Season 3 Patch Notes

2026-01-14 update

Season 3 Patch Notes Now Available! : Balance adjustments and bug fixes made on Jan. 14, 2026, at 12am (PT).

BUFFS

■Super Saiyan Trunks (Teen)

Skill 2: Vanish Strike
・Cooldown decreased: 12 → 10s
Skill 3: Burning Attack
・Cooldown decreased: 9 → 8s
 

■Cooler (Forma Final)

Skill 1: Destruction Ray
・Cooldown decreased: 6 → 5s
・Duration of Continuous Damage for pillars of fire increased: 3/3.5/4 → 5/5/5s
・Damage interval of Continuous Damage for pillars of fire decreased: 0.5 → 0.25s
・DMG of Continuous Damage decreased for pillars of fire: 100 → 50
 

■Darbura

Passive: Demon’s Domain
・AoE range per level up increased: 0.3 → 0.4m
・Petrification Gauge buildup for enemy heroes within AoE decreased: Every 0.25s: 3~1 → 2~1
Skill 2: Darkness Spear
・Cooldown decreased: 7 → 5.5s
・Duration of No Vanishing Step decreased: 4 → 3s
・Duration of Movement Speed Boost effect when moving towards enemy heroes pierced by a spear decreased: 4 → 3s
・Movement Speed Boost effect when moving towards enemy heroes pierced by a spear amount adjusted:
 75/100/100 → 50/75/100
Skill 3: Evil Flame
・Cooldown increased: 6 → 7s
 

■Helpers

Crash
・Cooldown decreased: 60 → 45s

■Divine Combo Cards

Arte del Señuelo
・Movement speed gain increased: 40 → 50%
・Vanishing Step cooldown recovery speed increased: 30 → 45%
Ángel Guardián
・DMG reduction increased: 20 → 25%

NERFS

■Super Saiyan Son Goku

Skill 2: Meteor Hammer
・Additional input effect of Kaioken changed: Staggered → Applies Movement Speed Down (70%, 1.5s)
Skill 3: Kaioken
・Skill stock reduced: 1/1/2 → 1/1/1
・Increased effect of Movement Speed Up: 40/80/120 → 55/80/120%
Super Attack: Spirit Bomb
・Time until impact increased: 1 → 1.5s
・Distance before DMG falloff begins decreased: 4 → 2m
・Duration after bomb impact reduced: 1 → 0.5s
・DMG decreased: 4,000/4,000/4,000 → 3,500/3,500/3,500
・Kaioken additional input DMG decreased: 4,200/4,200/4,200 → 3,500/3,500/3,500
・Kaioken additional input explosion DMG decreased: 2,000/2,000/2,000 → 1,500/1,500/1,500
 

■Son Goku (Mini)

Passive: Battle Gear
・Strike DMG increase per 0.1s decreased: 20 → 12
・Strike DMG maximum increase value decreased: 800 → 600
 

■Divine Combo Cards

Relámpago Veloz
・Additional cooldown: 6s
Super Snowball
・All Attack power increase reduced: 75 → 40
・Additional number of All Attack Up: 4 → 5
Aumento Progresivo
・All Defense Up increase reduced: 30 → 15
・Necessary NPC KO’s or assists required for All Defense Up increased: 2 → 3
・Additional number of All Defense Up: 10 → 15
Barrera Sólida
・Barrier duration reduced: 2 → 1.5s
・Cooldown increased: 10 → 15s
Paso Defensivo
・Additional cooldown: 4s

ADJUSTMENT

■Gotenks Super Saiyan

Skill 2: Galactic Donut
・Time between skill activation and until the donut is thrown decreased: 0.6 → 0.5s
Skill 3: Super Ghost
・Cooldown increased: 6 → 7s
・Ghost field of vision increased: 5 → 7m
・DMG decreased: 335/375/450 → 300/330/400
 

■Android 18

Skill 2: Lightning Step
・Apply No Skills/Attacks effect removed.
・Cooldown decreased: 13 → 12s
・Assault Rush DMG increase based on stacks increased: 100/105/115/130/150 → 100/115/130/145/160
 

■Divine Combo Cards

Salto Rompelímites
・Activation conditions changed:
While Vanishing Step is on cooldown, before its cooldown ends → while Vanishing Step is on cooldown
・Additional cooldown: 6s
 

■GEKISHIN Rules

・The boss that appears has been changed: Android 16 → Jackie Chun
・Movement range of the boss that appears in the center reduced: 15 → 10m radius
 

■Star Collection

・Updated Hero Unlock content.
・Added to [I]: Broly Supersaiyajin legendario
・Cambiado a [II]: Toppo, Dios de la Destrucción
 *We will be continuing to update the Hero Unlocks as new heroes are added to the game.
・Increased the maximum cap size of the Star Collection.

BUG FIXES

■Gotenks Super Saiyan

Skill 3: Super Ghost
・Fixed an issue where ghosts remained undetected if the hero it was following was not detected.

IMPROVEMENTS

■GEKISHIN Rules

・If the targeted God of Destruction is KO’d while charging a GEKISHIN Burst or after charging it but before it deals DMG, GEKISHIN Burst will now be interrupted and the stock for the activated skill will not be consumed.
 

■Matchmaking

・Changed matchmaking to reduce the likelihood of being matched with the same party twice in a row.
 

■Custom Battle

・Changed the number of battle participants from a fixed 8 players to 4–8 players.
 *The battle starts when teams have at least 2 players.
 *Applies to all rules including GEKISHIN Rules and Sub-Rules.
 

■Menu

・Added “Delete User Data” to “Other”.
 *User data can now be deleted in-game.
 *User data cannot be deleted if linked with a Bandai Namco ID.
 *After deletion, you can either start the game from the beginning, or transfer data that has been linked to a Bandai Namco ID on another device.
 *All billing information will be lost. Please note we will be unable to recover your data, even if you contact support. We kindly ask for your understanding. 

 

■CPU Battle

・Added the battle rules “CPU Battle [Beg.]” and “CPU Battle [Int.]” where enemy heroes are always controlled by the CPU.
 

■Rewards

・Increased the aggregate amount of Zeni you can obtain from the Battle Pass.
・Increased the amount of Zeni you can obtain from Bonus Missions and battle score rewards.
 

Season 3 Patch Notes Now Available! Lets’ try a GAME