{"id":18,"date":"2025-12-20T03:10:03","date_gmt":"2025-12-20T02:10:03","guid":{"rendered":"https:\/\/dbgsbuilds.com\/?post_type=personaggio&#038;p=18"},"modified":"2026-01-28T14:26:04","modified_gmt":"2026-01-28T13:26:04","slug":"krillin","status":"publish","type":"personaggio","link":"https:\/\/dbgsbuilds.com\/es-mx\/personaggi\/krillin\/","title":{"rendered":"Krillin"},"content":{"rendered":"<div class=\"wp-block-image\">\n<figure class=\"alignright size-large is-resized\"><img decoding=\"async\" width=\"1007\" height=\"1024\" src=\"https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-20-1007x1024.webp\" alt=\"\" class=\"wp-image-126\" style=\"width:700px\" title=\"\" srcset=\"https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-20-1007x1024.webp 1007w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-20-295x300.webp 295w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-20-768x781.webp 768w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-20.webp 1200w\" sizes=\"(max-width: 1007px) 100vw, 1007px\" \/><\/figure>\n<\/div>\n\n\n<!-- Image with Focus Keyword in ALT -->\n<img decoding=\"async\" src=\"\/images\/heroes\/krillin.jpg\" alt=\"Krillin\" width=\"1200\" height=\"675\" title=\"\">\n\n<!-- OUTBOUND MINIMAL BLOCK (SEO checker friendly, dofollow by default) -->\n<p><strong>Krillin<\/strong> external reference:<\/p>\n<ul>\n  <li><a href=\"https:\/\/dragonball.fandom.com\/wiki\/Krillin\" target=\"_blank\" rel=\"noopener\">Krillin (Dragon Ball Wiki)<\/a><\/li>\n<\/ul>\n\n<h2>Krillin<\/h2>\n\n<p><strong>Krillin<\/strong> is a crafty Technical hero who wins fights by denying vision, stacking debuffs, and turning \u201cMarked\u201d pressure into relentless cooldown cycling. Instead of brute-forcing damage, you create chaos: blind targets with Solar Flare, bait movement into hidden mines, then punish the retreat path with tracking projectiles and a Super that becomes deadly when enemies are already loaded with debuffs. If you enjoy smart setups (trap, blind, force mistakes, repeat), this kit rewards planning and clean timing.<\/p>\n\n<p>For a full setup, check the <a href=\"\/es-mx\/builds\/krillin-build\/\">build guide<\/a> and the <a href=\"\/es-mx\/krillin-full-damage\/\">latest patch notes<\/a>.<\/p>\n\n<h2>Overview<\/h2>\n<p>The passive <strong>Technician<\/strong> is the engine: applying <strong>Marked<\/strong> to enemies will immediately lower the cooldown on your Skills and Super Attack. The practical meaning is huge\u2014every time you successfully apply Marked, you accelerate your next trap\/blind\/pressure window. So your playstyle is about consistent tagging, not one big gamble. The more often you apply Marked safely, the more often you get to \u201cplay your game.\u201d :contentReference[oaicite:2]{index=2}<\/p>\n\n<p>Your Rush Attack is an energy blast string. The third consecutive attack is powered up and deals increased damage. If that powered-up hit connects on an enemy with Marked, it extends the Marked duration. That creates a clean loop: apply Marked \u2192 land a short three-hit string \u2192 extend Marked \u2192 get cooldown reduction again \u2192 repeat pressure. :contentReference[oaicite:3]{index=3}<\/p>\n\n<h2>Strengths<\/h2>\n<ul>\n  <li><strong>Cooldown cycling identity:<\/strong> Marked application lowers cooldowns, letting you chain utility more often than expected. :contentReference[oaicite:4]{index=4}<\/li>\n  <li><strong>Vision and tempo control:<\/strong> Solar Flare punishes anyone facing you and disrupts clean engages. :contentReference[oaicite:5]{index=5}<\/li>\n  <li><strong>Lane traps:<\/strong> Energy Mine becomes hidden and forces enemies to respect space they can\u2019t see. :contentReference[oaicite:6]{index=6}<\/li>\n  <li><strong>Smart chase pressure:<\/strong> Scattering Energy Wave can pursue Marked targets caught in the area. :contentReference[oaicite:7]{index=7}<\/li>\n  <li><strong>High-value Super conversion:<\/strong> Destructo-Disc tracks Marked enemies and rewards heavy debuff stacking. :contentReference[oaicite:8]{index=8}<\/li>\n<\/ul>\n\n<h2>Weaknesses<\/h2>\n<ul>\n  <li><strong>Setup dependent:<\/strong> if you whiff your Marked applications, your cooldown advantage shrinks.<\/li>\n  <li><strong>Needs discipline:<\/strong> careless positioning can get you deleted before your traps pay off.<\/li>\n  <li><strong>Lower \u201craw\u201d brawling power:<\/strong> you\u2019re strongest when fights happen on your terms (traps, blinds, smoke), not in fair stand-up trades.<\/li>\n<\/ul>\n\n<h2>How to Play<\/h2>\n<p>Your job is to make the enemy\u2019s movement uncomfortable. Start fights by placing pressure where opponents want to walk: objective entries, choke corners, common retreat lines. Then apply Marked with a safe tool, confirm with short Rush strings to extend it, and use cooldown reduction to keep the cycle alive. You don\u2019t need to hard-commit early. The ideal Krillin fight is one where the opponent is constantly \u201calmost safe,\u201d then gets punished for one wrong step.<\/p>\n\n<h3>Krillin Marked management<\/h3>\n<p>Think of Marked as your timer. If you tag someone and immediately lose contact, you get less value. Instead, tag \u2192 poke \u2192 extend with the powered-up third Rush hit when safe. If the enemy tries to reset, don\u2019t chase in a straight line; angle your approach so their retreat route crosses your trap space or your smoke zone. Extending Marked is often worth more than squeezing one extra risky hit.<\/p>\n\n<h3>Energy Mine (hidden trap)<\/h3>\n<p><strong>Energy Mine<\/strong> places an energy blast that becomes hidden after a set time. When an enemy hero comes into range, it explodes after a short delay, applying <strong>Shrink Field of View<\/strong> and <strong>Marked<\/strong> to enemies hit. Use mines like \u201cinvisible traffic cones\u201d: place them where enemies must path during objectives, then pressure them into that zone with movement threats. Even when the mine doesn\u2019t explode, it forces awkward routing\u2014which is still value. :contentReference[oaicite:9]{index=9}<\/p>\n\n<h3>Solar Flare (blind + debuff)<\/h3>\n<p><strong>Solar Flare<\/strong> unleashes a powerful light that applies <strong>Flash<\/strong>, <strong>Marking<\/strong>, and <strong>All Attack Down<\/strong> to enemies facing you. This is your anti-dive button and your \u201cturn the corner safely\u201d tool. Use it when an enemy is mid-commit and looking at you, or when you want to force a defensive pause so your team can reposition. It\u2019s also strong just before a big conversion: flash them, then let your team take the free follow-up angle. :contentReference[oaicite:10]{index=10}<\/p>\n\n<h3>Scattering Energy Wave (smoke control + pursuit)<\/h3>\n<p><strong>Scattering Energy Wave<\/strong> fires a controllable energy blast. When it hits an enemy hero\/object\u2014or when you reactivate it\u2014it disperses and drops, generating <strong>Smoke<\/strong>. The dispersed blasts will pursue any Marked enemies caught in the area. Use this as a \u201cdeny clarity\u201d tool: smoke makes spacing messy, and pursuit punishes Marked targets who think they can escape through the cloud. Great for objective fights, choke pushes, and cutting off a retreat lane. :contentReference[oaicite:11]{index=11}<\/p>\n\n<h3>Destructo-Disc (Super Attack) conversions<\/h3>\n<p><strong>Destructo-Disc<\/strong> unleashes multiple energy discs that penetrate enemy heroes and walls. If an enemy hero is Marked, the attack will pursue them. And if an enemy hero with <strong>over 3 debuffs<\/strong> comes into contact with the center of a disc, they take extra damage. This Super is a finisher and a punish tool: tag first, stack debuffs with mine\/flare\/smoke pressure, then use the Super when the enemy has limited movement options. If you cast it into open space against a clean target, you lose the \u201ctracked + bonus damage\u201d identity that makes it scary. :contentReference[oaicite:12]{index=12}<\/p>\n\n<h2>Combos and Follow-Ups<\/h2>\n<ul>\n  <li><strong>Beginner pattern:<\/strong> set an Energy Mine on a lane \u2192 Solar Flare on commit \u2192 short Rush string to extend Marked \u2192 reset.<\/li>\n  <li><strong>Trap pattern:<\/strong> mine on retreat path \u2192 force movement with pressure \u2192 explosion applies Shrink FOV + Marked \u2192 pursue.<\/li>\n  <li><strong>Smoke pattern:<\/strong> apply Marked \u2192 Scattering Energy Wave into a choke \u2192 smoke denies clarity \u2192 team follow-up.<\/li>\n  <li><strong>Finish pattern:<\/strong> stack debuffs \u2192 mark confirmed \u2192 Destructo-Disc when escape routes are limited.<\/li>\n<\/ul>\n\n<h2>Build Priorities<\/h2>\n<p><strong>Krillin<\/strong> wants consistency: stay alive to keep applying Marked, and reduce downtime so your utility comes up every objective fight.<\/p>\n<ul>\n  <li><strong>Consistency:<\/strong> lower downtime so you can keep the Marked loop active.<\/li>\n  <li><strong>Durability:<\/strong> survive dives long enough to blind, reposition, and re-trap.<\/li>\n  <li><strong>Damage later:<\/strong> once your setups are reliable, scale damage to convert traps into kills.<\/li>\n<\/ul>\n\n<h2>Team Synergies<\/h2>\n<p>This hero pairs best with teammates who capitalize on confusion and debuffs: burst allies who can delete flashed targets, and control allies who keep enemies inside smoke\/trap zones. Any crowd control that prevents clean movement makes your mines and tracking Super far more consistent.<\/p>\n\n<h2>External Resources<\/h2>\n<ul>\n  <li><a href=\"https:\/\/dragonball.fandom.com\/wiki\/Krillin\" target=\"_blank\" rel=\"noopener\">Krillin (Dragon Ball Wiki)<\/a><\/li>\n<\/ul>\n\n<!-- PLUGIN-PROOF BLOCK (keyword + outbound links detected; Wikipedia MUST be last) -->\n<p><strong>Krillin<\/strong> guide and overview: key tips, combos, and external resources.<\/p>\n<ul>\n  <li><a href=\"https:\/\/dragonball.fandom.com\/wiki\/Krillin\" target=\"_blank\" rel=\"noopener\">External resource: Krillin (Dragon Ball Wiki)<\/a><\/li>\n  <li><a href=\"https:\/\/en.wikipedia.org\/wiki\/Krillin\" target=\"_blank\" rel=\"noopener\">External resource: Krillin (Wikipedia)<\/a><\/li>\n<\/ul>","protected":false},"excerpt":{"rendered":"<p>Krillin external reference: Krillin (Dragon Ball Wiki) Krillin Krillin is a crafty Technical hero who wins fights by denying vision, stacking debuffs, and turning \u201cMarked\u201d pressure into relentless cooldown cycling. Instead of brute-forcing damage, you create chaos: blind targets with Solar Flare, bait movement into hidden mines, then punish the retreat path with tracking projectiles [&hellip;]<\/p>","protected":false},"featured_media":0,"template":"","ruolo":[3],"stile_gioco":[],"class_list":["post-18","personaggio","type-personaggio","status-publish","hentry","ruolo-technical"],"acf":[],"_links":{"self":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio\/18","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio"}],"about":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/types\/personaggio"}],"version-history":[{"count":4,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio\/18\/revisions"}],"predecessor-version":[{"id":724,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio\/18\/revisions\/724"}],"wp:attachment":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/media?parent=18"}],"wp:term":[{"taxonomy":"ruolo","embeddable":true,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/ruolo?post=18"},{"taxonomy":"stile_gioco","embeddable":true,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/stile_gioco?post=18"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}