Build Bulma (Youth)
Increases all defense by a small amount and shortens cooldown by a tiny amount
Core Card

Build Up: This card helps Bulma (Youth) become more durable as the match goes on, giving her good value in both mid and late game while she stays active around fights and objectives.
Situational Cards

Too Easy!: This is also a valid option if you want more emergency survivability, helping Bulma stay alive when she drops low and needs time to escape or reset the fight.
Second Card

Art of Decoy: This card makes Bulma’s escapes with her passive much more effective, increasing her movement speed and helping her reposition more safely after being pressured.
Situational Cards

Steel Skin: This card is a solid defensive option if you want extra protection against enemies that deal constant damage.
Third Card

Defense Step: This card reduces damage after a Vanishing Step, helping Bulma both when she engages by running in with her passive and when she needs to disengage safely.
Helper

Cabba: help’s Vegeta increasing his defense to let him absorb more damage in front
Build Explanation
This Bulma (Youth) build is focused on playing her as a safe and annoying tank, using her mobility to enter fights, create pressure, and escape before enemies can punish her too hard.
Bulma works best when you do not force long fights without a clear reason. Use her passive movement to rotate, peel for your team, contest objectives, and disturb enemies, but always pay attention to your positioning and resources so you do not get caught without a way out.
Build Up helps her stay useful as the game reaches mid and late game, making her harder to take down the longer she stays active. Art of Decoy and Defense Step make her passive-based engages and escapes safer, allowing her to take short trades and reposition without losing too much HP.