{"id":1811,"date":"2026-02-18T14:32:23","date_gmt":"2026-02-18T13:32:23","guid":{"rendered":"https:\/\/dbgsbuilds.com\/?post_type=patch&#038;p=1811"},"modified":"2026-02-18T15:03:33","modified_gmt":"2026-02-18T14:03:33","slug":"season-3-3-patch-notes-now-available","status":"publish","type":"patch","link":"https:\/\/dbgsbuilds.com\/es-mx\/patch\/season-3-3-patch-notes-now-available\/","title":{"rendered":"Season 3.3 Patch Notes Now Available!"},"content":{"rendered":"<h2 class=\"wp-block-heading has-text-align-center\"><strong><em>Balance adjustments and bug fixes made on Feb. 18, 2026, at 10pm (PT).<\/em><\/strong><\/h2>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2026\/02\/3.3PatchNotes-1024x576.webp\" alt=\"Season 3.3 Patch Notes\" class=\"wp-image-1816\" title=\"\" srcset=\"https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2026\/02\/3.3PatchNotes-1024x576.webp 1024w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2026\/02\/3.3PatchNotes-300x169.webp 300w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2026\/02\/3.3PatchNotes-768x432.webp 768w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2026\/02\/3.3PatchNotes-1536x864.webp 1536w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2026\/02\/3.3PatchNotes-18x10.webp 18w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2026\/02\/3.3PatchNotes.webp 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>BUFF<\/summary>\n<div class=\"wp-block-group\"><div class=\"wp-block-group__inner-container is-layout-constrained wp-block-group-is-layout-constrained\">\n<h3 class=\"wp-block-heading has-text-align-center guide-name title-buffs\" id=\"ha3841e105e\">Buffs<\/h3>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"hf915257715\">\u25a0<a href=\"https:\/\/dbgsbuilds.com\/es-mx\/personaggi\/androide-18\/\" data-type=\"personaggio\" data-id=\"21\">Android 18<\/a><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"he72cbf8ec7\">Skill 3: Leave This to Me!<\/h3>\n\n\n\n<p>\u30fbThe condition for extending the reactivation time and increasing the number of reactivations has changed from &#8220;KO an enemy with Accel Dash&#8221; to &#8220;KO an enemy within a set period of time after activating Accel Dash.&#8221;<\/p>\n\n\n\n<p>\u3000<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h620748c754\">\u25a0<a href=\"https:\/\/dbgsbuilds.com\/es-mx\/personaggi\/son-goku-mini\/\" data-type=\"personaggio\" data-id=\"44\">Son Goku (Mini)<\/a><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"he5e7ce2d65\">Skill 3: Power Pole Dance<\/h3>\n\n\n\n<p>\u30fbDMG increased: 85\/85\/85 \u2192 200\/200\/200<\/p>\n\n\n\n<p>\u30fbDamage reduction when consecutive hits land adjusted: 70\/80\/90 \u2192 90\/90\/90\uff05<\/p>\n\n\n\n<p>\u30fbMovement speed reduction while attacking decreased: 50\/40\/20 \u2192 50\/30\/0\uff05<\/p>\n\n\n\n<p>\u30fbDuration of Energy Defense Up and Movement Speed Boost effects when hit by an energy wave attack adjusted: 5\/5\/5 \u2192 4.5\/5\/7s<\/p>\n\n\n\n<p>\u30fbDuration of Strike Defense Up and Movement Speed Boost effects when hit by a strike attack: 5\/5\/5 \u2192 4.5\/5\/7s<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"hd79c8e2a6c\">Super Attack: Swift Spark<\/h3>\n\n\n\n<p>\u30fbChanged the duration of &#8220;Immune to All&#8221; to self from &#8220;activation \u2192 start of dash&#8221; to &#8220;activation \u2192 end of dash&#8221;<\/p>\n\n\n\n<p>\u30fbConsecutive attack DMG increased: 500 \u2192 750<\/p>\n\n\n\n<p>\u30fbAdditional DMG after consecutive attacks decreased: 2,000 \u2192 1,800<\/p>\n\n\n\n<p>\u3000<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h63f343ff58\">\u25a0<a href=\"https:\/\/dbgsbuilds.com\/es-mx\/personaggi\/darbura\/\" data-type=\"personaggio\" data-id=\"34\">Dabura<\/a><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h0460c07936\">Skill 1: Doom&#8217;s Ray<\/h3>\n\n\n\n<p>\u30fbCooldown decreased: 12 \u2192 11s<\/p>\n\n\n\n<p>\u30fbGuaranteed attack DMG increased: 810\/900\/1,080 \u2192 865\/960\/1,150<\/p>\n\n\n\n<p>\u30fbRestore base HP effect to self on guaranteed attacks added: 1,300\/1,440\/1,725<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h1c0176537e\">Super Attack: Evil Blast<\/h3>\n\n\n\n<p>\u30fbTime from skill activation until energy blast released decreased: 0.83 \u2192 0.5s<\/p>\n\n\n\n<p>\u30fbDistance-based DMG falloff decreased: 90 \u2192 50\uff05<\/p>\n\n\n\n<p>\u30fbPetrification Gauge gain increased: 50 \u2192 70<\/p>\n\n\n\n<p>\u30fbDistance-based falloff of Petrification Gauge gain decreased: 90 \u2192 50\uff05<\/p>\n\n\n\n<p>\u3000<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"hf70ae6a72d\">\u25a0<a href=\"https:\/\/dbgsbuilds.com\/es-mx\/personaggi\/super-saiyan-3-son-goku\/\" data-type=\"personaggio\" data-id=\"54\">Son Goku Supersaiyajin 3<\/a><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"hd7cbc1f5f5\">Transformation: Super Saiyan 3<\/h3>\n\n\n\n<p>\u30fbDMG boost on transformation of &#8220;If I Won&#8217;t Do It, Who Will?!&#8221; increased: 3 \u2192 5\uff05<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h9e1c034c2b\">Passive: If I Won&#8217;t Do It, Who Will?!<\/h3>\n\n\n\n<p>\u30fbDamage boost based on target&#8217;s total HP percentage difference with self increased<\/p>\n\n\n\n<p>\u30fbWhen difference is 11\u201330%: 2 \u2192 10%<\/p>\n\n\n\n<p>\u30fbWhen difference is 31\u201360%: 7 \u2192 15%<\/p>\n\n\n\n<p>\u30fbWhen difference is 61\u201399%: 12 \u2192 25%<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h7a533ff430\">Skill 3: Instant Transmission<\/h3>\n\n\n\n<p>\u30fbCooldown reduction when enemy hero is targeted upon activation increased: 10 \u2192 20s<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"hf70ae6a72d\">\u25a0<a href=\"https:\/\/dbgsbuilds.com\/es-mx\/personaggi\/zamasu\/\" data-type=\"personaggio\" data-id=\"28\">Zamasu<\/a><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h71e5fa7fa5\">Passive: Body Regeneration<\/h3>\n\n\n\n<p>\u30fbInitial value of Regeneration Gauge on battle start\/respawn increased: 0 \u2192 50\uff05<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"hd69ceb948d\">Skill 1: Heavenly Arrow<\/h3>\n\n\n\n<p>\u30fbSkill stock number increased: 1\/1\/1 \u2192 2\/2\/2<\/p>\n\n\n\n<p>\u30fbRegeneration Gauge gain per hit decreased: 7.5 \u2192 6<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h3d312e584e\">Skill 2: Divine Rush<\/h3>\n\n\n\n<p>\u30fbEffect that applies Movement Speed Down to enemies hit dead center by the knifehand added: 30\/40\/60%, 3s<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>NERF<\/summary>\n<div class=\"wp-block-group\"><div class=\"wp-block-group__inner-container is-layout-constrained wp-block-group-is-layout-constrained\">\n<h3 class=\"wp-block-heading has-text-align-center guide-name title-nerfs\" id=\"hc6f6a08924\">Nerfs<\/h3>\n\n\n\n<p>\u3000<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p>\u3000<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>ADJUSTMENT<\/summary>\n<div class=\"wp-block-group\"><div class=\"wp-block-group__inner-container is-layout-constrained wp-block-group-is-layout-constrained\">\n<h3 class=\"wp-block-heading has-text-align-center guide-name title-adjust\" id=\"h00c9eb4699\">Adjustments<\/h3>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h5ba5f96c31\">\u25a0<a href=\"https:\/\/dbgsbuilds.com\/es-mx\/personaggi\/super-vegito\/\" data-type=\"personaggio\" data-id=\"719\">S\u00faper Vegetto<\/a><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h00cc487e08\">Passive: Shining Fusion<\/h3>\n\n\n\n<p>\u30fbCooldown decreased: 10 \u2192 5s<\/p>\n\n\n\n<p>\u30fbCooldown when Skills or powered-up attacks hit an enemy decreased: 0.5 \u2192 0.25s<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h91d02eb3ad\">Skill 2: Flash Dodge<\/h3>\n\n\n\n<p>\u30fbCooldown decreased: 12 \u2192 8s<\/p>\n\n\n\n<p>\u30fbTime until movement starts increased: 0.15 \u2192 0.2s<\/p>\n\n\n\n<p>\u30fbMovement speed adjusted: 28\/38.5\/56 \u2192 36\/36\/36<\/p>\n\n\n\n<p>\u3000<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"hcc9e4f467f\">\u25a0<a href=\"https:\/\/dbgsbuilds.com\/es-mx\/guide\/divine-draw-list-effect\/\" data-type=\"guida\" data-id=\"738\">Divine Draws<\/a><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"ha8d74f6ffc\">Reaparici\u00f3n M\u00e9dica<\/h3>\n\n\n\n<p>\u30fbTotal HP of hero converted into the Medical Machine gauge decreased: 35 \u2192 20\uff05<\/p>\n\n\n\n<p>\u30fbTime until respawn increased: 2\u20135 \u2192 3\u20136s<\/p>\n\n\n\n<p>\u30fbPercentage of hero respawn time converted into time until respawn increased: 10 \u2192 20\uff05<\/p>\n\n\n\n<p>\u30fbPercentage of hero respawn time converted into time until Medical Machine disappears increased: 90 \u2192 95\uff05<\/p>\n\n\n\n<p>\u3000<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h2cd3be8644\">\u25a0Star Collection<\/h2>\n\n\n\n<p>\u30fbUpdated Hero Unlock content<\/p>\n\n\n\n<p>\u30fbAdded to [I]: Super Saiyan Bardock<\/p>\n\n\n\n<p>\u30fbChanged to [II]: Ultimate Gohan<\/p>\n\n\n\n<p>*We will be continuing to update the Hero Unlocks as new heroes are added to the game.<\/p>\n\n\n\n<p>\u30fbIncreased the maximum cap size of the Star Collection.<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>IMPROVEMENTS<\/summary>\n<div class=\"wp-block-group\"><div class=\"wp-block-group__inner-container is-layout-constrained wp-block-group-is-layout-constrained\">\n<h3 class=\"wp-block-heading has-text-align-center guide-name title-improvements\" id=\"he48191449e\">Improvements<\/h3>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h2cd3be8644\">\u25a0<a href=\"https:\/\/dbgsbuilds.com\/es-mx\/guide\/divine-draw-list-effect\/\" data-type=\"guida\" data-id=\"738\">Divine Draws<\/a><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"ha8d74f6ffc\">Reaparici\u00f3n M\u00e9dica<\/h3>\n\n\n\n<p>\u30fbFixed an issue where a Medical Machine could spawn near a wall, overlapping with a hero and preventing them from moving<\/p>\n\n\n\n<p>\u3000<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p>\u3000<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<p>We hope you continue to enjoy DRAGON BALL GEKISHIN SQUADRA.<\/p>","protected":false},"template":"","modalita":[],"versione_patch":[8,24],"class_list":["post-1811","patch","type-patch","status-publish","hentry","versione_patch-update","versione_patch-2026-02-18"],"acf":[],"_links":{"self":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/patch\/1811","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/patch"}],"about":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/types\/patch"}],"version-history":[{"count":9,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/patch\/1811\/revisions"}],"predecessor-version":[{"id":1822,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/patch\/1811\/revisions\/1822"}],"wp:attachment":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/media?parent=1811"}],"wp:term":[{"taxonomy":"modalita","embeddable":true,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/modalita?post=1811"},{"taxonomy":"versione_patch","embeddable":true,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/versione_patch?post=1811"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}