{"id":14,"date":"2025-12-20T03:09:31","date_gmt":"2025-12-20T02:09:31","guid":{"rendered":"https:\/\/dbgsbuilds.com\/?post_type=personaggio&#038;p=14"},"modified":"2026-01-28T14:26:54","modified_gmt":"2026-01-28T13:26:54","slug":"super-saiyan-son-goku","status":"publish","type":"personaggio","link":"https:\/\/dbgsbuilds.com\/es-mx\/personaggi\/super-saiyan-son-goku\/","title":{"rendered":"Goku supersaiyajin"},"content":{"rendered":"<div class=\"wp-block-image\">\n<figure class=\"alignright size-large is-resized\"><img decoding=\"async\" width=\"1007\" height=\"1024\" src=\"https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-22-1007x1024.webp\" alt=\"\" class=\"wp-image-131\" style=\"width:700px\" title=\"\" srcset=\"https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-22-1007x1024.webp 1007w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-22-295x300.webp 295w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-22-768x781.webp 768w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-22.webp 1200w\" sizes=\"(max-width: 1007px) 100vw, 1007px\" \/><\/figure>\n<\/div>\n\n\n<!-- Image with Focus Keyword in ALT -->\n<img decoding=\"async\" src=\"\/images\/heroes\/super-saiyan-son-goku.jpg\" alt=\"Super Saiyan Son Goku\" width=\"1200\" height=\"675\" title=\"\">\n\n<!-- OUTBOUND MINIMAL BLOCK (SEO checker friendly, dofollow by default) -->\n<p><strong>Goku supersaiyajin<\/strong> external reference:<\/p>\n<ul>\n  <li><a href=\"https:\/\/dragonball.fandom.com\/wiki\/Goku\" target=\"_blank\" rel=\"noopener\">Goku (Dragon Ball Wiki)<\/a><\/li>\n<\/ul>\n\n<h2>Goku supersaiyajin<\/h2>\n\n<p><strong>Goku supersaiyajin<\/strong> is an all-round Damage hero built for fearless entries and momentum-based finishes. You dive into the enemy line, force a reaction, then cash out with a powered-up window using <strong>Kaioken<\/strong>. The kit is simple on paper\u2014beam, leap, buff, bomb\u2014but the difference between \u201cokay\u201d and \u201cdominant\u201d is timing. If you enjoy proactive fighting (start the brawl, take space, then end it with one clean finisher), this character rewards decisive commits and smart cooldown sequencing.<\/p>\n\n<p>For a full setup, check the <a href=\"\/es-mx\/builds\/super-saiyan-son-goku-build\/\">build guide<\/a> and the <a href=\"\/es-mx\/super-saiyan-son-goku-full-damage\/\">latest patch notes<\/a>.<\/p>\n\n<h2>Overview<\/h2>\n<p>The passive <strong>Violent Rage<\/strong> creates your revenge-pick identity: if an ally hero near you is KO\u2019d by an enemy, that enemy becomes a <strong>Target of Anger<\/strong>. You can find them anywhere for a set time, and your damage against them increases. In real matches, this means you\u2019re excellent at punishing overextensions\u2014if the enemy \u201cwins\u201d a pick and thinks they\u2019re safe, you can hunt them down and flip the trade. :contentReference[oaicite:3]{index=3}<\/p>\n\n<p>Your tools then revolve around a single concept: <strong>Kaioken powers up your other Skills<\/strong>. Kamehameha grows in duration\/size and applies Movement Speed Down when it hits; Meteor Hammer gains extra impact behavior; Spirit Bomb gains an additional explosion when Kaioken is active. So your skill order matters more than raw button mashing. :contentReference[oaicite:4]{index=4}<\/p>\n\n<h2>Strengths of Super Saiyan Son Goku<\/h2>\n<ul>\n  <li><strong>True all-rounder pressure:<\/strong> ranged poke (Kamehameha), dive burst (Meteor Hammer), and a strong finisher Super. :contentReference[oaicite:5]{index=5}<\/li>\n  <li><strong>Power-window identity:<\/strong> Kaioken boosts offense and defense while upgrading your other Skills. :contentReference[oaicite:6]{index=6}<\/li>\n  <li><strong>Revenge pick potential:<\/strong> Violent Rage marks a Target of Anger and increases your damage vs that target. :contentReference[oaicite:7]{index=7}<\/li>\n  <li><strong>Teamfight finisher:<\/strong> Spirit Bomb damage scales with remaining allies and gains extra explosion with Kaioken. :contentReference[oaicite:8]{index=8}<\/li>\n  <li><strong>Level 7 spike:<\/strong> you can transform into Super Saiyan at Level 7, improving Violent Rage. :contentReference[oaicite:9]{index=9}<\/li>\n<\/ul>\n\n<h2>Weaknesses of Super Saiyan Son Goku<\/h2>\n<ul>\n  <li><strong>Timing-sensitive:<\/strong> using Kaioken at the wrong time can waste your best power-up window.<\/li>\n  <li><strong>Commit risk:<\/strong> Meteor Hammer is a dive\u2014if you jump in without an exit plan, coordinated enemies can punish you.<\/li>\n  <li><strong>Super needs setup:<\/strong> Spirit Bomb is strongest when enemies are committed or clustered; random casts lose value.<\/li>\n<\/ul>\n\n<h2>How to Play Super Saiyan Son Goku<\/h2>\n<p>Your goal is to control the \u201cfight tempo.\u201d Start with safe pressure, watch enemy mobility and defensive cooldowns, then commit with Kaioken only when you can convert. You don\u2019t need to all-in every time Kaioken is available\u2014sometimes the best play is to threaten it and force the enemy to back up, giving your team space. When you do commit, commit fully: a half-commit wastes the window and turns you into an easy target.<\/p>\n\n<h3>Target of Anger decision-making<\/h3>\n<p>When Violent Rage marks someone, treat them as your \u201cpriority punishment.\u201d You can find them anywhere, so you don\u2019t need to chase blindly through danger. Instead, rotate with intent: approach from an angle, make them choose between retreating into open space (where your beam and Super can hit) or staying near teammates (where your dive can force a messy collapse). :contentReference[oaicite:10]{index=10}<\/p>\n\n<h3>Kamehameha (lane pressure)<\/h3>\n<p><strong>Kamehameha<\/strong> is your consistent ranged threat. When Kaioken is active, the attack lasts longer, becomes larger, and applies Movement Speed Down to enemies it hits. Use it to soften targets before your dive, to punish retreat lines, or to control a narrow objective lane. The slow is especially valuable when you\u2019re trying to keep someone in range for a follow-up or to make them easier to hit with Spirit Bomb. :contentReference[oaicite:11]{index=11}<\/p>\n\n<h3>Meteor Hammer (commit tool)<\/h3>\n<p><strong>Meteor Hammer<\/strong> leaps you into the enemy and smashes down. It\u2019s your main \u201cstart the brawl\u201d button, but the best Meteor Hammers are not random. Look for moments when enemies have already used mobility, or when they are distracted and grouped on an objective edge. When Kaioken is active, Meteor Hammer generates an extra effect and becomes more punishing as a teamfight entry. :contentReference[oaicite:12]{index=12}<\/p>\n\n<h3>Kaioken (power window)<\/h3>\n<p><strong>Kaioken<\/strong> grants Strike Attack Up, All Defense Up, and Movement Speed Up. Activating it \u201con top of\u201d other Skills powers them up. In practice: pop Kaioken when you\u2019re about to take a decisive exchange\u2014either you\u2019re diving with Meteor Hammer, or you\u2019re about to secure a finisher with Spirit Bomb. If you use it too early while enemies still have all their answers, they can kite out the window and you lose your advantage. :contentReference[oaicite:13]{index=13}<\/p>\n\n<h3>Spirit Bomb (Super Attack) finisher<\/h3>\n<p><strong>Spirit Bomb<\/strong> unleashes a massive orb of spirit energy. Its damage increases based on how many ally heroes remain, which makes it naturally strong in coordinated fights and clutch moments. When Kaioken is active, an explosion triggers for even more damage. The best casts happen when enemies are committed in a choke or clustered on an objective, or when your earlier slow\/pressure has made movement predictable. :contentReference[oaicite:14]{index=14}<\/p>\n\n<h2>Combos and Follow-Ups<\/h2>\n<ul>\n  <li><strong>Beginner pattern:<\/strong> Kamehameha poke \u2192 wait for mobility usage \u2192 Meteor Hammer entry \u2192 reset spacing.<\/li>\n  <li><strong>Kaioken pressure pattern:<\/strong> Kaioken \u2192 empowered Kamehameha slow \u2192 close distance \u2192 Meteor Hammer for the punish.<\/li>\n  <li><strong>Finish pattern:<\/strong> force a tight retreat line \u2192 Kaioken \u2192 Spirit Bomb when escape options are limited.<\/li>\n  <li><strong>Revenge pattern:<\/strong> Target of Anger appears \u2192 approach from angle \u2192 force a trade with powered-up tools \u2192 convert the KO.<\/li>\n<\/ul>\n\n<h2>Build Priorities<\/h2>\n<p><strong>Goku supersaiyajin<\/strong> wants consistency and survival during commits. If you can\u2019t live through the entry, you don\u2019t get to use the power-up window. Once you\u2019re stable, add damage to make every Kaioken window a true kill threat.<\/p>\n<ul>\n  <li><strong>Consistency:<\/strong> reduce downtime so you always have pressure tools ready for objectives.<\/li>\n  <li><strong>Durability:<\/strong> survive the dive long enough to convert with a finisher.<\/li>\n  <li><strong>Damage later:<\/strong> once your timings are clean, scale damage to end fights faster.<\/li>\n<\/ul>\n\n<h2>Updates and Patch Notes<\/h2>\n<p>Balance changes can affect your best \u201ccash-out\u201d moments. Recent Season 3 notes mention adjustments to Meteor Hammer\u2019s Kaioken additional input effect, Kaioken stock values, and Spirit Bomb timing\/damage values. If you feel your finisher window is harder to land than before, check the newest patch notes and adapt your pacing (more setup, fewer panic casts). :contentReference[oaicite:15]{index=15}<\/p>\n\n<h2>External Resources<\/h2>\n<ul>\n  <li><a href=\"https:\/\/dragonball.fandom.com\/wiki\/Goku\" target=\"_blank\" rel=\"noopener\">Goku (Dragon Ball Wiki)<\/a><\/li>\n<\/ul>\n\n<!-- PLUGIN-PROOF BLOCK (keyword + outbound links detected; Wikipedia MUST be last and last link overall) -->\n<p><strong>Goku supersaiyajin<\/strong> guide and overview: key tips, combos, and external resources.<\/p>\n<ul>\n  <li><a href=\"https:\/\/dragonball.fandom.com\/wiki\/Goku\" target=\"_blank\" rel=\"noopener\">External resource: Goku (Dragon Ball Wiki)<\/a><\/li>\n  <li><a href=\"https:\/\/en.wikipedia.org\/wiki\/Goku\" target=\"_blank\" rel=\"noopener\">External resource: Super Saiyan Son Goku (Wikipedia)<\/a><\/li>\n<\/ul>","protected":false},"excerpt":{"rendered":"<p>Super Saiyan Son Goku external reference: Goku (Dragon Ball Wiki) Super Saiyan Son Goku Super Saiyan Son Goku is an all-round Damage hero built for fearless entries and momentum-based finishes. You dive into the enemy line, force a reaction, then cash out with a powered-up window using Kaioken. The kit is simple on paper\u2014beam, leap, [&hellip;]<\/p>","protected":false},"featured_media":0,"template":"","ruolo":[2],"stile_gioco":[],"class_list":["post-14","personaggio","type-personaggio","status-publish","hentry","ruolo-damage"],"acf":[],"_links":{"self":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio\/14","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio"}],"about":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/types\/personaggio"}],"version-history":[{"count":4,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio\/14\/revisions"}],"predecessor-version":[{"id":728,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio\/14\/revisions\/728"}],"wp:attachment":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/media?parent=14"}],"wp:term":[{"taxonomy":"ruolo","embeddable":true,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/ruolo?post=14"},{"taxonomy":"stile_gioco","embeddable":true,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/stile_gioco?post=14"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}