{"id":1884,"date":"2026-03-27T21:33:00","date_gmt":"2026-03-27T20:33:00","guid":{"rendered":"https:\/\/dbgsbuilds.com\/?post_type=patch&#038;p=1884"},"modified":"2026-03-27T21:33:01","modified_gmt":"2026-03-27T20:33:01","slug":"ver-1-4-patch-notes-released","status":"publish","type":"patch","link":"https:\/\/dbgsbuilds.com\/es-mx\/patch\/ver-1-4-patch-notes-released\/","title":{"rendered":"Ver. 1.4 Patch Notes Released"},"content":{"rendered":"<h3 class=\"wp-block-heading has-text-align-center\"><strong><em>Balance adjustments and bug fixes made on Mar. 16, 2026, at 10pm (PT).<\/em><\/strong><br><strong>These patch notes will apply following the Ver. 1.4 update.<\/strong><\/h3>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2026\/03\/Update-1024x576.webp\" alt=\"Ver. 1.4 Patch Notes Released\" class=\"wp-image-1885\" title=\"\" srcset=\"https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2026\/03\/Update-1024x576.webp 1024w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2026\/03\/Update-300x169.webp 300w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2026\/03\/Update-768x432.webp 768w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2026\/03\/Update-1536x864.webp 1536w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2026\/03\/Update-18x10.webp 18w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2026\/03\/Update.webp 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>BUFF<\/summary>\n<div class=\"wp-block-group\"><div class=\"wp-block-group__inner-container is-layout-constrained wp-block-group-is-layout-constrained\">\n<h2 class=\"wp-block-heading\" id=\"hf915257715\">\u25a0Baby (Young Body)<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"hd0cca38de3\">Skill 3: Possession (Allies) \/ Cover Fire<\/h3>\n\n\n\n<p>\u30fbEffect that applies Movement Speed Down to enemies hit by Cover Fire added: 30%, 1.75s<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h97605ecead\">Super Attack: Revenge Blast<\/h3>\n\n\n\n<p>\u30fbDMG Increased: 2,000\/2,000\/2.000 \u2192 3,000\/3,000\/3,000<\/p>\n\n\n\n<p>\u30fbDMG increase amount when hitting the enemy decreased: 800 \u2192 600<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"hc884a9e8f0\"><br>\u25a0Zamasu<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h8fc86d2762\">Super Attack: Project Zero Mortals<\/h3>\n\n\n\n<p>\u30fbEffect that increases DMG the higher the Regeneration Gauge is upon activation added: 0~1,000<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"hd308ec7118\">\u25a0Cell (Perfect Form)<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h2912af6452\">Super Attack: Energy Field<\/h3>\n\n\n\n<p>\u30fbTime from Skill activation until barrier deployed decreased: 0.8 \u2192 0.6s<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h1212558232\">Super Attack: Energy Field: Duel<\/h3>\n\n\n\n<p>\u30fbTime from Skill activation until barrier deployed decreased: 0.8 \u2192 0.6s<\/p>\n\n\n\n<p>\u30fbTime from Skill activation until ring created decreased: 2.6 \u2192 1.6s<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h64a4e0c5d6\">\u25a0Android 17<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h3940d72dcb\">Super Attack: Counter Barrier<\/h3>\n\n\n\n<p>\u30fbDuration of extra HP increased: 2.5 \u2192 4s<\/p>\n\n\n\n<p>\u30fbScaling of DMG and extra HP when own total HP is low increased: 150 \u2192 200% max<\/p>\n\n\n\n<p>\u30fbEffect that applies Movement Speed Up to self and nearby allied heroes added: 25%, 4s<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h55cee9126a\">\u25a0Super Saiyan Vegeta<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h069e7cf947\">Skill 1: Energy Blast Volley<\/h3>\n\n\n\n<p>\u30fbEffect added that applies Movement Speed Down to enemy added: 5% 0.75s<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h6ab112e25f\">Skill 2: Photon Bomber<\/h3>\n\n\n\n<p>\u30fbTime until Skill can end decreased: 1 \u2192 0.83s<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"haad53ce3ef\">Super Attack: Big Bang Attack<\/h3>\n\n\n\n<p>\u30fbFirst hit DMG increased: 300\/300\/300 \u2192 2,000\/2,000\/2,000<\/p>\n\n\n\n<p>\u30fbFollow-up DMG decreased: 300\/300\/160 \u2192 260\/260\/140<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h72cc085318\">\u25a0Son Goku Super Saiyan 3<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h54efddd1eb\">Skill 1: Super Kamehameha<\/h3>\n\n\n\n<p>\u30fbFollow-up attack DMG increased: 90\/90\/90 \u2192 150\/150\/150<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h249a60c0c7\">Instant Transmission Kamehameha<\/h3>\n\n\n\n<p>\u30fbFirst hit DMG increased: 450\/500\/600 \u2192 500\/575\/650<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"hf70ae6a72d\">\u25a0Toppo, Dios de la Destrucci\u00f3n<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"ha2522df1ad\">Super Attack: Massive Sphere of Destruction<\/h3>\n\n\n\n<p>\u30fbTime from Skill activation until sphere of destruction released decreased: 1.2 \u2192 1s<\/p>\n\n\n\n<p>\u30fbSphere of destruction fall speed decreased: 48 \u2192 20m\/s<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"hcc9e4f467f\">\u25a0Super Saiyan Trunks (Teen)<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"hb9cf63b003\">Skill 1: Burst Sword<\/h3>\n\n\n\n<p>\u30fbDMG decreased: 1,530\/1,700\/2,040 \u2192 1,440\/1,600\/1,920<\/p>\n\n\n\n<p>\u30fbDMG increase threshold based on enemy total HP increased: 30 \u2192 50%<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h0e75f6df3b\">Skill 2: Vanish Strike<\/h3>\n\n\n\n<p>\u30fbCooldown decreased: 10 \u2192 7s<\/p>\n\n\n\n<p>\u30fbDMG decreased: 900\/1,000\/1,200 \u2192 720\/800\/960<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h4d3d9f9e06\">\u25a0Majin Buu (Good)<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h326e5f8f90\">Super Attack: Candy Ray<\/h3>\n\n\n\n<p>\u30fbDMG when consuming an enemy turned into Candy changed: 2,000<\/p>\n\n\n\n<p>\u30fbTotal HP healed when consuming an enemy turned into Candy increased: 100 \u2192 2,000<\/p>\n\n\n\n<p>\u30fbTime from Skill activation until beam is released decreased: 1 \u2192 0.75s<\/p>\n\n\n\n<p>\u30fbTime until Skill can end decreased: 1.55 \u2192 1.17s<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h4b75e58138\">\u25a0Cooler (Forma Final)<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h37ad97f2df\">Super Attack: Atomic Supernova<\/h3>\n\n\n\n<p>\u30fbFollow-up DMG increased: 300 \u2192 350<\/p>\n\n\n\n<p>\u30fbExplosion DMG increased: 1,500 \u2192 2,500<\/p>\n\n\n\n<p>\u30fbDistance at which enemies are pulled in on impact increased: 1.5\/2\/5 \u2192 2\/3\/6m<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"hc76e544117\">\u25a0Super Saiyan 2 Caulifla<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h10febd2b23\">Skill 1: Storm Kick<\/h3>\n\n\n\n<p>\u30fbProvoked duration increased: 2\/2\/2 \u2192 3\/3.5\/4s<\/p>\n\n\n\n<p>\u30fbDuration of Provoked when hitting an enemy at point-blank range adjusted: 6\/6\/6 \u2192 5\/5.5\/7s<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"hd9fe6d1c56\">Skill 3: Energy Release<\/h3>\n\n\n\n<p>\u30fbEffect that applies Movement Speed Down to enemy added: 70%, 2s<\/p>\n\n\n\n<p>\u30fbTime until energy reaches max range increased: 0.2 \u2192 0.3s<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h5a1668c5af\">Super Attack: Crush Cannon<\/h3>\n\n\n\n<p>\u30fbNumber of energy waves increased: 10\/16\/49 \u2192 15\/28\/52<\/p>\n\n\n\n<p>\u30fbAngle of energy waves released adjusted:<\/p>\n\n\n\n<p>\u30fbSkill Level 1: 0\/10 \u2192 0\/5\/10\u00b0<\/p>\n\n\n\n<p>\u30fbSkill Level 2: 0\/15 \u2192 0\/5\/10\/15\u00b0<\/p>\n\n\n\n<p>\u30fbSkill Level 3 (Super): 0\/15\/30\/45 \u2192 0\/7.5\/15\/22.5\/30\/37.5\/45\u00b0<\/p>\n\n\n\n<p>\u30fbDMG increased: 400 \u2192 500<\/p>\n\n\n\n<p>\u30fbDMG distance falloff decreased: 90 \u2192 50%<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h42fe8000a9\">\u25a0Super Saiyan Kale (Berserk)<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h176945515b\">Skill 3: Energy Sphere<\/h3>\n\n\n\n<p>\u30fbDuration of Charge Force explosion on hit increased: 1 \u2192 3s<\/p>\n\n\n\n<p>\u30fbDMG when Charge Force makes contact with the explosion\/hits the blast and explodes DMG increased: 90\/100\/120 \u2192 90\/110\/150 per\/every 0.1s<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"he34090bf2d\">\u25a0Son Goku (Mini)<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"hd79c8e2a6c\">Super Attack: Swift Spark<\/h3>\n\n\n\n<p>\u30fbConversion of DMG taken into additional DMG while Immune to All increased: 50 \u2192 75%<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h2cd3be8644\">\u25a0Gamma 1 &amp; Gamma 2<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"hcc8f92dab5\">Super Attack: Special Pose<\/h3>\n\n\n\n<p>\u30fbScaling of total HP healed on activation increased: 10\/15\/25 \u2192 40\/40\/40%<\/p>\n\n\n\n<p>\u30fbDMG of Gamma Impact when activated during the effect increased: 380\/420\/500 \u2192 760\/840\/1,000<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"hd404f46bea\">\u25a0Super Saiyan Bardock<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h9abf80319d\">Passive: Rebel Warrior<\/h3>\n\n\n\n<p>\u30fbTime until Revenge Gauge depletion starts decreased: 0.75 \u2192 0.5s<\/p>\n\n\n\n<p>\u30fbInterval of Revenge Gauge depletion decreased: 0.25 \u2192 0.2s<\/p>\n\n\n\n<p>\u30fbAmount of Revenge Gauge depletion decreased: 1.25 \u2192 1<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"hcb99a200cb\">Super Attack: Riot Javelin<\/h3>\n\n\n\n<p>\u30fbExplosion DMG increased: 750\/750\/750 \u2192 3,500\/3,500\/3,500<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"hb61a5a2a21\">\u25a0Hit<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"hd7fa0ebaae\">Super Attack: Assassin&#8217;s Domain<\/h3>\n\n\n\n<p>\u30fbEffect that applies Energy Defense Down to enemy added: 400, 6s<\/p>\n\n\n\n<p>\u30fbEnergy Defense Down distance falloff: 90%<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h75765fde63\">\u25a0Frieza (First Form)<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"ha84f959a81\">Super Attack: Supernova<\/h3>\n\n\n\n<p>\u30fbEffect that applies All Attack Down to enemies in the burn area removed<\/p>\n\n\n\n<p>\u30fbEffect that applies Continuous Damage to enemies in the burn area added: 50 per 0.25s<\/p>\n\n\n\n<p>\u30fbEffect that applies Burning to enemies in the burn area added: 100 per 0.5s, 3s after leaving<\/p>\n\n\n\n<p>\u30fbDuration of burn area decreased: 15 \u2192 10s<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h170adb5e42\">\u25a0Divine Combo Cards<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h64f1f3d226\">Paso Defensivo<\/h3>\n\n\n\n<p>\u30fbDuration of reduced DMG increased: 3 \u2192 4s<\/p>\n\n\n\n<p>\u30fbTime before DMG reduction begins to fall off increased: 1.5 \u2192 2s<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"hf5bdfa8ad9\">Cazador \u00c9pico<\/h3>\n\n\n\n<p>\u30fbDMG bonus increased: 25 \u2192 40%<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"hefd3ce1e32\">GEKISHIN High<\/h3>\n\n\n\n<p>\u30fbCooldown reduction increased: 50 \u2192 70%<\/p>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center guide-name title-buffs\" id=\"ha3841e105e\">Buffs<\/h3>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"hf915257715\">\u25a0Super Saiyan Son Goku<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"he72cbf8ec7\">Skill 3: Kaioken<\/h3>\n\n\n\n<p>\u30fbEffect duration when activated via Kaioken only increased: 1 \u2192 2s<\/p>\n\n\n\n<p>\u3000<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h620748c754\">\u25a0Android 18<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"he5e7ce2d65\">Skill 1: Destructo-Disc<\/h3>\n\n\n\n<p>\u30fbEffect of dealing more DMG the less total HP an enemy has removed<\/p>\n\n\n\n<p>\u30fbDMG adjusted: 432~720\/480~800\/576~960 \u2192 600\/680\/840<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"hd79c8e2a6c\">Super Attack: Heart Breaker<\/h3>\n\n\n\n<p>\u30fbDMG increased: 1,800\/2,000\/2,400 \u2192 2,700\/2,900\/3,300<\/p>\n\n\n\n<p>\u30fbDMG to enemies with Assault Target increased: 3,600\/4,000\/4,800 \u2192 4,200\/4,700\/5,500<\/p>\n\n\n\n<p>\u3000<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h63f343ff58\">\u25a0Son Gohan (Kid)<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h0460c07936\">Super Attack: Exploding Rage<\/h3>\n\n\n\n<p>\u30fbCooldown decreased: 12 \u2192 11s<\/p>\n\n\n\n<p>\u30fbGuaranteed attack DMG increased: 810\/900\/1,080 \u2192 865\/960\/1,150<\/p>\n\n\n\n<p>\u30fbRestore base HP effect to self on guaranteed attacks added: 1,300\/1,440\/1,725<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h1c0176537e\">Super Attack: Shattering Beam<\/h3>\n\n\n\n<p>\u30fbTime until the explosion reaches maximum range decreased: 2.5 \u2192 1s<\/p>\n\n\n\n<p>\u30fbDMG of the first energy wave to hit increased: 900 \u2192 1,200<\/p>\n\n\n\n<p>\u3000<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"hf70ae6a72d\">\u25a0Super Uub<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"hd7cbc1f5f5\">Super Attack: Cyclone Burst<\/h3>\n\n\n\n<p>\u30fbTime from Skill activation until energy blast released decreased: 1 \u2192 0.8s<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"hf70ae6a72d\">\u25a0Dabura<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h71e5fa7fa5\">Skill 3: Evil Flame<\/h3>\n\n\n\n<p>\u30fbBurning DMG increased: 70 \u2192 120<\/p>\n\n\n\n<p>\u30fbMovement speed when changing angle of attack increased: 60\/80\/160 \u2192 90\/120\/180\u00b0\/s<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>NERF<\/summary>\n<div class=\"wp-block-group\"><div class=\"wp-block-group__inner-container is-layout-constrained wp-block-group-is-layout-constrained\">\n<h3 class=\"wp-block-heading has-text-align-center guide-name title-nerfs\" id=\"hc6f6a08924\">Nerfs<\/h3>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"hf915257715\">\u25a0All Heroes<\/h2>\n\n\n\n<p>\u30fbTotal HP healed upon transformation for Damage and Technical role heroes decreased: 50 \u2192 40%<\/p>\n\n\n\n<p>\u30fbTotal HP healed upon transformation for Tank role heroes decreased: 50 \u2192 30%<\/p>\n\n\n\n<p>\u3000<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p>\u3000<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>ADJUSTMENT<\/summary>\n<div class=\"wp-block-group\"><div class=\"wp-block-group__inner-container is-layout-constrained wp-block-group-is-layout-constrained\">\n<h3 class=\"wp-block-heading has-text-align-center guide-name title-adjust\" id=\"h00c9eb4699\">Adjustments<\/h3>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h5ba5f96c31\">\u25a0Krillin<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"hb2f0a27326\">Skill 1: Energy Mine<\/h3>\n\n\n\n<p>\u30fbEffect that applies Shrink Field of View to enemies removed<\/p>\n\n\n\n<p>\u30fbEffect that applies Movement Speed Down to enemies hit by chain\/the secondary explosion added: 75%, 1s<\/p>\n\n\n\n<p>\u30fbTime until placed energy mine reacts to the enemy increased: 1 \u2192 1.5s<\/p>\n\n\n\n<p>\u30fbTime until the energy mine reacts to the enemy or secondary explosion increased: 0.5 \u2192 0.75s<\/p>\n\n\n\n<p>\u30fbSecondary explosion DMG increased: 1,260\/1,400\/1,680 \u2192 1,530\/1,700\/2,040<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"hd2b416fe87\">Skill 2: Solar Flare<\/h3>\n\n\n\n<p>\u30fbChanged the distance falloff from self reference point to a center line in the area<\/p>\n\n\n\n<p>\u30fbEffect that applies Shrink Field of View to enemies on hit added: 3s<\/p>\n\n\n\n<p>\u30fbBlind duration decreased: 2.5 \u2192 2s<\/p>\n\n\n\n<p>\u30fbAll Attack Down duration decreased: 5 \u2192 3s<\/p>\n\n\n\n<p>\u3000<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h5ba5f96c31\">\u25a0Broly Supersaiyajin legendario<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h79d0667687\">Super Attack: Blaster Meteor<\/h3>\n\n\n\n<p>\u30fbTime from Skill activation until energy blast released increased: 0.08 \u2192 0.33s<\/p>\n\n\n\n<p>\u30fbMovement Speed Down during attack: 80\/80\/80 \u2192 50\/60\/80%<\/p>\n\n\n\n<p>\u30fbDMG of Cloaked energy from self increased: 250 \u2192 300<\/p>\n\n\n\n<p>\u30fbDMG falloff when explosions consecutively hit decreased: 25 \u2192 15%<\/p>\n\n\n\n<p>\u3000<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h722838c289\">\u25a0Super Vegito<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h06eddb5ccf\">Skill 3: Finger Shot<\/h3>\n\n\n\n<p>\u30fbCooldown decreased: 12 \u2192 10s<\/p>\n\n\n\n<p>\u30fbMovement Speed Down amount decreased: 70 \u2192 30%<\/p>\n\n\n\n<p>\u3000<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h73eeff7c13\">\u25a0Full Power Bojack<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h1acca588df\">Skill 3: Psycho Thread<\/h3>\n\n\n\n<p>\u30fbEffect that applies No Vanishing Step to enemy added: 0.5s<\/p>\n\n\n\n<p>\u30fbMovement Speed Down amount decreased: 40 \u2192 20%<\/p>\n\n\n\n<p>\u3000<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h06d7d0e184\">\u25a0Gotenks Super Saiyan<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h5cc97f36ad\">Skill 3: Super Ghost<\/h3>\n\n\n\n<p>\u30fbEnemy following time limitation added: 3s<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h83e2f7c4c8\">Super Attack: Super Ghost Kamikaze Attack<\/h3>\n\n\n\n<p>\u30fbTime from Skill activation until ghosts charge reduced: 1.2 \u2192 0.75s<\/p>\n\n\n\n<p>\u30fbLast hit DMG increased: 900\/900\/900 \u2192 900\/950\/1,050<\/p>\n\n\n\n<p>\u3000<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h2b7bbdfaa8\">\u25a0Ultimate Gohan<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"ha9c9385307\">Skill 1: Jack Blast<\/h3>\n\n\n\n<p>\u30fbEffect that applies Energy Defense Down to enemy hit by strike added: 200, 1.5s<\/p>\n\n\n\n<p>\u30fbEffect that applies Strike Defense Down to enemy hit by energy wave added: 150, 1.5s<\/p>\n\n\n\n<p>\u30fbEffect that grants an additional use from Power Unleashed removed<\/p>\n\n\n\n<p>\u3000\u30fbEffect that applies Energy Defense Down to enemy hit by strike added: 400, 1.5s<\/p>\n\n\n\n<p>\u3000\u30fbEffect that applies Movement Speed Down to enemy hit by strike removed<\/p>\n\n\n\n<p>\u3000\u30fbEffect that applies Strike Defense Down to enemy hit by energy wave added: 300, 1.5s<\/p>\n\n\n\n<p>\u3000\u30fbEffect that staggers enemy hit by energy wave removed<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h4cf764d16f\">Skill 2: Rolling Hammer<\/h3>\n\n\n\n<p>\u30fbChanged &#8220;warps to your target&#8217;s location&#8221; to &#8220;warps to the target location&#8221;<\/p>\n\n\n\n<p>\u30fbMax range decreased: 10\/14\/18 \u2192 8\/10\/14m<\/p>\n\n\n\n<p>\u30fbDistance of forcibly moved on hit decreased: 9 \u2192 7m<\/p>\n\n\n\n<p>\u30fbDistance enemy blown away on hit with the additional use from Power Unleashed decreased: 12 \u2192 9.5m<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h90997a0066\">Skill 3: Power Unleashed<\/h3>\n\n\n\n<p>\u30fbTime until max range reached increased: 0.2 \u2192 0.4s<\/p>\n\n\n\n<p>\u30fbChanged when Flee is applied after reaching max range<\/p>\n\n\n\n<p>\u30fbAttack duration increased: 0.25 \u2192 0.45s<\/p>\n\n\n\n<p>\u30fbTime until Skill can end increased: 0.42 \u2192 0.58s<\/p>\n\n\n\n<p>\u3000<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h866e0c826a\">\u25a0Piccolo<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"heb36e09fa9\">Skill 2: Hellzone Trap<\/h3>\n\n\n\n<p>\u30fbDMG increased: 360\/400\/480 \u2192 720\/800\/960<\/p>\n\n\n\n<p>\u30fbTime until orbs start to drop when enemy is in range increased: 0 \u2192 0.5s<\/p>\n\n\n\n<p>\u3000<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h2df4805785\">\u25a0Enemy NPCs<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"heeecb2342e\">General Enemy NPCs<\/h3>\n\n\n\n<p>\u30fbSpawn conditions and location adjustments<\/p>\n\n\n\n<p>\u30fbBase HP increased<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"hd0cba8c22a\">All Supreme Kais<\/h3>\n\n\n\n<p>\u30fbTime between attacks increased: 0 \u2192 0.5s<\/p>\n\n\n\n<p>\u30fbIndicator display time increased:<\/p>\n\n\n\n<p>\u30fbFirst hit: 1 \u2192 1.25s<\/p>\n\n\n\n<p>\u30fbSecond hit onwards: 0.42 \u2192 0.58s<\/p>\n\n\n\n<p>\u30fbEXP Obtained decreased: 500 \u2192 300<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"hbdd5ce71fa\">Cell Jr.<\/h3>\n\n\n\n<p>\u30fbTime until first attack increased: 0.33 \u2192 0.58s<\/p>\n\n\n\n<p>\u30fbTime between attacks increased: 0.72 \u2192 0.97s<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h30c53c5a0f\">Pirate Robot<\/h3>\n\n\n\n<p>\u30fbEXP Obtained increased: 200 \u2192 350<\/p>\n\n\n\n<p>\u3000<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"heea8366ce5\">\u25a0Bosses<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h2dd6a55b9d\">All Bosses<\/h3>\n\n\n\n<p>\u30fbSpawn timing adjusted: 120\/240\/360\/480 \u2192 180\/315\/450\/540s<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"he356147ac5\">Nappa<\/h3>\n\n\n\n<p>\u30fbNappa&#8217;s Saibaiman movement speed decreased: 6 \u2192 4m\/s<\/p>\n\n\n\n<p>\u30fbDMG when Saibaiman explodes decreased: 1,500 \u2192 1,200<\/p>\n\n\n\n<p>\u30fbBase HP increased: 17,000 \u2192 22,100<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"hcd5f2e303c\">Jackie Chun<\/h3>\n\n\n\n<p>\u30fbDMG when counterattacking after an Afterimage is attacked decreased: 1,500 \u2192 1,000<\/p>\n\n\n\n<p>\u30fbTime between Afterimages increased: 1.25 \u2192 2.75s<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h2c0e6186e1\">Jaco<\/h3>\n\n\n\n<p>\u30fbRapid-fire 5-beam attack<\/p>\n\n\n\n<p>\u30fbTime until firing increased: 0.25 \u2192 0.75s<\/p>\n\n\n\n<p>\u30fbIndicator display time increased:<\/p>\n\n\n\n<p>\u3000\u30fbFirst hit: 0.67 \u2192 0.83s<\/p>\n\n\n\n<p>\u3000\u30fbSecond hit onwards: 0.25 \u2192 0.5s<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h178dd15496\">Brianne Dechateau and Ribrianne<\/h3>\n\n\n\n<p>\u30fbRapid-fire heart attack:<\/p>\n\n\n\n<p>\u3000\u30fbShot speed decreased: 12.5 \u2192 9m\/s<\/p>\n\n\n\n<p>\u3000\u30fbIndicator display time increased: 0.83 \u2192 1.08s<\/p>\n\n\n\n<p>\u30fbHuge heart attack<\/p>\n\n\n\n<p>\u3000\u30fbDMG decreased: 1,500 \u2192 1,200<\/p>\n\n\n\n<p>\u3000\u30fbIndicator display time increased: 1 \u2192 1.25s<\/p>\n\n\n\n<p>\u30fbBase HP increased: 32,000 \u2192 41,600<\/p>\n\n\n\n<p>\u3000<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h99e14e40c3\">\u25a0GEKISHIN Rules<\/h2>\n\n\n\n<p>\u30fbDMG of GEKISHIN Burst (cancelling the Skill) adjusted<\/p>\n\n\n\n<p>\u30fbEffect duration on team KO decreased: 30 \u2192 20s<\/p>\n\n\n\n<p>\u3000<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h0cf2b02cd1\">\u25a0Battle Rules<\/h2>\n\n\n\n<p>\u30fbStandard Battle has been renamed to Ranked Battle<\/p>\n\n\n\n<p>\u30fbCondition to unlock Rank Battle has been set to reaching Star Collection 20<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>IMPROVEMENTS<\/summary>\n<div class=\"wp-block-group\"><div class=\"wp-block-group__inner-container is-layout-constrained wp-block-group-is-layout-constrained\">\n<h3 class=\"wp-block-heading has-text-align-center guide-name title-improvements\" id=\"he48191449e\">Improvements<\/h3>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h2cd3be8644\">Bug Fixes<\/h2>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"hf1558fde0b\">\u25a0All Heroes<\/h2>\n\n\n\n<p>\u30fbFixed an issue where specific hero Skills could target enemies in inaccessible areas<\/p>\n\n\n\n<p>\u3000Affected:<\/p>\n\n\n\n<p>\u3000\u30fbAndroid 18&#8217;s &#8220;Heart Breaker&#8221;<\/p>\n\n\n\n<p>\u3000\u30fbHit&#8217;s powered-up Rush Attacks, &#8220;Vital Point Strike&#8221;<\/p>\n\n\n\n<p>\u3000\u30fbSuper Saiyan Kale (Berserk)&#8217;s transformed Rush Attacks<\/p>\n\n\n\n<p>\u3000\u30fbSuper Vegito&#8217;s &#8220;Flash Dodge&#8221;<\/p>\n\n\n\n<p>\u3000\u30fbCell (Perfect Form)&#8217;s &#8220;Raid Smash&#8221;<\/p>\n\n\n\n<p>\u3000\u30fbSuper Saiyan Bardock&#8217;s &#8220;Rebellion Smash&#8221;<\/p>\n\n\n\n<p>\u3000\u30fbSuper Saiyan Gotenks&#8217; &#8220;Hyper Ultra Super Combo&#8221;<\/p>\n\n\n\n<p>\u3000<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h7a62b32112\">\u25a0Helpers<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"hdd1274a090\">Pass<\/h3>\n\n\n\n<p>\u30fbFixed an issue where it could target enemies in inaccessible areas<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"hf1558fde0b\">\u25a0All Heroes<\/h2>\n\n\n\n<p>\u30fbScreen shake when enemy is KO&#8217;d or a hero Skill hits an enemy added<\/p>\n\n\n\n<p>\u30fbToggle on or off by accessing: Settings &gt; Video &gt; Screen Shake<\/p>\n\n\n\n<p>\u3000<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h722838c289\">\u25a0Super Vegito<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h06eddb5ccf\">Skill 3: Finger Shot<\/h3>\n\n\n\n<p>\u30fbEnemy team can now see the lock-on target indicator<\/p>\n\n\n\n<p>\u3000<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h55cee9126a\">\u25a0Super Saiyan Vegeta<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"hb372da9bc0\">Skill Details<\/h3>\n\n\n\n<p>\u30fbUpdated text to indicate the more times Big Bang Attack hits the same enemy, DMG dealt to that enemy increases<\/p>\n\n\n\n<p>\u3000<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"he34090bf2d\">\u25a0Son Goku (Mini)<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"hb372da9bc0\">Skill Details<\/h3>\n\n\n\n<p>\u30fbFixed text to clearly show the application of Energy Defense Up and Movement Speed Up to self when using Power Pole Dance to activate a Panzy: Wasabi Bomb explosion<\/p>\n\n\n\n<p>\u3000<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h5ba5f96c31\">\u25a0Broly Supersaiyajin legendario<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"hb372da9bc0\">Skill Details<\/h3>\n\n\n\n<p>\u30fbUpdated text to include the Dragon Shell as an enemy<\/p>\n\n\n\n<p>\u3000<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h86758d66fb\">\u25a0Custom Battle<\/h2>\n\n\n\n<p>\u30fbFixed an issue of the individual spectator&#8217;s sound effects no longer playing while spectating<\/p>\n\n\n\n<p>\u3000<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"hbd9ca38377\">\u25a0Touch Panel<\/h2>\n\n\n\n<p>\u30fbChanged the positioning of the virtual pad so that it moves with control inputs<\/p>\n\n\n\n<p>\u3000\u30fbIt is possible to toggle between the original controls by going to: Settings &gt; Touch Panel &gt; Virtual Pad Settings &gt; Turn ON Fixed Position (Movement Control)<\/p>\n\n\n\n<p>\u30fbFeature to enlarge the minimap added<\/p>\n\n\n\n<p>\u3000\u30fbYou can now move with a pin, instead of the camera, while the minimap is enlarged<\/p>\n\n\n\n<p>\u3000<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h99e14e40c3\">\u25a0GEKISHIN Rules<\/h2>\n\n\n\n<p>\u30fbChanged so that if the God of Destruction&#8217;s base HP is lower than the DMG received from the charged GEKISHIN Burst (excluding MAX GEKISHIN Burst), the attack triggers only once the accumulated DMG reaches the base HP<\/p>\n\n\n\n<p>\u30fbAdded a feature that changes Zen-Oh\u2019s movements once all Gods of Destruction on a team are defeated:<\/p>\n\n\n\n<p>\u3000\u30fbThe timer for when Zen-Oh arrives at the God of Destruction&#8217;s area becomes \u221e, and no longer returns to the departure point<\/p>\n\n\n\n<p>\u3000\u30fbNow instantly moves from the God of Destruction&#8217;s area or Dragon Shell<\/p>\n\n\n\n<p>\u30fbCamera angle during battle adjusted<\/p>\n\n\n\n<p>\u30fbImproved visibility of the UI and notifications<\/p>\n\n\n\n<p>\u3000<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"hac98c49e8c\">\u25a0Results<\/h2>\n\n\n\n<p>\u30fbDetailed Data category added<\/p>\n\n\n\n<p>\u30fbUpdated the overall flow and display<\/p>\n\n\n\n<p>\u3000<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h808c55cc78\">\u25a0Hero List<\/h2>\n\n\n\n<p>\u30fbExclusive icons now display for upgradable heroes<\/p>\n\n\n\n<p>\u3000<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h6d96245956\">\u25a0Star Collection<\/h2>\n\n\n\n<p>\u30fbUpdated the indicator so that it shows which heroes can be unlocked next<\/p>\n\n\n\n<p>\u3000<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"hfa6b6223f1\">\u25a0Shop<\/h2>\n\n\n\n<p>\u30fbAdded rarity information to item details (if applicable).<\/p>\n\n\n\n<p>\u30fbAdded an indicator to show if the Daily Bonus has not been claimed<\/p>\n\n\n\n<p>\u3000<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"hf96827592d\">\u25a0G-Capsules<\/h2>\n\n\n\n<p>\u30fbUpdated animations<\/p>\n\n\n\n<p>\u3000<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h49df13da40\">\u25a0Badges<\/h2>\n\n\n\n<p>\u30fbRenamed the player performance badge &#8220;Player&#8221; to &#8220;Player Performance&#8221;<\/p>\n\n\n\n<p>\u3000<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h0c292ec6f1\">\u25a0Tutorial<\/h2>\n\n\n\n<p>\u30fbUpdated<\/p>\n\n\n\n<p>\u3000<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p>\u3000<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<p>We hope you continue to enjoy DRAGON BALL GEKISHIN SQUADRA.<\/p>","protected":false},"template":"","modalita":[],"versione_patch":[26,8],"class_list":["post-1884","patch","type-patch","status-publish","hentry","versione_patch-2026-03-17","versione_patch-update"],"acf":[],"_links":{"self":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/patch\/1884","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/patch"}],"about":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/types\/patch"}],"version-history":[{"count":1,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/patch\/1884\/revisions"}],"predecessor-version":[{"id":1886,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/patch\/1884\/revisions\/1886"}],"wp:attachment":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/media?parent=1884"}],"wp:term":[{"taxonomy":"modalita","embeddable":true,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/modalita?post=1884"},{"taxonomy":"versione_patch","embeddable":true,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/versione_patch?post=1884"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}