{"id":34,"date":"2025-12-20T03:12:59","date_gmt":"2025-12-20T02:12:59","guid":{"rendered":"https:\/\/dbgsbuilds.com\/?post_type=personaggio&#038;p=34"},"modified":"2026-01-28T14:17:56","modified_gmt":"2026-01-28T13:17:56","slug":"darbura","status":"publish","type":"personaggio","link":"https:\/\/dbgsbuilds.com\/es-mx\/personaggi\/darbura\/","title":{"rendered":"Darbura"},"content":{"rendered":"<div class=\"wp-block-image\">\n<figure class=\"alignright size-large is-resized\"><img decoding=\"async\" width=\"1007\" height=\"1024\" src=\"https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-11-1007x1024.webp\" alt=\"\" class=\"wp-image-106\" style=\"width:700px\" title=\"\" srcset=\"https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-11-1007x1024.webp 1007w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-11-295x300.webp 295w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-11-768x781.webp 768w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-11.webp 1200w\" sizes=\"(max-width: 1007px) 100vw, 1007px\" \/><\/figure>\n<\/div>\n\n\n<!-- Image with Focus Keyword in ALT -->\n<img decoding=\"async\" src=\"\/images\/heroes\/darbura.jpg\" alt=\"darbura\" width=\"1200\" height=\"675\" title=\"\">\n\n<!-- OUTBOUND MINIMAL BLOCK (SEO checker friendly) -->\n<p><strong>darbura<\/strong> external reference:<\/p>\n<ul>\n  <li><a href=\"https:\/\/dragonball.fandom.com\/wiki\/Dabura\" target=\"_blank\" rel=\"noopener\">Dragon Ball Wiki profile<\/a><\/li>\n<\/ul>\n\n<h2>darbura<\/h2>\n\n<p><strong>darbura<\/strong> is a close-range control hero who wins fights by shrinking enemy options: build <strong>Petrification Gauge<\/strong> through proximity, deny escape tools with <strong>No Vanishing Step<\/strong>, and punish panic movement with slows and Burning. The character rewards timing, spacing, and disciplined commits rather than random all-ins.<\/p>\n\n<p>For a full setup, check the <a href=\"\/es-mx\/builds\/darbura-build\/\">build guide<\/a> and the <a href=\"\/es-mx\/darbura-full-damage\/\">latest patch notes<\/a>.<\/p>\n\n<h2>Overview<\/h2>\n<p>The passive <strong>Demon\u2019s Domain<\/strong> fills the Petrification Gauge of enemy heroes within a certain range. When the gauge becomes full, you can use a Rush Attack to <strong>Petrify<\/strong> the target, stopping movement and increasing your damage against them. Your best fights are the ones where you stay close long enough to threaten Petrify, then cash out when the enemy can\u2019t disengage cleanly.<\/p>\n\n<h2>Strengths<\/h2>\n<ul>\n  <li><strong>Proximity pressure:<\/strong> Demon\u2019s Domain turns positioning into a real win condition.<\/li>\n  <li><strong>Lockdown threat:<\/strong> full gauge enables a Petrify conversion via Rush Attack.<\/li>\n  <li><strong>Anti-mobility:<\/strong> Darkness Spear applies <strong>No Vanishing Step<\/strong> to enemy heroes.<\/li>\n  <li><strong>Reliable slows + DoT:<\/strong> Evil Flame applies Movement Speed Down and <strong>Burning<\/strong>.<\/li>\n  <li><strong>Strong Super timing:<\/strong> Evil Blast deals more damage near the center and builds gauge on hit.<\/li>\n<\/ul>\n\n<h2>Weaknesses<\/h2>\n<ul>\n  <li><strong>Range checks:<\/strong> clean kiting makes it harder to maintain proximity and gauge pressure.<\/li>\n  <li><strong>Entry discipline required:<\/strong> forcing engages into full enemy vision can get punished.<\/li>\n  <li><strong>Value drops when pushed out:<\/strong> if you can\u2019t stay close, the plan stalls.<\/li>\n<\/ul>\n\n<h2>How to Play<\/h2>\n<p>Your plan is to stay near the correct target, build gauge pressure, then punish the moment they try to reset. Don\u2019t dump every cooldown instantly. Start with tools that deny escape or force predictable movement, then commit harder when the enemy has already spent mobility.<\/p>\n\n<h3>Gesti\u00f3n del Medidor de Petrificaci\u00f3n de Darbura<\/h3>\n<p>Think of the gauge like a timer. If a target is close to full, avoid unnecessary target swaps. Keep pressure on the same hero, force them to burn movement early, and make them choose between leaving the fight or risking a full-gauge punish.<\/p>\n\n<h3>Rush Attack rhythm<\/h3>\n<p>The Rush Attack is a physical string. The <strong>third consecutive hit<\/strong> is powered up and fills Petrification Gauge on hit. Use short safe strings when possible, then reposition so you don\u2019t get counter-engaged.<\/p>\n\n<h3>Doom\u2019s Ray<\/h3>\n<p><strong>Doom\u2019s Ray<\/strong> blows away a targeted enemy and fills Petrification Gauge if it hits an enemy hero. It also creates an aftershock ahead of you and activates faster after Vanishing Step. Use it to disrupt positioning, force bad routes, and keep gauge progress moving without overcommitting.<\/p>\n\n<h3>Darkness Spear<\/h3>\n<p><strong>Darkness Spear<\/strong> throws a volley of spears and applies <strong>No Vanishing Step<\/strong> to enemy heroes hit. You also gain Movement Speed Up while approaching a hero hit by this skill. Use it to deny escapes, then stay close to keep the gauge threat active.<\/p>\n\n<h3>Evil Flame<\/h3>\n<p><strong>Evil Flame<\/strong> spits flames that apply Movement Speed Down, inflict <strong>Burning<\/strong>, and fill Petrification Gauge on enemy heroes hit. You can move and change direction while using it, making it a strong stick-and-pressure tool.<\/p>\n\n<h3>Evil Blast (Super Attack)<\/h3>\n<p><strong>Evil Blast<\/strong> unleashes a powerful energy blast that fills Petrification Gauge on hit. Damage increases near the center of the attack, so use it when enemies are committed to a lane, stuck near an objective, or after they\u2019ve already spent mobility.<\/p>\n\n<h2>Combos and Follow-Ups<\/h2>\n<ul>\n  <li><strong>Beginner pattern:<\/strong> safe Rush strings \u2192 build gauge \u2192 reset spacing.<\/li>\n  <li><strong>Lockdown pattern:<\/strong> Darkness Spear \u2192 stay close \u2192 punish panic movement \u2192 convert pressure.<\/li>\n  <li><strong>Control pattern:<\/strong> Evil Flame slow\/Burning \u2192 maintain proximity \u2192 Doom\u2019s Ray to disrupt and keep gauge ticking.<\/li>\n  <li><strong>Finish pattern:<\/strong> force movement into a choke \u2192 Evil Blast when escape tools are down.<\/li>\n<\/ul>\n\n<h2>Build Priorities<\/h2>\n<ul>\n  <li><strong>Consistency:<\/strong> reduce downtime so you can keep pressure and deny escapes repeatedly.<\/li>\n  <li><strong>Durability:<\/strong> survive long enough to stay close and build gauge value.<\/li>\n  <li><strong>Damage later:<\/strong> once control is consistent, scale damage to make conversions lethal.<\/li>\n<\/ul>\n\n<h2>External Resources<\/h2>\n<ul>\n  <li><a href=\"https:\/\/dragonball.fandom.com\/wiki\/Dabura\" target=\"_blank\" rel=\"noopener\">Dragon Ball Wiki profile<\/a><\/li>\n<\/ul>\n\n<!-- PLUGIN-PROOF BLOCK (keyword + outbound links detected) -->\n<p><strong>darbura<\/strong> guide and overview: key tips and external resources.<\/p>\n<ul>\n  <li><a href=\"https:\/\/dragonball.fandom.com\/wiki\/Dabura\" target=\"_blank\" rel=\"noopener\">External resource<\/a><\/li>\n  <li><a href=\"https:\/\/en.wikipedia.org\/wiki\/Dabura\" target=\"_blank\" rel=\"noopener\">External resource (Wikipedia)<\/a><\/li>\n<\/ul>","protected":false},"excerpt":{"rendered":"<p>referencia externa de Darbura: perfil de Darbura en Dragon Ball Wiki. Darbura es un h\u00e9roe de control a corta distancia que gana las peleas reduciendo las opciones del enemigo: construye el Medidor de Petrificaci\u00f3n mediante la proximidad, niega herramientas de escape con No Vanishing Step y castiga el movimiento por p\u00e1nico con ralentizaciones y Burning. El personaje recompensa el timing, el spacing y los compromisos disciplinados m\u00e1s que los all-ins aleatorios. Para [&amp;#hellip;]<\/p>","protected":false},"featured_media":0,"template":"","ruolo":[2],"stile_gioco":[],"class_list":["post-34","personaggio","type-personaggio","status-publish","hentry","ruolo-damage"],"acf":[],"_links":{"self":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio\/34","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio"}],"about":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/types\/personaggio"}],"version-history":[{"count":7,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio\/34\/revisions"}],"predecessor-version":[{"id":701,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio\/34\/revisions\/701"}],"wp:attachment":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/media?parent=34"}],"wp:term":[{"taxonomy":"ruolo","embeddable":true,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/ruolo?post=34"},{"taxonomy":"stile_gioco","embeddable":true,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/stile_gioco?post=34"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}