Build Super Uub
Build Super Uub S3 2026
General Build: (Recommended)
Increases power of all attacks




Variation against MultiTick Damage (Super Saiyan 3 Son Goku, Toppo, Goku (Mini)…)
Variation against MultiTick Damage (Super Saiyan 3 Son Goku, Toppo, Goku (Mini)…)




Build Explanation:
With this build Super Uub plays as a rush-focused snowball cannon. You use Rush Attack as your main weapon with Nail as the combo helper to secure confirms, then you charge and release Cyclone (PASSIVE) when you have a clean line for a pick. Boss Nappa is here for one job: bonus Rush Attack damage plus AOE damage (Nail), so every rush string punishes harder and chips clustered enemies. Super Snowball stacks Attack Power off every KO/assist, so each finish makes your next rush burst and Cyclone dump even more threatening. Giant Slayer boosts your first hit by adding scaling damage when you strike enemies above 80% HP, which is perfect for deleting fresh targets on the first rush touch. Most importantly, Wicked Warrior is the key third card and your close-range emergency finisher. If someone dives you, landing 3 consecutive rush hits triggers a short rush-damage window to win the scramble and secure the KO anyway. This setup focuses on consistent damage and AOE damage from Rush, then snowballs until enemies can’t safely step into range.
Dmg and Damage Reduction:
Increases power of all attacks by small amount and increases all defenses by a tiny amount




Variation against MultiTick Damage (Super Saiyan 3 Son Goku, Toppo, Goku (Mini)…)
Variation against MultiTick Damage (Super Saiyan 3 Son Goku, Toppo, Goku (Mini)…)




Build Explanation:
With this build Super Uub becomes a hit-and-run artillery hero who charges Cyclone, tags targets, and then repositions to keep firing safely. Lightning Swift rewards your Vanishing Step by adding extra energy damage for 2 seconds after you dodge, letting Uub punish dives or weave burst into his spacing. Solid Barrier fits the long-range style—avoid enemy-hero damage for 15 seconds and you gain a barrier that protects you while you charge Cyclone and look for the next angle. And Pursuer turns confirmed hits into guaranteed finishes: land two skills, mark the target, and use the speed boost to keep them in range while you unload your concentrated firepower. This setup ensures Uub controls distance, survives pressure, and converts one clean Cyclone release into a secured takedown.
Hybrid Damage:
Increases power of all attacks by a small amount and increases all defenses by a tiny amount




Variation against MultiTick Damage (Super Saiyan 3 Son Goku, Toppo, Goku (Mini)…)
Variation against MultiTick Damage (Super Saiyan 3 Son Goku, Toppo, Goku (Mini)…)




Build Explanation:
With this build Super Uub becomes a long-range closer who turns a single good Cyclone charge into a guaranteed takedown. Build Up stacks all defenses through KOs/assists (or 3 NPCs), so every fight you help finish makes you harder to punish while you set up the next charge. Prepare to Die! gives you the execute layer—once a target drops to 50% HP or less, your damage spikes so Uub can instantly cash out a low enemy with concentrated firepower. And Pursuer makes sure they can’t escape the kill: land two skills, mark them, and use the speed boost to keep them in range while you unleash Cyclone. This setup rewards patient poking and clean confirms, ensuring Uub safely charges, forces the low-health threshold, and then closes the fight on command.