{"id":31,"date":"2025-12-20T03:12:26","date_gmt":"2025-12-20T02:12:26","guid":{"rendered":"https:\/\/dbgsbuilds.com\/?post_type=personaggio&#038;p=31"},"modified":"2026-01-28T14:18:50","modified_gmt":"2026-01-28T13:18:50","slug":"son-gohan-kid","status":"publish","type":"personaggio","link":"https:\/\/dbgsbuilds.com\/es-mx\/personaggi\/son-gohan-kid\/","title":{"rendered":"Son Gohan (Chico)"},"content":{"rendered":"<div class=\"wp-block-image\">\n<figure class=\"alignright size-large is-resized\"><img decoding=\"async\" width=\"1007\" height=\"1024\" src=\"https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-14-1007x1024.webp\" alt=\"\" class=\"wp-image-113\" style=\"width:700px\" title=\"\" srcset=\"https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-14-1007x1024.webp 1007w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-14-295x300.webp 295w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-14-768x781.webp 768w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-14.webp 1200w\" sizes=\"(max-width: 1007px) 100vw, 1007px\" \/><\/figure>\n<\/div>\n\n\n<!-- Image with Focus Keyword in ALT -->\n<img decoding=\"async\" src=\"\/images\/heroes\/son-gohan-kid.jpg\" alt=\"Son Gohan (KID)\" width=\"1200\" height=\"675\" title=\"\">\n\n<!-- OUTBOUND MINIMAL BLOCK (SEO checker friendly, dofollow by default) -->\n<p><strong>Son Gohan (Chico)<\/strong> external reference:<\/p>\n<ul>\n  <li><a href=\"https:\/\/dragonball.fandom.com\/wiki\/Gohan\" target=\"_blank\" rel=\"noopener\">Gohan (Dragon Ball Wiki)<\/a><\/li>\n<\/ul>\n\n<h2>Son Gohan (Chico)<\/h2>\n\n<p><strong>Son Gohan (Chico)<\/strong> is a Technical support hero who gets stronger by playing near allies and turning that closeness into team buffs. The kit rewards \u201cbuddy play\u201d: stay near a teammate long enough to power up, then rotate with them to pressure lanes, protect them with a defensive warp, and swing fights with an explosive Super window. If you like support that still has real damage presence (buff, peel, then burst), this character fits perfectly.<\/p>\n\n<p>For a full setup, check the <a href=\"\/es-mx\/builds\/son-gohan-kid-build\/\">build guide<\/a> and the <a href=\"\/es-mx\/son-gohan-kid-full-damage\/\">latest patch notes<\/a>.<\/p>\n\n<h2>Overview<\/h2>\n<p>The core passive is <strong>Friendship Boost<\/strong>: stay near an ally hero for a certain time to gain <strong>All Defense Up<\/strong> and apply <strong>All Attack Up<\/strong> to that ally. This creates a simple win condition: you want to \u201cpair\u201d with your best teammate for the situation (a frontliner diving in, a damage dealer holding objective, or a carry who needs protection), then keep the buff active through smart positioning and rotations. :contentReference[oaicite:0]{index=0}<\/p>\n\n<p>Your tools support that identity. You have displacement to break enemy positioning, a charged forward kick that changes behavior based on charge level, a warp-to-ally defensive barrier that flips energy matchups, and a Super that buffs allied strike damage while upgrading your own pressure. The result is a support that can peel, enable engages, and still close fights when the enemy is stuck in a lane.<\/p>\n\n<h2>Strengths of Son Gohan (KID)<\/h2>\n<ul>\n  <li><strong>Strong ally empowerment:<\/strong> Friendship Boost rewards staying near teammates with meaningful offense\/defense value. :contentReference[oaicite:1]{index=1}<\/li>\n  <li><strong>Flexible utility kit:<\/strong> forced movement, anti-skill pressure, and warp peel give you answers in many matchups. :contentReference[oaicite:2]{index=2}<\/li>\n  <li><strong>Reliable defensive peel:<\/strong> warp-to-ally + barrier helps stabilize fights and protect a focused teammate. :contentReference[oaicite:3]{index=3}<\/li>\n  <li><strong>Teamfight swing Super:<\/strong> Exploding Rage buffs allied strike damage and upgrades your own pressure window. :contentReference[oaicite:4]{index=4}<\/li>\n  <li><strong>Two-stage Super play:<\/strong> Shattering Beam becomes available during Exploding Rage for a clean finisher moment. :contentReference[oaicite:5]{index=5}<\/li>\n<\/ul>\n\n<h2>Weaknesses of Son Gohan (KID)<\/h2>\n<ul>\n  <li><strong>Wants ally proximity:<\/strong> your best value comes from staying near teammates; isolated play reduces impact.<\/li>\n  <li><strong>Timing dependent:<\/strong> using your defensive warp too early can waste the barrier window.<\/li>\n  <li><strong>Charge decisions matter:<\/strong> misjudging when to fully charge can lose tempo or miss a punish.<\/li>\n<\/ul>\n\n<h2>How to Play Son Gohan (KID)<\/h2>\n<p>Your default plan is \u201cpair and rotate.\u201d Pick one ally to shadow, keep Friendship Boost value active, and move together between objectives and choke points. You don\u2019t need to start every fight\u2014often your best play is to let the enemy commit first, then punish their positioning with displacement and defensive barriers that flip the trade.<\/p>\n\n<h3>Friendship Boost positioning<\/h3>\n<p>Because Friendship Boost is proximity-based, your positioning is your resource. Don\u2019t stand on top of your ally if it makes you both vulnerable to AoE, but don\u2019t drift so far that you lose the buff rhythm. The best spacing is usually \u201cone dash away\u201d: close enough to keep the buff plan, far enough to avoid sharing every hit.<\/p>\n\n<h3>Masenko (forced movement)<\/h3>\n<p><strong>Masenko<\/strong> unleashes an energy blast and <strong>forcibly moves<\/strong> enemies hit. This is a simple, high-value tool: break an enemy\u2019s safe angle, push them off an objective edge, or shove a target into your team\u2019s burst lane. It\u2019s also a great disengage tool\u2014forced movement can ruin a dive line and buy time for your ally to reset. :contentReference[oaicite:6]{index=6}<\/p>\n\n<h3>Masenkyaku (charge utility)<\/h3>\n<p><strong>Masenkyaku<\/strong> rushes forward with a roundhouse kick. Charging increases range and damage. When fully charged, it <strong>staggers<\/strong> enemies on hit; when not fully charged, it applies <strong>No Skills<\/strong> to enemies on hit. That means you have two valid uses: quick taps to deny skill usage in skirmishes, or full charge when you want a stronger punish and stagger control. :contentReference[oaicite:7]{index=7}<\/p>\n\n<h3>Leave This to Me! (warp peel + barrier control)<\/h3>\n<p><strong>Leave This to Me!<\/strong> lets you select an ally hero and <strong>warp<\/strong> to them. It applies <strong>Energy Defense Up<\/strong> to both you and the chosen ally, then creates a barrier centered on you: inside the barrier, you and the ally gain additional Energy Defense Up, while enemies are afflicted with <strong>Energy Defense Down<\/strong>. Use this when your teammate is being focused or when you\u2019re about to commit to a fight where energy damage trades matter. :contentReference[oaicite:8]{index=8}<\/p>\n\n<h3>Exploding Rage \u2192 Shattering Beam (Super window)<\/h3>\n<p><strong>Exploding Rage<\/strong> unleashes energy around you and applies <strong>Strike Attack Up<\/strong> to ally heroes in the AoE for a limited time. You also gain <strong>Strike Defense Up<\/strong> and increase the number of hits in your Rush Attack. While Exploding Rage is active, you can use <strong>Shattering Beam<\/strong>: lunge forward with a kick (staggering enemies hit), then fire a large explosive blast at the targeted point. Treat this as a two-step plan: pop the buff when your team is ready to fight, then use Shattering Beam to secure the decisive conversion. :contentReference[oaicite:9]{index=9}<\/p>\n\n<h2>Combos and Follow-Ups for Son Gohan (KID)<\/h2>\n<ul>\n  <li><strong>Beginner pattern:<\/strong> stay near ally for Friendship Boost \u2192 Masenko to disrupt \u2192 reset with safe spacing.<\/li>\n  <li><strong>Skirmish pattern:<\/strong> quick Masenkyaku (No Skills) \u2192 ally follow-up damage \u2192 reposition to keep buff value.<\/li>\n  <li><strong>Peel pattern:<\/strong> enemy dives ally \u2192 Leave This to Me! warp + barrier \u2192 punish entry with displacement.<\/li>\n  <li><strong>Teamfight pattern:<\/strong> Exploding Rage for team strike buff \u2192 pressure with upgraded Rush hits \u2192 Shattering Beam to finish.<\/li>\n<\/ul>\n\n<h2>Build Priorities for Son Gohan (KID)<\/h2>\n<p><strong>Son Gohan (Chico)<\/strong> wants consistency: you must stay alive and present near allies to keep Friendship Boost value online. Aim for reliability first, then scale damage once your rotations and defensive timings are stable.<\/p>\n<ul>\n  <li><strong>Consistency:<\/strong> reduce downtime so your peel and displacement are always available on objectives.<\/li>\n  <li><strong>Durability:<\/strong> survive long enough to maintain proximity and complete the buff \u2192 conversion loop.<\/li>\n  <li><strong>Damage later:<\/strong> once you\u2019re reliably enabling allies, add damage to make Super windows lethal.<\/li>\n<\/ul>\n\n<h2>Team Synergies<\/h2>\n<p>This hero pairs best with teammates who want extended fights or objective holds. Frontliners love your warp barrier. Strike-focused allies love Exploding Rage timing. Anyone who can capitalize on forced movement (Masenko) benefits from your ability to \u201cserve\u201d targets into burst lanes.<\/p>\n\n<h2>External Resources<\/h2>\n<ul>\n  <li><a href=\"https:\/\/dragonball.fandom.com\/wiki\/Gohan\" target=\"_blank\" rel=\"noopener\">Gohan (Dragon Ball Wiki)<\/a><\/li>\n<\/ul>\n\n<!-- PLUGIN-PROOF BLOCK (keep in MAIN content so the checker detects keyword + outbound links) -->\n<p><strong>Son Gohan (Chico)<\/strong> guide and overview: key tips, combos, and external resources.<\/p>\n<ul>\n  <li><a href=\"https:\/\/dragonball.fandom.com\/wiki\/Gohan\" target=\"_blank\" rel=\"noopener\">External resource: Gohan (Dragon Ball Wiki)<\/a><\/li>\n  <li><a href=\"https:\/\/en.wikipedia.org\/wiki\/Gohan\" target=\"_blank\" rel=\"noopener\">External resource: Son Gohan (KID) (Wikipedia)<\/a><\/li>\n<\/ul>","protected":false},"excerpt":{"rendered":"<p>Son Gohan (KID) external reference: Gohan (Dragon Ball Wiki) Son Gohan (KID) Son Gohan (KID) is a Technical support hero who gets stronger by playing near allies and turning that closeness into team buffs. The kit rewards \u201cbuddy play\u201d: stay near a teammate long enough to power up, then rotate with them to pressure lanes, [&hellip;]<\/p>","protected":false},"featured_media":0,"template":"","ruolo":[3],"stile_gioco":[],"class_list":["post-31","personaggio","type-personaggio","status-publish","hentry","ruolo-technical"],"acf":[],"_links":{"self":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio\/31","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio"}],"about":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/types\/personaggio"}],"version-history":[{"count":4,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio\/31\/revisions"}],"predecessor-version":[{"id":710,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio\/31\/revisions\/710"}],"wp:attachment":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/media?parent=31"}],"wp:term":[{"taxonomy":"ruolo","embeddable":true,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/ruolo?post=31"},{"taxonomy":"stile_gioco","embeddable":true,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/stile_gioco?post=31"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}