{"id":28,"date":"2025-12-20T03:11:35","date_gmt":"2025-12-20T02:11:35","guid":{"rendered":"https:\/\/dbgsbuilds.com\/?post_type=personaggio&#038;p=28"},"modified":"2026-01-28T14:19:11","modified_gmt":"2026-01-28T13:19:11","slug":"zamasu","status":"publish","type":"personaggio","link":"https:\/\/dbgsbuilds.com\/es-mx\/personaggi\/zamasu\/","title":{"rendered":"Zamasu"},"content":{"rendered":"<div class=\"wp-block-image\">\n<figure class=\"alignright size-large is-resized\"><img decoding=\"async\" width=\"1007\" height=\"1024\" src=\"https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-15-1007x1024.webp\" alt=\"\" class=\"wp-image-115\" style=\"width:700px\" title=\"\" srcset=\"https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-15-1007x1024.webp 1007w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-15-295x300.webp 295w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-15-768x781.webp 768w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-15.webp 1200w\" sizes=\"(max-width: 1007px) 100vw, 1007px\" \/><\/figure>\n<\/div>\n\n\n<!-- Image with Focus Keyword in ALT -->\n<img decoding=\"async\" src=\"\/images\/heroes\/zamasu.jpg\" alt=\"Zamasu\" width=\"1200\" height=\"675\" title=\"\">\n\n<!-- OUTBOUND MINIMAL BLOCK (SEO checker friendly, dofollow by default) -->\n<p><strong>Zamasu<\/strong> external reference:<\/p>\n<ul>\n  <li><a href=\"https:\/\/dragonball.fandom.com\/wiki\/Zamasu\" target=\"_blank\" rel=\"noopener\">Zamasu (Dragon Ball Wiki)<\/a><\/li>\n<\/ul>\n\n<h2>Zamasu<\/h2>\n\n<p><strong>Zamasu<\/strong> is an immortality-style Tank who wins fights by outlasting pressure and slowly taking control of the battlefield. The kit is built around a simple idea: you don\u2019t need to \u201crush the win.\u201d You build a healing resource through skill usage, stay calm during dives, and keep fighting while your base HP is being restored. If you enjoy methodical frontline play (hold space, drain enemies, then turn the fight when they run out of answers), this character rewards disciplined timing and smart positioning.<\/p>\n\n<p>For a full setup, check the <a href=\"\/es-mx\/builds\/zamasu-build\/\">build guide<\/a> and the <a href=\"\/es-mx\/zamasu-full-damage\/\">latest patch notes<\/a>.<\/p>\n\n<h2>Overview<\/h2>\n<p>The core passive is <strong>Body Regeneration<\/strong>. When you attack enemy NPCs and bosses with Skills (excluding Super Attacks), you charge the <strong>Regeneration Gauge<\/strong>. The gauge depletes as it heals your base HP. There is also a clutch mechanic: if the gauge is at a certain amount when you are knocked out, you will revive. In practice, Zamasu is strongest when you treat skills like \u201cfuel builders,\u201d then take longer fights where the healing and revive threat forces enemies to overcommit.<\/p>\n\n<p>Because your sustain is tied to building and spending that gauge, your playstyle has a rhythm: build gauge while the fight is stable, then \u201cstand your ground\u201d when the enemy finally commits. If you enter every fight with no gauge built, you lose the identity of the character. If you build gauge and never convert it into pressure, you give the enemy too much time to reset. The best Zamasu players balance both.<\/p>\n\n<h2>Strengths of Zamasu<\/h2>\n<ul>\n  <li><strong>Exceptional sustain identity:<\/strong> Body Regeneration turns long fights into your comfort zone.<\/li>\n  <li><strong>Revive threat:<\/strong> with enough gauge, getting knocked out can still lead to a comeback moment.<\/li>\n  <li><strong>Good space control:<\/strong> slows, forced movement, and continuous damage make lanes hard to contest.<\/li>\n  <li><strong>Flexible pressure while moving:<\/strong> multiple tools allow movement while attacking, which helps frontline stability.<\/li>\n  <li><strong>Defensive Super window:<\/strong> Project Zero Mortals grants Immune to All for a key \u201ccan\u2019t stop me\u201d moment.<\/li>\n<\/ul>\n\n<h2>Weaknesses of Zamasu<\/h2>\n<ul>\n  <li><strong>Gauge management required:<\/strong> if you don\u2019t build Regeneration Gauge before the big fight, your value drops.<\/li>\n  <li><strong>Can be kited:<\/strong> disciplined spacing can reduce how often you get full value from your close tools.<\/li>\n  <li><strong>Predictable if impatient:<\/strong> diving without setup makes you easier to punish once immunity windows end.<\/li>\n<\/ul>\n\n<h2>How to Play<\/h2>\n<p>Your plan is to become \u201cunavoidable\u201d rather than explosive. Start fights by claiming a lane and forcing enemies to move where you want them to move. Build Regeneration Gauge early through skill usage, then hold your strongest defensive moment for when the enemy actually commits resources to remove you. If they try to ignore you, you keep pushing space with slows and continuous damage; if they try to collapse on you, you survive and punish their clustering.<\/p>\n\n<h3>Zamasu Body Regeneration management<\/h3>\n<p>Think of the Regeneration Gauge as your second health bar that you must earn. When the match pace is low, use skill pressure into safe targets to keep the gauge rising. When the pace spikes (objective fight, enemy dive), you want the gauge already built so the healing starts immediately while you trade. If you\u2019re close to the revive threshold, it can also change enemy behavior: opponents may panic and overcommit to fully finish you, which often creates space for your teammates to win elsewhere.<\/p>\n\n<h3>Heavenly Arrow (mobile slow pressure)<\/h3>\n<p><strong>Heavenly Arrow<\/strong> fires energy blasts in succession, and enemy heroes hit are afflicted with Movement Speed Down. You can move and change direction while firing. Use this to \u201ctax\u201d enemy movement: if they want to cross an angle, they must do it while slowed and taking damage. It\u2019s also a safe way to keep pressure without standing still and eating free hits.<\/p>\n\n<h3>Divine Rush (forced movement control)<\/h3>\n<p><strong>Divine Rush<\/strong> lunges forward with a piercing attack, and enemy heroes hit are forcibly moved. This is your positional control tool: push a target off a favorable spot, interrupt a clean retreat line, or shove someone out of an objective hold. In teamfights, forced movement is valuable because it breaks formation\u2014one displaced hero can be enough for your team to secure a pick.<\/p>\n\n<h3>Fierce God Slicer (continuous damage sweep)<\/h3>\n<p><strong>Fierce God Slicer<\/strong> sweeps around you with a horizontal slash and applies Continuous Damage to enemies hit. Energy blades are also unleashed outward along with the sweep, and you can move while using it. This is your \u201cstand your ground\u201d tool: it punishes anyone trying to sit near you and makes tight spaces uncomfortable. If enemies are stacking on an objective, this is often the cleanest way to apply consistent value.<\/p>\n\n<h3>Project Zero Mortals (Super Attack immunity + slow zone)<\/h3>\n<p><strong>Project Zero Mortals<\/strong> drops an energy blast down on yourself and grants <strong>Immune to All<\/strong>. It also creates a Movement Speed Down area at the impact point, with the effect increasing more and more toward the center. Treat this Super like a battlefield \u201creset\u201d: when enemies finally commit to deleting you, you become uninterruptible, slow the area, and force them to either back off (giving you space) or stay inside a punishing zone (giving your team follow-up value). The best uses happen during objective fights and choke pushes where enemies can\u2019t instantly spread out.<\/p>\n\n<h2>Combos and Follow-Ups<\/h2>\n<ul>\n  <li><strong>Beginner pattern:<\/strong> Heavenly Arrow slow pressure \u2192 maintain lane control \u2192 build gauge safely \u2192 reset.<\/li>\n  <li><strong>Control pattern:<\/strong> Divine Rush to displace \u2192 Fierce God Slicer to punish close range \u2192 hold space.<\/li>\n  <li><strong>Teamfight pattern:<\/strong> start with slows and continuous damage \u2192 wait for enemy commit \u2192 Project Zero Mortals immunity + slow zone \u2192 teammates punish clustered enemies.<\/li>\n  <li><strong>Survival pattern:<\/strong> build gauge early \u2192 take longer fights on objectives \u2192 rely on sustain + revive threat to force enemy overcommit.<\/li>\n<\/ul>\n\n<h2>Build Priorities<\/h2>\n<p><strong>Zamasu<\/strong> wants reliability: enough durability and uptime to build and benefit from Regeneration Gauge, plus enough consistency that you always have tools during objective fights.<\/p>\n<ul>\n  <li><strong>Durability first:<\/strong> survive the first collapse so your sustain actually matters.<\/li>\n  <li><strong>Consistency:<\/strong> reduce downtime so your slows\/forced movement are ready when enemies engage.<\/li>\n  <li><strong>Damage later:<\/strong> once you reliably hold space, add damage to punish anyone who refuses to leave your zone.<\/li>\n<\/ul>\n\n<h2>Team Synergies<\/h2>\n<p>This hero pairs best with allies who love fights that last longer than one burst window: sustained damage dealers, frontliners who can hold a choke with you, and supports who keep you stable while you build gauge value. Crowd control is especially strong, because it keeps enemies in your slow zones and makes your forced movement conversions more punishing.<\/p>\n\n<h2>External Resources<\/h2>\n<ul>\n  <li><a href=\"https:\/\/dragonball.fandom.com\/wiki\/Zamasu\" target=\"_blank\" rel=\"noopener\">Zamasu (Dragon Ball Wiki)<\/a><\/li>\n<\/ul>\n\n<!-- PLUGIN-PROOF BLOCK (keep in MAIN content so the checker detects keyword + outbound links) -->\n<p><strong>Zamasu<\/strong> guide and overview: key tips, combos, and external resources.<\/p>\n<ul>\n  <li><a href=\"https:\/\/dragonball.fandom.com\/wiki\/Zamasu\" target=\"_blank\" rel=\"noopener\">External resource: Zamasu (Dragon Ball Wiki)<\/a><\/li>\n  <li><a href=\"https:\/\/en.wikipedia.org\/wiki\/Zamasu\" target=\"_blank\" rel=\"noopener\">External resource: Zamasu (Wikipedia)<\/a><\/li>\n<\/ul>","protected":false},"excerpt":{"rendered":"<p>Zamasu external reference: Zamasu (Dragon Ball Wiki) Zamasu Zamasu is an immortality-style Tank who wins fights by outlasting pressure and slowly taking control of the battlefield. The kit is built around a simple idea: you don\u2019t need to \u201crush the win.\u201d You build a healing resource through skill usage, stay calm during dives, and keep [&hellip;]<\/p>","protected":false},"featured_media":0,"template":"","ruolo":[4],"stile_gioco":[],"class_list":["post-28","personaggio","type-personaggio","status-publish","hentry","ruolo-tank"],"acf":[],"_links":{"self":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio\/28","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio"}],"about":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/types\/personaggio"}],"version-history":[{"count":4,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio\/28\/revisions"}],"predecessor-version":[{"id":711,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio\/28\/revisions\/711"}],"wp:attachment":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/media?parent=28"}],"wp:term":[{"taxonomy":"ruolo","embeddable":true,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/ruolo?post=28"},{"taxonomy":"stile_gioco","embeddable":true,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/stile_gioco?post=28"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}