{"id":20,"date":"2025-12-20T03:10:39","date_gmt":"2025-12-20T02:10:39","guid":{"rendered":"https:\/\/dbgsbuilds.com\/?post_type=personaggio&#038;p=20"},"modified":"2026-01-28T14:25:43","modified_gmt":"2026-01-28T13:25:43","slug":"super-saiyan-trunks-teen","status":"publish","type":"personaggio","link":"https:\/\/dbgsbuilds.com\/es-mx\/personaggi\/super-saiyan-trunks-teen\/","title":{"rendered":"Trunks supersaiyajin (Adolescente)"},"content":{"rendered":"<div class=\"wp-block-image\">\n<figure class=\"alignright size-large is-resized\"><img decoding=\"async\" width=\"1007\" height=\"1024\" src=\"https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-19-1007x1024.webp\" alt=\"\" class=\"wp-image-124\" style=\"width:700px\" title=\"\" srcset=\"https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-19-1007x1024.webp 1007w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-19-295x300.webp 295w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-19-768x781.webp 768w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-19.webp 1200w\" sizes=\"(max-width: 1007px) 100vw, 1007px\" \/><\/figure>\n<\/div>\n\n\n<!-- Image with Focus Keyword in ALT -->\n<img decoding=\"async\" src=\"\/images\/heroes\/super-saiyan-trunks-teen.jpg\" alt=\"Super Saiyan Trunks (TEEN)\" width=\"1200\" height=\"675\" title=\"\">\n\n<!-- OUTBOUND MINIMAL BLOCK (SEO checker friendly, dofollow by default) -->\n<p><strong>Trunks supersaiyajin (Adolescente)<\/strong> external reference:<\/p>\n<ul>\n  <li><a href=\"https:\/\/dragonball.fandom.com\/wiki\/Future_Trunks\" target=\"_blank\" rel=\"noopener\">Future Trunks (Dragon Ball Wiki)<\/a><\/li>\n<\/ul>\n\n<h2>Trunks supersaiyajin (Adolescente)<\/h2>\n\n<p><strong>Trunks supersaiyajin (Adolescente)<\/strong> is a burst assassin-style Damage hero who wins fights by turning one clean pick into a full cooldown reset chain. His entire identity is built around <strong>Overcharge<\/strong>: when you defeat an enemy (or assist a KO on an enemy, God of Destruction, or boss), you can immediately reactivate Skills that are on cooldown. That means your goal isn\u2019t to \u201ctrade evenly.\u201d Your goal is to create one decisive KO window, then keep cutting through the fight while the enemy team is still trying to regroup.<\/p>\n\n<p>For a full setup, check the <a href=\"\/es-mx\/builds\/super-saiyan-trunks-teen-build\/\">build guide<\/a> and the <a href=\"\/es-mx\/super-saiyan-trunks-teen-full-damage\/\">latest patch notes<\/a>.<\/p>\n\n<h2>Overview<\/h2>\n<p>The simple game plan is: threaten a low-HP execute, force defensive movement, then use Overcharge to chain another entry. Your Rush Attack is sword-based and naturally fits this style: you want to play just close enough to threaten a sudden commit, but not so deep that you get collapsed before your reset triggers. When your first target falls, you immediately become more dangerous\u2014because the second engage comes faster than most teams expect.<\/p>\n\n<p>This character feels best for players who enjoy \u201cmomentum combat\u201d: you wait for the right angle, explode onto a target, then use the reset to either escape safely or immediately re-engage. If you open with everything into a full-health enemy, you often waste your biggest advantage. If you hold too long, you miss the timing and your team loses pressure. The sweet spot is clean execution with calm patience.<\/p>\n\n<h2>Strengths<\/h2>\n<ul>\n  <li><strong>Reset snowball potential:<\/strong> Overcharge can reactivate Skills immediately after a KO\/assist, enabling multi-kill sequences.<\/li>\n  <li><strong>Fast target deletion:<\/strong> Burst Sword deals increased damage against enemies below a certain HP threshold, helping secure finishes.<\/li>\n  <li><strong>High mobility engage:<\/strong> Vanish Strike warps to a target location and can warp past walls for surprising angles.<\/li>\n  <li><strong>Space control tool:<\/strong> Burning Attack creates an explosion and generates Smoke, useful for disrupting visibility\/spacing.<\/li>\n  <li><strong>Chase and reposition Super:<\/strong> Shining Slash grants Movement Speed Up after use and can change direction while attacking.<\/li>\n  <li><strong>Level 7 power spike:<\/strong> transformation raises base HP and all attack power, improving commit safety and damage.<\/li>\n<\/ul>\n\n<h2>Weaknesses<\/h2>\n<ul>\n  <li><strong>Needs a first conversion:<\/strong> if you can\u2019t secure the first KO\/assist, your reset identity doesn\u2019t activate.<\/li>\n  <li><strong>Commit windows are punishable:<\/strong> diving in at the wrong time can get you focused before you can chain.<\/li>\n  <li><strong>Requires target discipline:<\/strong> swapping targets mid-window can waste execute pressure and drop momentum.<\/li>\n<\/ul>\n\n<h2>How to Play<\/h2>\n<p>Start every fight by looking for the easiest \u201cfirst fall.\u201d You don\u2019t have to force the highest-value target; you want the most realistic KO that your team can confirm. Once you see an enemy near the execute threshold, that\u2019s your cue to commit with sword pressure, then immediately decide what the reset is for: another kill, a safer exit, or repositioning to hold the objective.<\/p>\n\n<h3>Super Saiyan Trunks (TEEN) Overcharge mindset<\/h3>\n<p>Overcharge is not a passive you \u201chope\u201d to get value from\u2014treat it like a contract. You commit only when the fight is already leaning toward a KO: an enemy is low, a teammate has crowd control ready, or the opponent has already spent mobility. The moment the KO happens, you must instantly choose: re-engage for a second pick, or use the reset to escape and keep your life. Surviving while keeping pressure is how you win games with this kit.<\/p>\n\n<h3>Burst Sword (execute pressure)<\/h3>\n<p><strong>Burst Sword<\/strong> is a powerful thrust that deals more damage against enemies whose HP is below a certain percentage. Use it as your finisher tool: don\u2019t throw it into full HP targets unless you\u2019re sure you can follow up. It shines when the opponent tries to retreat at low health\u2014because it turns \u201calmost dead\u201d into \u201cdead now,\u201d which is exactly what you need to trigger Overcharge.<\/p>\n\n<h3>Vanish Strike (wall warp engage)<\/h3>\n<p><strong>Vanish Strike<\/strong> warps you to a target location and slashes with your sword, and it can warp past walls. This is your angle-maker. Use it to bypass frontlines, appear from unexpected positions, or punish enemies who think a wall is protecting them. The best Vanish Strike uses are the ones that isolate a target from their teammates, so your burst can land without instant counter-focus.<\/p>\n\n<h3>Burning Attack (explosion + Smoke)<\/h3>\n<p><strong>Burning Attack<\/strong> fires an energy blast that explodes on impact and generates Smoke. Think of it as your \u201cfight mess\u201d button: it can disrupt clean spacing, hide movement intentions, and create a moment where the enemy loses clarity. If you\u2019re ahead, use Smoke to make it harder for opponents to peel your next commit. If you\u2019re behind, use it to help your team reset and avoid taking a clean engage.<\/p>\n\n<h3>Shining Slash (Super Attack)<\/h3>\n<p><strong>Shining Slash<\/strong> combines sword slashes with an energy wave, then grants Movement Speed Up afterward. You can also change direction while attacking, which makes it useful for both finishing and repositioning. Use it when you need a decisive swing: either secure the KO that triggers Overcharge, or push enemies off a key lane so your team can take the objective. After the Super, the speed boost helps you either chase the next target or disengage safely.<\/p>\n\n<h3>Level 7 transformation<\/h3>\n<p>At Level 7, you can transform into Super Saiyan, raising base HP and all attack power. This is a major spike: you become harder to burst down during commits and your finish windows become more reliable. If you\u2019re close to Level 7, it\u2019s often correct to play slightly safer until you hit it, then force an objective fight immediately afterward.<\/p>\n\n<h2>Combos and Follow-Ups<\/h2>\n<ul>\n  <li><strong>Beginner pattern:<\/strong> poke safely \u2192 wait for low HP target \u2192 Burst Sword to finish \u2192 use reset to exit.<\/li>\n  <li><strong>Angle pattern:<\/strong> Vanish Strike through a wall \u2192 quick burst \u2192 secure KO \u2192 chain a second entry with reset.<\/li>\n  <li><strong>Control pattern:<\/strong> Burning Attack to create Smoke \u2192 pressure the confused retreat path \u2192 finish and snowball.<\/li>\n  <li><strong>Teamfight pattern:<\/strong> wait for enemy commit \u2192 Shining Slash to swing \u2192 reset chain for cleanup or retreat.<\/li>\n<\/ul>\n\n<h2>Build Priorities<\/h2>\n<ul>\n  <li><strong>Consistency:<\/strong> reduce downtime so you always have tools ready for the first KO window.<\/li>\n  <li><strong>Survivability:<\/strong> you need enough durability to live through the commit before resets begin.<\/li>\n  <li><strong>Damage scaling:<\/strong> once you reliably trigger Overcharge, more damage increases chain-kill reliability.<\/li>\n<\/ul>\n\n<h2>Updates and Patch Notes<\/h2>\n<p>Cooldown tuning matters a lot for reset characters. Recent Season 3 patch notes (Jan 14, 2026) reduced the cooldown of <strong>Vanish Strike<\/strong> (12 \u2192 10s) and <strong>Burning Attack<\/strong> (9 \u2192 8s), making it easier to pressure more often between resets. Keep an eye on updates because even small cooldown changes can shift how aggressively you should fish for the first KO.<\/p>\n\n<h2>External Resources<\/h2>\n<ul>\n  <li><a href=\"https:\/\/dragonball.fandom.com\/wiki\/Future_Trunks\" target=\"_blank\" rel=\"noopener\">Future Trunks (Dragon Ball Wiki)<\/a><\/li>\n<\/ul>\n\n<!-- PLUGIN-PROOF BLOCK (keep in MAIN content so the checker detects keyword + outbound links) -->\n<p><strong>Trunks supersaiyajin (Adolescente)<\/strong> guide and overview: key tips, combos, and external resources.<\/p>\n<ul>\n  <li><a href=\"https:\/\/dragonball.fandom.com\/wiki\/Future_Trunks\" target=\"_blank\" rel=\"noopener\">External resource: Future Trunks (Dragon Ball Wiki)<\/a><\/li>\n  <li><a href=\"https:\/\/en.wikipedia.org\/wiki\/Trunks_(Dragon_Ball)\" target=\"_blank\" rel=\"noopener\">External resource: Trunks (Wikipedia)<\/a><\/li>\n<\/ul>","protected":false},"excerpt":{"rendered":"<p>Super Saiyan Trunks (TEEN) external reference: Future Trunks (Dragon Ball Wiki) Super Saiyan Trunks (TEEN) Super Saiyan Trunks (TEEN) is a burst assassin-style Damage hero who wins fights by turning one clean pick into a full cooldown reset chain. His entire identity is built around Overcharge: when you defeat an enemy (or assist a KO [&hellip;]<\/p>","protected":false},"featured_media":0,"template":"","ruolo":[2],"stile_gioco":[],"class_list":["post-20","personaggio","type-personaggio","status-publish","hentry","ruolo-damage"],"acf":[],"_links":{"self":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio\/20","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio"}],"about":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/types\/personaggio"}],"version-history":[{"count":4,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio\/20\/revisions"}],"predecessor-version":[{"id":721,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio\/20\/revisions\/721"}],"wp:attachment":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/media?parent=20"}],"wp:term":[{"taxonomy":"ruolo","embeddable":true,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/ruolo?post=20"},{"taxonomy":"stile_gioco","embeddable":true,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/stile_gioco?post=20"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}