{"id":10,"date":"2025-12-20T03:08:54","date_gmt":"2025-12-20T02:08:54","guid":{"rendered":"https:\/\/dbgsbuilds.com\/?post_type=personaggio&#038;p=10"},"modified":"2026-02-14T01:17:26","modified_gmt":"2026-02-14T00:17:26","slug":"ultimate-gohan","status":"publish","type":"personaggio","link":"https:\/\/dbgsbuilds.com\/es-mx\/personaggi\/ultimate-gohan\/","title":{"rendered":"Gohan Definitivo"},"content":{"rendered":"<div class=\"wp-block-image\">\n<figure class=\"alignright size-large is-resized\"><img decoding=\"async\" width=\"1007\" height=\"1024\" src=\"https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-24-1007x1024.webp\" alt=\"\" class=\"wp-image-136\" style=\"width:646px;height:auto\" title=\"\" srcset=\"https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-24-1007x1024.webp 1007w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-24-295x300.webp 295w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-24-768x781.webp 768w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-24.webp 1200w\" sizes=\"(max-width: 1007px) 100vw, 1007px\" \/><\/figure>\n<\/div>\n\n\n<!-- Image with Focus Keyword in ALT -->\n<img decoding=\"async\" src=\"\/images\/heroes\/ultimate-gohan.jpg\" alt=\"Ultimate Gohan\" width=\"1200\" height=\"675\" title=\"\">\n\n<!-- OUTBOUND MINIMAL BLOCK (SEO checker friendly, dofollow by default) -->\n<p><strong>Gohan Definitivo<\/strong> external reference:<\/p>\n<ul>\n  <li><a href=\"https:\/\/dragonball.fandom.com\/wiki\/Gohan\" target=\"_blank\" rel=\"noopener\">Gohan (Dragon Ball Wiki)<\/a><\/li>\n<\/ul>\n\n<h2>Gohan Definitivo<\/h2>\n\n<p><strong>Gohan Definitivo<\/strong> is a Technical playmaker who wins fights by separating one enemy from the pack and turning that isolation into a guaranteed takedown. Your kit doesn\u2019t ask you to \u201cout-DPS everyone.\u201d It asks you to <em>create a bad situation<\/em> for one target: stack them into a Break Target, force a displacement into a wall, then let your team delete the isolated opponent while the rest of the enemy lineup struggles to help. If you enjoy controlled chaos (pick, punish, reset, repeat), this hero rewards timing and smart target selection. :contentReference[oaicite:3]{index=3}<\/p>\n\n<p>For a full setup, check the <a href=\"\/es-mx\/builds\/ultimate-gohan-build\/\">build guide<\/a> and the <a href=\"\/es-mx\/ultimate-gohan-full-damage\/\">latest patch notes<\/a>.<\/p>\n\n<h2>Overview<\/h2>\n<p>Your passive, <strong>You Can&#8217;t Win&#8230;<\/strong>, is the core engine: you apply stacks to enemy heroes on hit, and when stacks reach max the target becomes a <strong>Break Target<\/strong>. Break Targets get staggered by any damage, and they receive <strong>Physical Defense Down<\/strong> and <strong>Energy Defense Down<\/strong>. Rush Attacks and Skills (Super excluded) apply stacks at a moderate rate, while the Super applies stacks more strongly. The practical meaning is simple: once you\u2019ve \u201cfinished the stack job,\u201d your team\u2019s follow-up becomes brutally consistent. :contentReference[oaicite:4]{index=4}<\/p>\n\n<p>Your Rush Attack is a physical string that becomes powered up and deals increased damage against Break Targets. So you naturally want to keep pressure on the same opponent long enough to cash in\u2014then keep hitting while the Break Target state makes them easier for the entire team to control. :contentReference[oaicite:5]{index=5}<\/p>\n\n<h2>Fortalezas de Gohan Definitivo<\/h2>\n<ul>\n  <li><strong>Reliable pick creation:<\/strong> stacks \u2192 Break Target turns one enemy into an easy \u201cfocus now\u201d call for your team. :contentReference[oaicite:6]{index=6}<\/li>\n  <li><strong>Isolation tools:<\/strong> Rolling Hammer forcibly moves the target away from allies, setting up 4v3 moments. :contentReference[oaicite:7]{index=7}<\/li>\n  <li><strong>Wall punish conversions:<\/strong> extra damage and stagger when targets collide with a wall or other heroes. :contentReference[oaicite:8]{index=8}<\/li>\n  <li><strong>Tempo reset button:<\/strong> Power Unleashed applies Flee and enhances key skills even mid-cooldown. :contentReference[oaicite:9]{index=9}<\/li>\n  <li><strong>High impact Super:<\/strong> Mach Break applies stacks, then shockwaves to stagger stacked enemies. :contentReference[oaicite:10]{index=10}<\/li>\n<\/ul>\n\n<h2>Debilidades de Gohan Definitivo<\/h2>\n<ul>\n  <li><strong>Needs commitment to one target:<\/strong> swapping targets too often slows your Break Target timing.<\/li>\n  <li><strong>Positioning dependent:<\/strong> isolation is strongest near walls\/chokes; open space reduces your \u201cslam\u201d value.<\/li>\n  <li><strong>Overcommit risk:<\/strong> warps and forced movement can pull you into danger if you don\u2019t plan the exit.<\/li>\n<\/ul>\n\n<h2>C\u00f3mo jugar a Gohan Definitivo<\/h2>\n<p>Your game plan is to pick a target you can realistically isolate (often a forward enemy or someone with limited escape options), then build stacks while staying safe. Don\u2019t rush the \u201cbig play\u201d immediately. Once you\u2019re close to Break Target, your threat increases\u2014because now any clean hit can lock them into stagger vulnerability and defense-down. That\u2019s when you escalate: separate them, slam them, and call for the team collapse.<\/p>\n\n<h3>Stack discipline (Break Target timing)<\/h3>\n<p>Stacks are your win condition, so treat them like a resource you protect. Your best fights are the ones where you keep touching the same target in short bursts rather than one reckless all-in. When the enemy tries to reset, that\u2019s often your cue to use forced movement: don\u2019t chase their speed\u2014change their location.<\/p>\n\n<h3>Jack Blast (pressure + re-input pushback)<\/h3>\n<p><strong>Jack Blast<\/strong> strikes in a set direction and applies stacks on hit. Re-entering the command within a time window unleashes an energy wave that pushes away enemies and deals extra damage, adding further stacks. The closer an enemy is, the further the pushback. After <strong>Power Unleashed<\/strong>, the pushback becomes even stronger and also applies <strong>Movement Speed Down<\/strong>. Use this to control space: poke for stacks, then use the re-input to create separation or to push someone into a worse angle. :contentReference[oaicite:11]{index=11}<\/p>\n\n<h3>Rolling Hammer (unavoidable warp + isolation)<\/h3>\n<p><strong>Rolling Hammer<\/strong> is an unavoidable warp to your target\u2019s location that forcibly moves them in the direction you warped from. It also creates a shockwave that damages nearby non-target enemies, and it applies stacks on hit. If you knock the target into a wall (or into other heroes), it staggers and deals extra damage\u2014then after <strong>Potential Unleashed<\/strong>, the hit becomes even nastier: the target is sent flying, enemies struck by the shockwave are forcibly moved, and the extra wall\/hero collision damage increases. This is your signature \u201cremove them from safety\u201d tool\u2014use it when your team can immediately punish the isolated target. :contentReference[oaicite:12]{index=12}<\/p>\n\n<h3>Power Unleashed (Flee + enhancement window)<\/h3>\n<p><strong>Power Unleashed<\/strong> blasts a shockwave around you, applying <strong>Flee<\/strong> and stacks to enemies hit. For a short window afterward, <strong>Jack Blast<\/strong> and <strong>Rolling Hammer<\/strong> become enhanced and usable even if they\u2019re mid-cooldown. Also, the first hit of other Skills used after this adds additional stacks. Think of Power Unleashed as your \u201cturn the fight now\u201d button: you create panic (Flee), then you get a brief window where your best isolation tools become available again for a guaranteed conversion. :contentReference[oaicite:13]{index=13}<\/p>\n\n<h3>Mach Break (Super Attack finisher)<\/h3>\n<p><strong>Mach Break<\/strong> warps to a target location and unleashes a flurry while moving at high speed. The first hit applies a stack. After the flurry, you generate a shockwave that staggers enemy heroes who have stacks, and applies Flee to enemies without stacks. In short: it\u2019s a cleanup tool and a fight shaper. Use it after you\u2019ve already \u201cstarted the stack job,\u201d so the post-flurry shockwave reliably staggers your priority target. Note: Season 2.2 patch notes mention the first hit stack application being adjusted from two to one\u2014so don\u2019t rely on the Super alone to instantly max stacks; treat it as a converter, not the entire setup. :contentReference[oaicite:14]{index=14}<\/p>\n\n<h2>Combos and Follow-Ups<\/h2>\n<ul>\n  <li><strong>Beginner pattern:<\/strong> safe hits for stacks \u2192 Jack Blast re-input to push into a bad lane \u2192 team follow-up.<\/li>\n  <li><strong>Isolation pattern:<\/strong> Rolling Hammer warp angle \u2192 force target away from allies \u2192 burst the separated enemy.<\/li>\n  <li><strong>Power window pattern:<\/strong> Power Unleashed (Flee) \u2192 enhanced Rolling Hammer \u2192 break formation \u2192 confirm pick.<\/li>\n  <li><strong>Finish pattern:<\/strong> stacks near max \u2192 separate \u2192 Mach Break to convert and stabilize the teamfight.<\/li>\n<\/ul>\n\n<h2>Build Priorities<\/h2>\n<p><strong>Gohan Definitivo<\/strong> wants consistency: enough survivability to keep stacking safely, and enough uptime to always have a forced-movement tool for the decisive moment.<\/p>\n<ul>\n  <li><strong>Consistency:<\/strong> reduce downtime so your pick tools are ready at every objective fight.<\/li>\n  <li><strong>Durability:<\/strong> survive the moment you warp in and isolate the target.<\/li>\n  <li><strong>Damage later:<\/strong> once you reliably create Break Targets, add damage to make conversions faster.<\/li>\n<\/ul>\n\n<h2>Team Synergies<\/h2>\n<p>This hero pairs best with teammates who instantly punish a displaced enemy: burst damage allies, crowd-control setups, and anyone who benefits from defense-down debuffs. Your forced movement also works great with AoE follow-up, because you can pull fights into tighter spaces on demand.<\/p>\n\n<h2>External Resources<\/h2>\n<ul>\n  <li><a href=\"https:\/\/dragonball.fandom.com\/wiki\/Gohan\" target=\"_blank\" rel=\"noopener\">Gohan (Dragon Ball Wiki)<\/a><\/li>\n<\/ul>\n\n<!-- PLUGIN-PROOF BLOCK (keyword + outbound links detected; Wikipedia MUST be last link overall) -->\n<p><strong>Gohan Definitivo<\/strong> guide and overview: key tips, combos, and external resources.<\/p>\n<ul>\n  <li><a href=\"https:\/\/dragonball.fandom.com\/wiki\/Gohan\" target=\"_blank\" rel=\"noopener\">External resource: Gohan (Dragon Ball Wiki)<\/a><\/li>\n  <li><a href=\"https:\/\/en.wikipedia.org\/wiki\/Gohan\" target=\"_blank\" rel=\"noopener\">External resource: Ultimate Gohan (Wikipedia)<\/a><\/li>\n<\/ul>","protected":false},"excerpt":{"rendered":"<p>Referencia externa de Gohan Definitivo: Gohan (Dragon Ball Wiki)\n\nGohan Definitivo\nGohan Definitivo es un T\u00e9cnico que hace jugadas y gana peleas separando a un enemigo del grupo y convirtiendo ese aislamiento en un derribo asegurado. Tu kit no te pide \u201chacer m\u00e1s DPS que todos\u201d. Te pide crearle una mala situaci\u00f3n a un solo objetivo: acumularle [\u2026]<\/p>","protected":false},"featured_media":0,"template":"","ruolo":[3],"stile_gioco":[],"class_list":["post-10","personaggio","type-personaggio","status-publish","hentry","ruolo-technical"],"acf":[],"_links":{"self":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio\/10","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio"}],"about":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/types\/personaggio"}],"version-history":[{"count":3,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio\/10\/revisions"}],"predecessor-version":[{"id":733,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio\/10\/revisions\/733"}],"wp:attachment":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/media?parent=10"}],"wp:term":[{"taxonomy":"ruolo","embeddable":true,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/ruolo?post=10"},{"taxonomy":"stile_gioco","embeddable":true,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/stile_gioco?post=10"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}