{"id":43,"date":"2025-12-20T03:14:00","date_gmt":"2025-12-20T02:14:00","guid":{"rendered":"https:\/\/dbgsbuilds.com\/?post_type=personaggio&#038;p=43"},"modified":"2026-01-28T14:16:31","modified_gmt":"2026-01-28T13:16:31","slug":"super-saiyan-2-caulifla","status":"publish","type":"personaggio","link":"https:\/\/dbgsbuilds.com\/es-mx\/personaggi\/super-saiyan-2-caulifla\/","title":{"rendered":"Caulifla supersaiyajin 2"},"content":{"rendered":"<div class=\"wp-block-image\">\n<figure class=\"alignright size-large is-resized\"><img decoding=\"async\" width=\"1007\" height=\"1024\" src=\"https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-7-1007x1024.webp\" alt=\"\" class=\"wp-image-96\" style=\"width:700px\" title=\"\" srcset=\"https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-7-1007x1024.webp 1007w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-7-295x300.webp 295w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-7-768x781.webp 768w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-7.webp 1200w\" sizes=\"(max-width: 1007px) 100vw, 1007px\" \/><\/figure>\n<\/div>\n\n\n<!-- Image with Focus Keyword in ALT -->\n<img decoding=\"async\" src=\"\/images\/heroes\/super-saiyan-2-caulifla.jpg\" alt=\"Super Saiyan 2 Caulifla\" width=\"1200\" height=\"675\" title=\"\">\n\n<h2>Caulifla supersaiyajin 2<\/h2>\n\n<p><strong>Caulifla supersaiyajin 2<\/strong> is a dependable frontline tank who protects allies by <strong>provoking<\/strong> enemigos y forzar peleas en sus propios t\u00e9rminos. Super Saiyan 2 Caulifla brilla cuando te mantienes cerca de la acci\u00f3n, marcas a los objetivos clave y niegas una y otra vez las entradas limpias con herramientas fuertes de pelea cuerpo a cuerpo. Esta p\u00e1gina es un resumen pr\u00e1ctico de <strong>Caulifla supersaiyajin 2<\/strong>: what she does well, how to play around her strengths, and what to prioritize for a consistent game plan.<\/p>\n\n<p>For a full setup, check the <a href=\"\/es-mx\/builds\/super-saiyan-2-caulifla-build\/\">build guide<\/a> and the <a href=\"\/es-mx\/super-saiyan-2-caulifla-full-damage\/\">latest patch notes<\/a>.<\/p>\n\n<h2>Overview<\/h2>\n<p>The identity of <strong>Caulifla supersaiyajin 2<\/strong> is simple: mark enemies with <strong>Provoked<\/strong>, make them waste time and damage into you, and protect your team while staying in their face. Her passive <strong>Bring It On<\/strong> reduce el da\u00f1o de los enemigos a los que has aplicado Provoked, lo que hace que tu \u201ctaunt loop\u201d sea un verdadero motor defensivo en lugar de solo un debilitamiento. Cuando administras bien Provoked, Super Saiyan 2 Caulifla se convierte en la compa\u00f1era que inicia las peleas, absorbe la represalia y aun as\u00ed mantiene la presi\u00f3n. <\/p>\n\n<p>She also gains a meaningful spike at Level 7 by transforming into <strong>Super Saiyan 2<\/strong>, which further increases the damage reduction from her passive. That means your \u201chold space\u201d moments become harder to break, especially when you time your push around objectives or forced teamfights.<\/p>\n\n<h2>Fortalezas de Super Saiyan 2 Caulifla<\/h2>\n<ul>\n  <li><strong>Reliable team protection:<\/strong> Provoked enemies deal less damage to you, letting you frontline more safely.<\/li>\n  <li><strong>Strong brawl tools:<\/strong> she\u2019s always ready to fight at close range and punish anyone who steps too far forward.<\/li>\n  <li><strong>Consistent pressure vs marked targets:<\/strong> Rush Attacks deal more damage to Provoked enemies.<\/li>\n  <li><strong>Anti-approach control:<\/strong> Energy Release blocks energy attacks and prevents enemies from approaching.<\/li>\n  <li><strong>Teamfight super control:<\/strong> Crush Cannon is a large wave that applies Provoked and can be aimed while moving.<\/li>\n<\/ul>\n\n<h2>Debilidades de Super Saiyan 2 Caulifla<\/h2>\n<ul>\n  <li><strong>Needs proximity:<\/strong> if you can\u2019t stay near priority targets, your value drops.<\/li>\n  <li><strong>Timing dependent:<\/strong> using defensive tools too early can waste your best \u201chold the line\u201d window.<\/li>\n  <li><strong>Can be outmaneuvered:<\/strong> disciplined spacing and disengage can reduce your Provoked uptime.<\/li>\n  <li><strong>Commit punish windows:<\/strong> if you overextend to keep pressure, you can get collapsed on.<\/li>\n<\/ul>\n\n<h2>C\u00f3mo jugar con Super Saiyan 2 Caulifla<\/h2>\n<p>The core plan for <strong>Caulifla supersaiyajin 2<\/strong> is: apply Provoked early, stay close enough to keep it relevant, and use your kit to make enemies regret approaching your team. Don\u2019t chase forever. Instead, \u201cown\u201d an area\u2014an objective lane, a choke, or the space in front of your damage dealers\u2014and force enemies to either fight into you or give up ground.<\/p>\n\n<h3>Provoked management (your main job)<\/h3>\n<p>Provoked is the center of everything. Your passive <strong>Bring It On<\/strong> reduces the damage dealt to you by enemies you have Provoked, and your Rush Attack deals more damage to Provoked enemies. In practice: you want Provoked on whoever is most dangerous to your team right now (divers, brawlers, or anyone trying to walk into your backline). Keeping the right target Provoked is often more valuable than swapping targets constantly.<\/p>\n\n<h3>Storm Kick: apply and extend Provoked<\/h3>\n<p><strong>Storm Kick<\/strong> is a triple roundhouse kick that applies Provoked to enemies you hit. If the attack hits at close range, the duration of Provoked is extended. You can move and change aim direction while using the skill, which makes it excellent for \u201csticking\u201d to the correct target and refreshing your mark without becoming predictable. The habit to build is simple: take a small step closer before you commit, so you reliably get the close-range extension.<\/p>\n\n<h3>Blaze Dive: follow-up pressure on heroes<\/h3>\n<p><strong>Blaze Dive<\/strong> fires an explosive energy blast and performs a follow-up attack to enemy heroes on hit. Provoked enemy heroes take additional damage. This is your conversion tool: once Provoked is active and you\u2019ve forced the enemy into an awkward position, Blaze Dive is how you turn that discomfort into real HP loss. Use it after you\u2019ve already \u201cearned\u201d contact\u2014don\u2019t throw it randomly from bad angles.<\/p>\n\n<h3>Energy Release: deny approach and win space<\/h3>\n<p><strong>Energy Release<\/strong> releases a field of energy around you that blocks enemy energy attacks and prevents them from approaching. After activation, it applies Movement Speed Up to you. This is your \u201chold the line\u201d button. Use it when enemies are about to push into your team or when you need to walk forward safely to claim space. The Movement Speed Up also helps you reposition to keep your Provoked target in range without chasing too deep.<\/p>\n\n<h3>Crush Cannon: moving super pressure<\/h3>\n<p><strong>Crush Cannon<\/strong> releases a large wave of energy that applies Provoked to enemies it hits. You can move and change direction while using it, which makes it very strong for teamfights: you can aim it through a lane, tag multiple enemies with Provoked, and immediately force them to decide whether to retreat or fight into your damage reduction. The best Crush Cannon moments are near objectives, chokes, or grouped fights where hitting multiple enemies is realistic.<\/p>\n\n<h3>Level 7 transformation spike<\/h3>\n<p>At Level 7, <strong>Caulifla supersaiyajin 2<\/strong> can transform into <strong>Super Saiyan 2<\/strong>, increasing the damage reduction of <strong>Bring It On<\/strong>. Treat this as a power timing: if you are close to Level 7, it can be correct to stabilize for a moment, then take a stronger fight immediately after you transform.<\/p>\n\n<h2>Combos y seguimientos para Super Saiyan 2 Caulifla<\/h2>\n<ul>\n  <li><strong>Beginner pattern:<\/strong> Storm Kick to apply Provoked \u2192 short trades with Rush Attacks \u2192 reset positioning.<\/li>\n  <li><strong>Standard pattern:<\/strong> Storm Kick close-range extension \u2192 Blaze Dive hero follow-up \u2192 keep space with Energy Release.<\/li>\n  <li><strong>Teamfight pattern:<\/strong> Crush Cannon to Provoked multiple enemies \u2192 step forward with Energy Release \u2192 hold the choke while your team damages safely.<\/li>\n  <li><strong>Defense pattern:<\/strong> when enemies dive your backline \u2192 tag diver with Storm Kick \u2192 Energy Release to stop approach \u2192 Blaze Dive to punish.<\/li>\n<\/ul>\n\n<h2>Prioridades de build para Super Saiyan 2 Caulifla<\/h2>\n<p>Build choices should support what makes <strong>Caulifla supersaiyajin 2<\/strong> consistent: survivability to stay in the fight, uptime to keep Provoked active, and enough damage to make enemies respect your follow-ups.<\/p>\n\n<ul>\n  <li><strong>Safer setup:<\/strong> prioritize durability so you can frontline and keep Provoked pressure without being deleted.<\/li>\n  <li><strong>Consistency:<\/strong> reduce downtime so you can re-apply Provoked and rotate tools more often.<\/li>\n  <li><strong>Damage later:<\/strong> once you survive reliably, add damage so Blaze Dive conversions matter more.<\/li>\n<\/ul>\n\n<h2>Team Synergies<\/h2>\n<p><strong>Caulifla supersaiyajin 2<\/strong> pairs best with teammates who benefit from you \u201cholding the door closed.\u201d Allies with strong burst love your Provoked tagging because you keep targets in a fight longer. Allies with ranged damage love Energy Release because it blocks energy attacks and denies clean approach routes.<\/p>\n\n<ul>\n  <li><strong>Engage and control:<\/strong> teammates with stuns\/roots\/pulls help you keep targets in your pressure zone.<\/li>\n  <li><strong>Backline damage:<\/strong> allies who can free-hit while you provoke and block approaches.<\/li>\n  <li><strong>Protection:<\/strong> heals\/shields that let you hold space through extended brawls.<\/li>\n<\/ul>\n\n<h2>Common Mistakes<\/h2>\n<ul>\n  <li><strong>Provoking the wrong target:<\/strong> prioritize the enemy who threatens your team\u2019s plan the most.<\/li>\n  <li><strong>Missing close-range Storm Kick:<\/strong> step in to extend Provoked instead of hitting from too far.<\/li>\n  <li><strong>Using Energy Release too early:<\/strong> wait for the push, then deny it and take space.<\/li>\n  <li><strong>Chasing forever:<\/strong> you win by owning space, not by sprinting into bad angles.<\/li>\n<\/ul>\n\n<h2>External Resources<\/h2>\n<ul>\n  <li><a href=\"https:\/\/dragonball.fandom.com\/wiki\/Caulifla\" target=\"_blank\" rel=\"noopener\">Caulifla (Dragon Ball Wiki)<\/a><\/li>\n<\/ul>\n\n<!-- PLUGIN-PROOF BLOCK (leave this in the main content; checkers always detect keyword + outbound links) -->\n<p><strong>Caulifla supersaiyajin 2<\/strong> gu\u00eda y panorama general: fortalezas de Super Saiyan 2 Caulifla, combos de Super Saiyan 2 Caulifla y recursos externos.<\/p>\n<ul>\n  <li><a href=\"https:\/\/dragonball.fandom.com\/wiki\/Caulifla\" target=\"_blank\" rel=\"noopener\">External resource: Caulifla (Dragon Ball Wiki)<\/a><\/li>\n  <li><a href=\"https:\/\/en.wikipedia.org\/wiki\/Caulifla_and_Kale\" target=\"_blank\" rel=\"noopener\">Super Saiyan 2 Caulifla (Wikipedia)<\/a><\/li>\n<\/ul>","protected":false},"excerpt":{"rendered":"<p>Super Saiyan 2 Caulifla Super Saiyan 2 Caulifla es un tanque confiable de primera l\u00ednea que protege a sus aliados provocando a los enemigos y forzando peleas en sus propios t\u00e9rminos. Super Saiyan 2 Caulifla brilla cuando te mantienes cerca de la acci\u00f3n, marcas a los objetivos clave y niegas una y otra vez las entradas limpias con herramientas fuertes de pelea cuerpo a cuerpo. Esta p\u00e1gina es un resumen pr\u00e1ctico [&amp;#hellip;]<\/p>","protected":false},"featured_media":0,"template":"","ruolo":[4],"stile_gioco":[],"class_list":["post-43","personaggio","type-personaggio","status-publish","hentry","ruolo-tank"],"acf":[],"_links":{"self":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio\/43","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio"}],"about":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/types\/personaggio"}],"version-history":[{"count":4,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio\/43\/revisions"}],"predecessor-version":[{"id":683,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio\/43\/revisions\/683"}],"wp:attachment":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/media?parent=43"}],"wp:term":[{"taxonomy":"ruolo","embeddable":true,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/ruolo?post=43"},{"taxonomy":"stile_gioco","embeddable":true,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/stile_gioco?post=43"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}