{"id":54,"date":"2025-12-20T03:15:42","date_gmt":"2025-12-20T02:15:42","guid":{"rendered":"https:\/\/dbgsbuilds.com\/?post_type=personaggio&#038;p=54"},"modified":"2026-01-28T14:13:59","modified_gmt":"2026-01-28T13:13:59","slug":"super-saiyan-3-son-goku","status":"publish","type":"personaggio","link":"https:\/\/dbgsbuilds.com\/es-mx\/personaggi\/super-saiyan-3-son-goku\/","title":{"rendered":"Son Goku Supersaiyajin 3"},"content":{"rendered":"<div class=\"wp-block-image\">\n<figure class=\"alignright size-large is-resized\"><img decoding=\"async\" width=\"1007\" height=\"1024\" src=\"https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-2-1007x1024.webp\" alt=\"Super Saiyan 3 Son Goku\" class=\"wp-image-82\" style=\"width:700px\" title=\"\" srcset=\"https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-2-1007x1024.webp 1007w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-2-295x300.webp 295w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-2-768x781.webp 768w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-2.webp 1200w\" sizes=\"(max-width: 1007px) 100vw, 1007px\" \/><\/figure>\n<\/div>\n\n\n<h2>Son Goku Supersaiyajin 3<\/h2>\n\n<p><strong>Son Goku Supersaiyajin 3<\/strong> (officially listed as <strong>Son Goku Supersaiyajin 3<\/strong>) is a versatile damage hero built around <strong>hit-and-run pressure<\/strong>, long-range threat, and sharp execution windows. He shines when you can poke safely, force defensive movement, then punish with a sudden reposition. This page is a practical overview: what he does well, how to play around his strengths, and what to look for when you\u2019re building a consistent game plan.<\/p>\n\n<p>For a full setup, check the <a href=\"\/es-mx\/builds\/goku-super-saiyan-3-build\/\">Gu\u00eda de build de Son Goku Super Saiyan 3<\/a> and the <a href=\"\/es-mx\/goku-super-saiyan-3-full-damage\/\">latest patch notes<\/a>.<\/p>\n\n<h2>Overview<\/h2>\n<p>Son Goku Super Saiyan 3 est\u00e1 dise\u00f1ado para controlar las peleas desde una distancia segura y luego, de repente, \u201cromper las reglas\u201d con <strong>Instant Transmission<\/strong>. Your core loop is: <strong>poke with ranged pressure \u2192 threaten charge windows \u2192 teleport to punish \u2192 reset before the enemy can trade back<\/strong>. You are not a character that wants to stand still and brawl for free. You\u2019re a character that wants to create uncertainty: enemies never feel sure when you\u2019ll commit, because your reposition tools can turn a small opening into a big chunk of damage.<\/p>\n\n<p>He also has a strong \u201ccomeback\u201d identity: his passive rewards adverse situations and deals more damage to enemies who have a higher HP percentage than you. That means you can still be relevant even when you\u2019re behind\u2014if your decisions stay clean. <\/p>\n\n<h2>Fortalezas de Son Goku Super Saiyan 3<\/h2>\n<ul>\n  <li><strong>High ranged threat:<\/strong> Super Kamehameha can be charged to increase range and duration, giving you strong lane control.<\/li>\n  <li><strong>Flexible mobility:<\/strong> Instant Transmission lets you target discovered enemy or ally heroes for unpredictable angles and safer resets.<\/li>\n  <li><strong>Great punish power:<\/strong> teleport routes enable quick \u201cin \u2192 damage \u2192 out\u201d sequences that punish mispositioning.<\/li>\n  <li><strong>Strong finishing tools:<\/strong> Explosive Strike deals more damage the lower the enemy\u2019s HP, perfect for closing kills.<\/li>\n  <li><strong>Reliable super option:<\/strong> Dragon Fist provides a decisive directional threat and remains usable even while transformed.<\/li>\n<\/ul>\n\n<h2>Debilidades de Son Goku Super Saiyan 3<\/h2>\n<ul>\n  <li><strong>Timing dependent:<\/strong> if you charge at the wrong time or teleport into a prepared enemy, you get punished hard.<\/li>\n  <li><strong>Needs discipline to reset:<\/strong> overcommitting after a good hit is the fastest way to throw your advantage.<\/li>\n  <li><strong>Predictable if you repeat routes:<\/strong> enemies adapt quickly if you always teleport the same way or always charge from the same spots.<\/li>\n  <li><strong>Downtime windows:<\/strong> when mobility tools are down, you must play more honestly and rely on spacing.<\/li>\n<\/ul>\n\n<h2>C\u00f3mo jugar Son Goku Super Saiyan 3<\/h2>\n<p>The most important skill is learning when to \u201cshow\u201d Super Kamehameha and when to actually fire it. You want to threaten charge angles that force the opponent to move, then punish that movement with a teleport or a finishing tool. Think of your pressure as two layers: <strong>the visible threat (charge\/aim)<\/strong> and <strong>the hidden threat (teleport route)<\/strong>.<\/p>\n\n<h3>Super Kamehameha charge control<\/h3>\n<p><strong>Super Kamehameha<\/strong> increases range and duration the longer you charge it. Fully charging it also prevents distance from reducing damage. You can move and redirect while charging, and you can redirect while firing, which makes it a strong \u201ctrack and punish\u201d tool if the enemy tries to escape in a straight line. Don\u2019t charge in obvious open space every time\u2014use corners, slight off-angles, and moments when enemies are busy with your teammates so your charge isn\u2019t instantly challenged.<\/p>\n\n<h3>Instant Transmission routes (and the Kamehameha shortcut)<\/h3>\n<p><strong>Instant Transmission<\/strong> is your identity button. You can teleport to a set target and even target discovered enemy or ally heroes. If you target an enemy hero, the cooldown is shortened, encouraging active play and rewarding good target selection. A key interaction: if you use Super Kamehameha immediately after Instant Transmission, it becomes <strong>Instant Transmission Kamehameha<\/strong>, allowing a fully charged Super Kamehameha. This gives you a scary burst threat when you\u2019ve already forced enemies to spend mobility or when they\u2019re grouped and can\u2019t dodge cleanly.<\/p>\n\n<p>Practical rule: use Instant Transmission to punish predictable movement, not to \u201cstart\u201d a fight into five ready cooldowns. The best teleports are the ones that follow a forced decision\u2014an enemy backs up from your charge, steps into a bad angle, or separates from their team.<\/p>\n\n<h3>Explosive Strike as an execute + safe return<\/h3>\n<p><strong>Explosive Strike<\/strong> quickly moves you to a set position in the sky above, stores an energy blast, then rushes at the enemy. It deals more damage the less HP the enemy has, which makes it a strong finisher tool. You can re-enter the command to quickly move back to the location where the skill was activated. This \u201creturn\u201d is what keeps you alive: commit only when you know your exit is safe, and don\u2019t be greedy if the enemy team can collapse on your landing.<\/p>\n\n<h3>Dragon Fist (Super Attack) decisions<\/h3>\n<p><strong>Dragon Fist<\/strong> releases a dragon of energy from your fist in a set direction. Treat it as a decisive option: use it when the enemy is committed to a lane, when they\u2019re forced to dodge into limited space, or when your team has set up control that reduces their escape options. It can also be mastered while transformed, so it stays relevant after your Level 7 spike.<\/p>\n\n<h3>Level 7 transformation spike<\/h3>\n<p>At Level 7, you can transform into <strong>Super Saiyan 3<\/strong>, gaining Base HP and All Attack. Your passive damage also increases while transformed. Plan around this: if you\u2019re close to Level 7, it\u2019s often correct to play slightly safer, farm value, and then take a stronger fight immediately after transforming.<\/p>\n\n<h2>Combos y follow-ups para Son Goku Super Saiyan 3<\/h2>\n<p>You don\u2019t need complicated strings\u2014your value comes from clean conversions and safe resets. Start with reliable patterns and add layers as you get comfortable with enemy reactions.<\/p>\n\n<ul>\n  <li><strong>Beginner pattern:<\/strong> poke \u2192 short charge threat \u2192 reposition to a safer angle \u2192 repeat.<\/li>\n  <li><strong>Standard pattern:<\/strong> charge threat \u2192 force dodge\/mobility \u2192 Instant Transmission punish \u2192 reset before counter-engage.<\/li>\n  <li><strong>Finish pattern:<\/strong> chunk target low \u2192 Explosive Strike execute \u2192 quick return \u2192 Dragon Fist if the enemy team is forced into a line.<\/li>\n<\/ul>\n\n<h2>Prioridades de build para Son Goku Super Saiyan 3 (gu\u00eda r\u00e1pida)<\/h2>\n<p>Tu build debe apoyar lo que hace consistente a Son Goku Super Saiyan 3: da\u00f1o confiable a distancia, suficiente supervivencia para que no te borren por un mal teleport y suficiente uptime para mantener la presi\u00f3n entre ventanas.<\/p>\n\n<ul>\n  <li><strong>Damage-focused:<\/strong> prioritize options that reward ranged pressure and convert small openings into big chunks.<\/li>\n  <li><strong>Safer setup:<\/strong> add durability so you can survive punishment when your teleport routes get read.<\/li>\n  <li><strong>Consistency:<\/strong> if you feel \u201cempty\u201d between engages, invest into lowering downtime and improving repeatable pressure.<\/li>\n<\/ul>\n\n<p>If you want a detailed, step-by-step setup, including stat priority and recommendations, use the <a href=\"\/es-mx\/builds\/goku-super-saiyan-3-build\/\">Gu\u00eda de build de Son Goku Super Saiyan 3<\/a>.<\/p>\n\n<h2>Sinergias de equipo con Son Goku Super Saiyan 3<\/h2>\n<p>He pairs best with allies who create either (1) guaranteed space for charging or (2) reliable crowd control that makes teleport punish unavoidable. The ideal team either lets you charge safely or forces enemies into predictable movement that you can punish.<\/p>\n\n<h3>What to look for in allies<\/h3>\n<ul>\n  <li><strong>Engage and control:<\/strong> stuns, pulls, roots, displacement that makes your charge and Dragon Fist harder to dodge.<\/li>\n  <li><strong>Peel and protection:<\/strong> shields\/heals that let you play near the edge of fights without instantly dying.<\/li>\n  <li><strong>Follow-up burst:<\/strong> teammates who can capitalize when you chunk someone low and force an execute window.<\/li>\n<\/ul>\n\n<h2>Common Mistakes<\/h2>\n<ul>\n  <li><strong>Charging in obvious places:<\/strong> vary your angles and charge timing so enemies can\u2019t pre-aim you.<\/li>\n  <li><strong>Teleporting without a reason:<\/strong> Instant Transmission is strongest after you force movement, not as a blind opener.<\/li>\n  <li><strong>Failing to reset:<\/strong> after a good hit, don\u2019t donate your position\u2014take your exit and set up the next threat.<\/li>\n  <li><strong>Overusing Explosive Strike:<\/strong> it\u2019s best as an execute or guaranteed punish, not a random engage into ready cooldowns.<\/li>\n<\/ul>\n\n<h2>Updates and Patch Notes<\/h2>\n<p>Los cambios de balance pueden modificar el valor de carga, los umbrales de ejecuci\u00f3n y la consistencia del teletransporte. Si quieres los ajustes m\u00e1s recientes relacionados con Son Goku Super Saiyan 3, revisa las notas de parche. <a href=\"\/es-mx\/goku-super-saiyan-3-full-damage\/\">latest patch notes<\/a>.<\/p>\n\n<h2>External Resources<\/h2>\n<ul>\n  <li><a href=\"https:\/\/it.wikipedia.org\/wiki\/Son_Goku\" target=\"_blank\" rel=\"noopener\">Son Goku (Wikipedia)<\/a><\/li>\n<\/ul>","protected":false},"excerpt":{"rendered":"<p>Son Goku Super Saiyan 3 (oficialmente listado como Super Saiyan 3 Son Goku) es un h\u00e9roe de da\u00f1o vers\u00e1til, construido alrededor de presi\u00f3n de hit-and-run, amenaza a larga distancia y ventanas de ejecuci\u00f3n precisas. Brilla cuando puedes pokear con seguridad, forzar movimiento defensivo y luego castigar con un reposicionamiento repentino. Esta p\u00e1gina es una gu\u00eda pr\u00e1ctica: [\u2026]<\/p>","protected":false},"featured_media":0,"template":"","ruolo":[2],"stile_gioco":[],"class_list":["post-54","personaggio","type-personaggio","status-publish","hentry","ruolo-damage"],"acf":[],"_links":{"self":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio\/54","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio"}],"about":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/types\/personaggio"}],"version-history":[{"count":6,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio\/54\/revisions"}],"predecessor-version":[{"id":660,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio\/54\/revisions\/660"}],"wp:attachment":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/media?parent=54"}],"wp:term":[{"taxonomy":"ruolo","embeddable":true,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/ruolo?post=54"},{"taxonomy":"stile_gioco","embeddable":true,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/stile_gioco?post=54"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}