Super Saiyan God Goku
Increases power of all attacks by small amount and shortens skill cooldowns by a tiny amount
Core Card:

Super Snowball: As for most of the damages super snowball is a core card for Goku SSJ God, is it gives Goku scaling damage increase to a max of 5 stacks
Second Card

Giant Slayer: Starting with this card in a fight will give you an advantage since from the start as it increases your damage dealt if you hit someone hit more than 80% of his max hp
Situational Cards

Solid Barrier: This card is recommended against champions with high burst damage as Kale, Bojack, Piccolo

Steel Skin: This card is recommended against champions with DOT, or champions that will use principally rush attacks such as Super Saiyan 3 Son Goku, Toppo, Goku (Mini)
Third Card

This card gives Goku SSJ God more survivability in fights against mobile champions
Situational Cards

This card help’s you out reducing cooldowns when attacking an enemy within 4 seconds of his discovery

This card is to make Goku SSJ God an even more offensive
after land 2 consecutive skills
Helper
Elder Supreme Kai

This allows you to stay far from fights, safely regenerating your Skill 3 and Skill 2, so you can consistently apply burn effects and long-range hits on enemies while maintaining control of the battlefield.
Build Explaination
The Goku Super Saiyan God (Godku) build is mainly focused on a long-range poke playstyle, centered around his Skill 2.
This ability is the core of the build, which is why it should be upgraded first. Thanks to its long range, it can be used repeatedly, almost like a gatling, allowing you to deal constant damage while staying safe.
The goal is to:
- Split fights by applying pressure from a distance
- Weaken enemies before fully engaging
- Secure kills from a safe range
In addition, his Super Skill provides excellent map control, both offensively and defensively. It can be used to zone enemies, control key areas, or protect your team during crucial moments.
When played this way, Godku becomes a strong long-range harasser, capable of controlling the pace of fights and punishing enemies who overextend.