{"id":12,"date":"2025-12-20T03:09:15","date_gmt":"2025-12-20T02:09:15","guid":{"rendered":"https:\/\/dbgsbuilds.com\/?post_type=personaggio&#038;p=12"},"modified":"2026-02-14T01:28:16","modified_gmt":"2026-02-14T00:28:16","slug":"super-saiyan-4-vegeta","status":"publish","type":"personaggio","link":"https:\/\/dbgsbuilds.com\/es-mx\/personaggi\/super-saiyan-4-vegeta\/","title":{"rendered":"Vegeta supersaiyajin 4"},"content":{"rendered":"<div class=\"wp-block-image\">\n<figure class=\"alignright size-large is-resized\"><img decoding=\"async\" width=\"1007\" height=\"1024\" src=\"https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-23-1007x1024.webp\" alt=\"\" class=\"wp-image-134\" style=\"width:624px;height:auto\" title=\"\" srcset=\"https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-23-1007x1024.webp 1007w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-23-295x300.webp 295w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-23-768x781.webp 768w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-23.webp 1200w\" sizes=\"(max-width: 1007px) 100vw, 1007px\" \/><\/figure>\n<\/div>\n\n\n<!-- Image with Focus Keyword in ALT -->\n<img decoding=\"async\" src=\"\/images\/heroes\/super-saiyan-4-vegeta.jpg\" alt=\"Super Saiyan 4 Vegeta\" width=\"1200\" height=\"675\" title=\"\">\n\n<!-- OUTBOUND MINIMAL BLOCK (SEO checker friendly, dofollow by default) -->\n<p><strong>Vegeta supersaiyajin 4<\/strong> external reference:<\/p>\n<ul>\n  <li><a href=\"https:\/\/dragonball.fandom.com\/wiki\/Super_Saiyan_4_Vegeta\" target=\"_blank\" rel=\"noopener\">Super Saiyan 4 Vegeta (Dragon Ball Wiki)<\/a><\/li>\n<\/ul>\n\n<h2>Vegeta supersaiyajin 4<\/h2>\n\n<p><strong>Vegeta supersaiyajin 4<\/strong> is a stalwart Tank built to protect lanes by physically denying enemy movement. You\u2019re not just \u201chard to kill\u201d\u2014you actively reshape fights by driving enemies away, blocking incoming energy waves, and forcing bad collisions into walls for extra punishment. If you like being the frontline anchor (hold the choke, protect your team, and decide where the fight can happen), this kit rewards calm timing and strong positioning.<\/p>\n\n<p>For a full setup, check the <a href=\"\/es-mx\/builds\/super-saiyan-4-vegeta-build\/\">build guide<\/a> and the <a href=\"\/es-mx\/super-saiyan-4-vegeta-full-damage\/\">latest patch notes<\/a>.<\/p>\n\n<h2>Overview<\/h2>\n<p>The core passive is <strong>Solitary Guardian<\/strong>: you gain <strong>Strike Defense Up<\/strong> when you forcibly move an enemy hero with a Skill (excluding Barrier Wall). That means your \u201ccontrol actions\u201d also make you tankier. Your Rush Attack then upgrades for a set period (increased damage) after you forcibly move an enemy hero with a Skill (again excluding Barrier Wall). In practice, you want a loop that looks like: displace \u2192 become sturdier \u2192 gain stronger basic pressure \u2192 keep holding the line. :contentReference[oaicite:2]{index=2}<\/p>\n\n<p>Your overall identity is space denial. You can pull enemies inward, kick them backward, and put up a barrier that blocks energy waves while you continue to move and redirect. This makes you extremely valuable in objective fights, where the enemy team often wants one clean angle to push through. You make that angle unsafe or outright impossible.<\/p>\n\n<h2>Strengths of Super Saiyan 4 Vegeta<\/h2>\n<ul>\n  <li><strong>Frontline control:<\/strong> multiple Skills forcibly move enemies, breaking their formation and pushing them off strong positions. :contentReference[oaicite:3]{index=3}<\/li>\n  <li><strong>Tankiness from doing your job:<\/strong> Solitary Guardian grants Strike Defense Up when you displace with Skills (excluding Barrier Wall). :contentReference[oaicite:4]{index=4}<\/li>\n  <li><strong>Wall punish potential:<\/strong> Meteor Extrusion staggers and deals extra damage if enemies are driven into a wall. :contentReference[oaicite:5]{index=5}<\/li>\n  <li><strong>Energy-wave denial:<\/strong> Barrier Wall blocks energy wave attacks (excluding AoE), letting you \u201cwalk through\u201d projectile pressure. :contentReference[oaicite:6]{index=6}<\/li>\n  <li><strong>Reliable push Super:<\/strong> Final Shine Attack drives back enemies and can be redirected mid-attack. :contentReference[oaicite:7]{index=7}<\/li>\n  <li><strong>Level 7 spike:<\/strong> transformation improves Base HP \/ All Attack and boosts Solitary Guardian\u2019s effect. :contentReference[oaicite:8]{index=8}<\/li>\n<\/ul>\n\n<h2>Weaknesses of Super Saiyan 4 Vegeta<\/h2>\n<ul>\n  <li><strong>Value depends on positioning:<\/strong> if you fight in open space with no walls and no chokes, your displacement has less payoff.<\/li>\n  <li><strong>Timing punishable:<\/strong> using Barrier Wall too early can leave you without your best \u201cblock and march\u201d tool when the enemy commits.<\/li>\n  <li><strong>Not a pure burst tank:<\/strong> your biggest wins come from controlling the fight, not instantly deleting targets.<\/li>\n<\/ul>\n\n<h2>How to Play Super Saiyan 4 Vegeta<\/h2>\n<p>Your goal is to be the \u201cgatekeeper.\u201d Start fights by standing where the enemy wants to pass (objective entrances, corners, narrow lanes), then force them to take a worse route. Don\u2019t chase deep into enemy territory unless your team is ready to follow\u2014your best value is protecting your team and controlling the battle line. When enemies finally step forward, that\u2019s when you displace and punish their commitment.<\/p>\n\n<h3>Solitary Guardian and the displacement loop<\/h3>\n<p>Because your passive rewards forcing movement, you should prioritize Skills that push\/pull enemies in high-value moments. A clean displacement can do three things at once: interrupt an enemy plan, trigger your defense buff, and create a window where your basic pressure hits harder. That\u2019s why you often feel strongest right after you\u2019ve already \u201cwon\u201d the positioning exchange.<\/p>\n\n<h3>Blast Jump (pull setup)<\/h3>\n<p><strong>Blast Jump<\/strong> leaps to a set position and strikes down with a fist. If it hits, it <strong>pulls enemies in<\/strong>. This is a setup tool: you bring targets into a tighter cluster where your team can follow up, or you pull someone slightly out of their safe angle so they can\u2019t retreat cleanly. Use it when the enemy is walking into a choke or when you want to punish overconfident forward steps. :contentReference[oaicite:9]{index=9}<\/p>\n\n<h3>Meteor Extrusion (drive-back + wall punish)<\/h3>\n<p><strong>Meteor Extrusion<\/strong> drives enemies back with a flying kick in a set direction. If enemies are driven into a wall, it <strong>staggers<\/strong> and deals extra damage, and the attack ends upon hitting a wall. This skill is at its best in tight terrain: angle your kick so the target\u2019s \u201cescape line\u201d ends at a wall, not open space. In objective fights, this can instantly remove a diver\u2019s momentum or force a carry out of position. :contentReference[oaicite:10]{index=10}<\/p>\n\n<h3>Barrier Wall (block and march)<\/h3>\n<p><strong>Barrier Wall<\/strong> creates a barrier in front of you and drives back enemies. You can move and redirect while it\u2019s active, and it blocks energy wave attacks (excluding AoE). You gain <strong>Unstoppable<\/strong> and extra HP, with extra HP scaling based on your maximum total HP. The skill ends when you re-enter the command or when extra HP runs out; if you end it manually, the cooldown becomes shorter depending on how long it was active. Treat this as your \u201cI choose the line\u201d button: deploy it to deny enemy projectile pressure, protect allies behind you, and push enemies away from the exact space they want to hold. :contentReference[oaicite:11]{index=11}<\/p>\n\n<h3>Final Shine Attack (Super Attack push)<\/h3>\n<p><strong>Final Shine Attack<\/strong> fires an energy wave in a set direction and drives back enemies. You can redirect during the attack, and you can cancel by re-entering the command. This Super is a fight shaper: use it to break a clustered push, to clear a lane around an objective, or to protect a teammate who is being collapsed on. Because you can redirect it, it\u2019s also good at catching targets trying to sidestep at the last moment. :contentReference[oaicite:12]{index=12}<\/p>\n\n<h3>Level 7 transformation<\/h3>\n<p>At Level 7 you can transform into <strong>Super Saiyan 4<\/strong>, increasing Base HP and All Attack and improving the Solitary Guardian effect. This is a major spike for objective play: you become harder to dislodge, and your pressure tools become more reliable at holding the frontline. :contentReference[oaicite:13]{index=13}<\/p>\n\n<h2>Combos and Follow-Ups<\/h2>\n<ul>\n  <li><strong>Beginner pattern:<\/strong> hold choke \u2192 Blast Jump pull \u2192 team follow-up \u2192 reset to frontline position.<\/li>\n  <li><strong>Wall punish pattern:<\/strong> angle Meteor Extrusion \u2192 drive into wall \u2192 stagger + extra damage \u2192 secure space.<\/li>\n  <li><strong>Defense pattern:<\/strong> enemy push begins \u2192 Barrier Wall block + march forward \u2192 deny energy waves \u2192 stabilize.<\/li>\n  <li><strong>Super swing pattern:<\/strong> enemies cluster near objective \u2192 Final Shine Attack pushback \u2192 team captures space.<\/li>\n<\/ul>\n\n<h2>Build Priorities<\/h2>\n<p><strong>Vegeta supersaiyajin 4<\/strong> wants reliability and uptime so you can keep controlling space in every objective fight. The stronger your \u201cstay alive while holding line\u201d plan is, the more often your team gets to play on your terms.<\/p>\n<ul>\n  <li><strong>Durability first:<\/strong> you must survive long enough to keep Barrier Wall and displacement available.<\/li>\n  <li><strong>Consistency:<\/strong> reduce downtime so your control tools are ready for each engage.<\/li>\n  <li><strong>Damage later:<\/strong> once your space control is consistent, add damage to punish anyone who refuses to leave your zone.<\/li>\n<\/ul>\n\n<h2>Team Synergies<\/h2>\n<p>This hero pairs best with allies who love enemies being grouped or pinned in bad terrain: AoE damage dealers, crowd-control supports, and teammates who can instantly punish a staggered target after a wall impact. You also work well with ranged allies who benefit from you blocking energy waves and creating a stable firing line.<\/p>\n\n<h2>External Resources<\/h2>\n<ul>\n  <li><a href=\"https:\/\/dragonball.fandom.com\/wiki\/Super_Saiyan_4_Vegeta\" target=\"_blank\" rel=\"noopener\">Super Saiyan 4 Vegeta (Dragon Ball Wiki)<\/a><\/li>\n<\/ul>\n\n<!-- PLUGIN-PROOF BLOCK (keyword + outbound dofollow; Wikipedia MUST be last link overall) -->\n<p><strong>Vegeta supersaiyajin 4<\/strong> guide and overview: key tips, combos, and external resources.<\/p>\n<ul>\n  <li><a href=\"https:\/\/dragonball.fandom.com\/wiki\/Super_Saiyan_4_Vegeta\" target=\"_blank\" rel=\"noopener\">External resource: Super Saiyan 4 Vegeta (Dragon Ball Wiki)<\/a><\/li>\n  <li><a href=\"https:\/\/en.wikipedia.org\/wiki\/Vegeta\" target=\"_blank\" rel=\"noopener\">External resource: Super Saiyan 4 Vegeta (Wikipedia)<\/a><\/li>\n<\/ul>","protected":false},"excerpt":{"rendered":"<p>Super Saiyan 4 Vegeta external reference: Super Saiyan 4 Vegeta (Dragon Ball Wiki) Super Saiyan 4 Vegeta Super Saiyan 4 Vegeta is a stalwart Tank built to protect lanes by physically denying enemy movement. You\u2019re not just \u201chard to kill\u201d\u2014you actively reshape fights by driving enemies away, blocking incoming energy waves, and forcing bad collisions [&hellip;]<\/p>","protected":false},"featured_media":0,"template":"","ruolo":[4],"stile_gioco":[],"class_list":["post-12","personaggio","type-personaggio","status-publish","hentry","ruolo-tank"],"acf":[],"_links":{"self":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio\/12","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio"}],"about":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/types\/personaggio"}],"version-history":[{"count":3,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio\/12\/revisions"}],"predecessor-version":[{"id":731,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio\/12\/revisions\/731"}],"wp:attachment":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/media?parent=12"}],"wp:term":[{"taxonomy":"ruolo","embeddable":true,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/ruolo?post=12"},{"taxonomy":"stile_gioco","embeddable":true,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/stile_gioco?post=12"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}