill Cooldown Reduction




Variation against Burst Damage (Kale, Bojack, Piccolo…)
Shortens skill cooldowns by a small amount. Increases power of all attacks by a tiny amount.
Variation against MultipleTick Damage(Super Saiyan 3 Son Goku, Toppo, Goku (Mini)…)
Shortens skill cooldowns by a small amount. Increases power of all attacks by a tiny amount.
Variation against MultipleTick Damage(Super Saiyan 3 Son Goku, Toppo, Goku (Mini)…)




Build Explanation:
With this build Hit becomes a true blindside assassin who lives off movement tricks, stealth angles, and instant resets. Strategic Escape gives you the speed to break line of sight and reposition after you tag someone, while Art of Decoy punishes anyone who tries to obstruct you by boosting your mobility and lowering Vanishing Step cooldown so you can slip out and re-enter on your timing. The core is Backstab, and Hit has perfect synergy with it because he spends a lot of time invisible: coming out from stealth to hit from behind gives you big damage and heavy cooldown reduction, and since Hit can refresh his abilities by using skills from invisibility, you can chain burst windows back-to-back. This setup rewards patience and clean angles, letting you disorient with Fear of Death, appear behind the target, delete them, and vanish again before the fight can turn.
Dmg and Dmg Reduction:
Increases power of all attacks by a small amount and increases defense by a tiny amount




Variation against MultiTick Damage (Super Saiyan 3 Son Goku, Toppo, Goku (Mini)…):
Increases power of all attacks by a small amount and increases defense by a tiny amount
Variation against MultiTick Damage (Super Saiyan 3 Son Goku, Toppo, Goku (Mini)…):




Build Explanation:
With this build he leans even harder into his hitman fantasy disorient with Fear of Death, slip in unseen, and finish targets before they can stabilize. Super Snowball turns every KO/assist into stacked Attack Power, so once you start landing executions your damage ramps fast. Solid Barrier supports the assassin rhythm by rewarding clean spacing: if you avoid getting hit, you gain a temporary barrier that lets you commit to the next blindside without instantly getting blown up. Then Pursuer seals the deal after landing two skills you mark the enemy and gain a huge speed boost toward them, making your “approach → delete” pattern almost unavoidable. This setup rewards patience and timing, ensuring Hit picks a target, sticks to them through escapes, and snowballs the match off repeated clean kills.
Hybrid Damage:
Shortens skill cooldowns by a small amount. Increase all defense by a tiny amount




Variation against Burst Damage (Kale, Bojack, Piccolo…):
Shortens skill cooldowns by a small amount. Increase all defense by a tiny amount
Build Explanation:
With this build he becomes a precision finisher who plays around perfect timing Fear of Death to throw enemies off, then a clean vanish-in to end the fight fast. Super Snowball rewards every KO/assist with stacking Attack Power, so each successful execution makes the next one easier and deadlier. Steel Skin gives you the safety to commit up close, shaving off damage per hit so you don’t get punished instantly when you dive or trade. Then Pursuer completes the assassin loop: land two skills, mark the target, and use the speed boost to stay glued to them through their escape and secure the kill. This setup fits Hit’s “blink in, delete, disappear” style survive the engage, confirm the finish, and snowball the match off repeated clean picks.