{"id":21,"date":"2025-12-20T03:10:59","date_gmt":"2025-12-20T02:10:59","guid":{"rendered":"https:\/\/dbgsbuilds.com\/?post_type=personaggio&#038;p=21"},"modified":"2026-01-28T14:19:44","modified_gmt":"2026-01-28T13:19:44","slug":"androide-18","status":"publish","type":"personaggio","link":"https:\/\/dbgsbuilds.com\/es-mx\/personaggi\/androide-18\/","title":{"rendered":"Androide-18"},"content":{"rendered":"<div class=\"wp-block-image\">\n<figure class=\"alignright size-large is-resized\"><img decoding=\"async\" width=\"1007\" height=\"1024\" src=\"https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-17-1007x1024.webp\" alt=\"\" class=\"wp-image-120\" style=\"width:700px\" title=\"\" srcset=\"https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-17-1007x1024.webp 1007w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-17-295x300.webp 295w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-17-768x781.webp 768w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-17.webp 1200w\" sizes=\"(max-width: 1007px) 100vw, 1007px\" \/><\/figure>\n<\/div>\n\n\n<!-- Image with Focus Keyword in ALT -->\n<img decoding=\"async\" src=\"\/images\/heroes\/androide-18.jpg\" alt=\"Androide-18\" width=\"1200\" height=\"675\" title=\"\">\n\n<!-- OUTBOUND MINIMAL BLOCK (SEO checker friendly, dofollow by default) -->\n<p><strong>Androide-18<\/strong> external reference:<\/p>\n<ul>\n  <li><a href=\"https:\/\/dragonball.fandom.com\/wiki\/Android_18\" target=\"_blank\" rel=\"noopener\">Android 18 (Dragon Ball Wiki)<\/a><\/li>\n<\/ul>\n\n<h2>Androide-18<\/h2>\n\n<p><strong>Androide-18<\/strong> is a burst-oriented physical brawler who wins fights by chaining hits into a marked target, then converting that mark into hard punishes and fight-ending bursts. The kit is built around a \u201cstick and snowball\u201d rhythm: land repeated attacks to apply an <strong>Assault Target<\/strong>, keep your pressure tight with dash loops, then cash out with a Super that hits much harder against marked enemies. If you enjoy aggressive tempo (touch \u2192 chase \u2192 punish \u2192 finish), this character rewards clean confirms and smart commit timing.<\/p>\n\n<p>For a full setup, check the <a href=\"\/es-mx\/builds\/androide-18-build\/\">build guide<\/a> and the <a href=\"\/es-mx\/androide-18-full-damage\/\">latest patch notes<\/a>.<\/p>\n\n<h2>Overview<\/h2>\n<p>The core passive is <strong>Assault Rush<\/strong>: after attacking an enemy hero <strong>4 times in a row<\/strong>, an <strong>Assault Target<\/strong> is applied for a set time, and your damage against that target increases. In practice, this makes your target selection extremely important. You want to commit to one opponent, complete the \u201c4-hit tax,\u201d then keep the pressure on that same target while the mark is active. Switching targets too often wastes your strongest advantage and turns your pressure into random skirmishing instead of a planned kill window.<\/p>\n\n<p>Your Rush Attack is also part of the plan: it\u2019s a physical attack that becomes powered up immediately after activating, increasing range and damage. That means you can create a brief \u201centry spike\u201d where your basic pressure is more threatening, making it easier to complete the 4-hit chain and apply Assault Target consistently.<\/p>\n\n<h2>Strengths of Androide-18<\/h2>\n<ul>\n  <li><strong>Clear win condition:<\/strong> apply Assault Target, then take trades with a built-in damage advantage.<\/li>\n  <li><strong>High chase reliability:<\/strong> multiple tools let you stay on top of the same target instead of resetting.<\/li>\n  <li><strong>Strong punish utility:<\/strong> Lightning Step applies <strong>No Skills<\/strong> on hit, which can shut down defensive replies.<\/li>\n  <li><strong>Repeatable engage loops:<\/strong> Accel Dash can be reused immediately on hit (number of reuses scales with level).<\/li>\n  <li><strong>Excellent finishing power:<\/strong> Heart Breaker deals extra damage to enemies with Assault Target and applies Stagger.<\/li>\n<\/ul>\n\n<h2>Weaknesses of Androide-18<\/h2>\n<ul>\n  <li><strong>Commit-heavy:<\/strong> you often need to enter close range and keep contact to trigger the passive.<\/li>\n  <li><strong>Target focus required:<\/strong> swapping targets too much drops your mark value and reduces threat.<\/li>\n  <li><strong>Punishable overextensions:<\/strong> if you dash in without a plan to exit, coordinated teams can collapse on you.<\/li>\n<\/ul>\n\n<h2>How to Play<\/h2>\n<p>Your job is to create one \u201cbad minute\u201d for the enemy carry: build the 4-hit chain, apply Assault Target, then deny their counterplay with a clean No Skills hit or a dash loop that keeps them in your pressure zone. Don\u2019t open fights with everything. Start with safe contact to build toward Assault Target, then escalate only once you\u2019ve earned the mark or forced defensive movement.<\/p>\n\n<h3>Androide-18 Assault Target management<\/h3>\n<p>Treat Assault Target like a short contract: once it\u2019s active, your next goal is to keep the target from resetting. That means you should position so you can punish their retreat path, not just chase in a straight line. If they back toward open space, angle your approach so they must choose between taking damage or giving up map control. If they run toward teammates, be ready to disengage briefly and re-enter when you can safely continue the chain.<\/p>\n\n<h3>Destructo-Disc (execute-style pressure)<\/h3>\n<p><strong>Destructo-Disc<\/strong> unleashes an energy disc, and it deals more damage the lower the enemy\u2019s total HP is. It also pursues an enemy hero if you successfully attacked them right before using the skill. This makes it a strong conversion tool after you\u2019ve already made contact: tag the target, then throw the disc to punish a retreat or secure a low-HP finish. Use it as a \u201cconfirm\u201d rather than a random poke\u2014its real value is turning a pressured target into a guaranteed loss of HP.<\/p>\n\n<h3>Lightning Step (No Skills punish)<\/h3>\n<p><strong>Lightning Step<\/strong> is a charging kick that applies <strong>No Skills<\/strong> to an enemy hero on hit. Its damage scales with the number of Assault Rush stacks applied to the target, so it becomes more threatening once you\u2019ve already committed to the same opponent. This is your key \u201cstop fighting back\u201d button: land it when the enemy wants to pop defensive tools, cast a mobility skill, or trade back with cooldowns. If you time it well, you convert your Assault Target advantage into a clean, one-sided exchange.<\/p>\n\n<h3>Accel Dash (loop pressure and resets)<\/h3>\n<p><strong>Accel Dash<\/strong> is a lunging attack that can be used again immediately if it hits an enemy. The number of times it can be reused depends on the skill level. This is what makes your pressure feel relentless: you can keep re-engaging after a hit and maintain proximity long enough to secure the 4-hit chain. The discipline is knowing when to stop. If the enemy is dragging you into danger, use your last dash to reposition to a safer angle rather than \u201cone more\u201d dash that gets you punished.<\/p>\n\n<h3>Heart Breaker (Super Attack finisher)<\/h3>\n<p><strong>Heart Breaker<\/strong> unleashes a powerful punch that creates a shockwave and explosion on hit. It deals additional damage to enemies with an Assault Target and applies <strong>Stagger<\/strong> to enemy heroes hit. It also has a cooldown reduction component when you defeat enemies or assist allies. The best use is simple: build Assault Target first, then Super when the enemy is committed or low. Don\u2019t spend it on an unmarked target unless you are guaranteed a multi-hit payoff\u2014your strongest Super moments come from pairing the passive mark with a clean hit.<\/p>\n\n<h2>Combos and Follow-Ups for Androide-18<\/h2>\n<ul>\n  <li><strong>Beginner pattern:<\/strong> safe contact \u2192 complete 4-hit chain \u2192 Assault Target active \u2192 play tight range.<\/li>\n  <li><strong>Chase pattern:<\/strong> hit confirm \u2192 Destructo-Disc pursuit \u2192 Accel Dash to keep proximity \u2192 repeat pressure.<\/li>\n  <li><strong>Punish pattern:<\/strong> mark active \u2192 Lightning Step (No Skills) when enemy wants to respond \u2192 win the trade.<\/li>\n  <li><strong>Finish pattern:<\/strong> Assault Target active \u2192 force movement \u2192 Heart Breaker to close the fight.<\/li>\n<\/ul>\n\n<h2>Build Priorities<\/h2>\n<p><strong>Androide-18<\/strong> wants consistency: you need enough reliability to stay in range and complete the 4-hit chain, and enough survivability to not explode the moment you commit. Once your mark uptime is consistent, you can lean harder into damage to turn every marked window into a kill threat.<\/p>\n<ul>\n  <li><strong>Consistency:<\/strong> reduce downtime so your engage tools are available on every objective fight.<\/li>\n  <li><strong>Durability:<\/strong> survive counter-engage when you commit for the mark.<\/li>\n  <li><strong>Damage later:<\/strong> once you consistently mark targets, scale damage to make conversions lethal.<\/li>\n<\/ul>\n\n<h2>Team Synergies<\/h2>\n<p>This character pairs best with allies who keep targets from escaping your pressure: slows, roots, pulls, and stuns all make it easier to complete the 4-hit chain and keep Assault Target value online. Burst teammates also love your No Skills punish because it removes defensive replies during kill windows.<\/p>\n\n<h2>External Resources<\/h2>\n<ul>\n  <li><a href=\"https:\/\/dragonball.fandom.com\/wiki\/Android_18\" target=\"_blank\" rel=\"noopener\">Android 18 (Dragon Ball Wiki)<\/a><\/li>\n<\/ul>\n\n<!-- PLUGIN-PROOF BLOCK (keep in MAIN content so the checker detects keyword + outbound links) -->\n<p><strong>Androide-18<\/strong> guide and overview: key tips, combos, and external resources.<\/p>\n<ul>\n  <li><a href=\"https:\/\/dragonball.fandom.com\/wiki\/Android_18\" target=\"_blank\" rel=\"noopener\">External resource: Android 18 (Dragon Ball Wiki)<\/a><\/li>\n  <li><a href=\"https:\/\/en.wikipedia.org\/wiki\/Android_18\" target=\"_blank\" rel=\"noopener\">External resource: Android 18 (Wikipedia)<\/a><\/li>\n<\/ul>","protected":false},"excerpt":{"rendered":"<p>Androide-18 external reference: Android 18 (Dragon Ball Wiki) Androide-18 Androide-18 is a burst-oriented physical brawler who wins fights by chaining hits into a marked target, then converting that mark into hard punishes and fight-ending bursts. The kit is built around a \u201cstick and snowball\u201d rhythm: land repeated attacks to apply an Assault Target, keep your [&hellip;]<\/p>","protected":false},"featured_media":0,"template":"","ruolo":[2],"stile_gioco":[],"class_list":["post-21","personaggio","type-personaggio","status-publish","hentry","ruolo-damage"],"acf":[],"_links":{"self":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio\/21","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio"}],"about":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/types\/personaggio"}],"version-history":[{"count":4,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio\/21\/revisions"}],"predecessor-version":[{"id":714,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio\/21\/revisions\/714"}],"wp:attachment":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/media?parent=21"}],"wp:term":[{"taxonomy":"ruolo","embeddable":true,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/ruolo?post=21"},{"taxonomy":"stile_gioco","embeddable":true,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/stile_gioco?post=21"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}