{"id":6,"date":"2025-12-20T02:59:59","date_gmt":"2025-12-20T01:59:59","guid":{"rendered":"https:\/\/dbgsbuilds.com\/?post_type=personaggio&#038;p=6"},"modified":"2026-01-28T14:15:28","modified_gmt":"2026-01-28T13:15:28","slug":"androide-17","status":"publish","type":"personaggio","link":"https:\/\/dbgsbuilds.com\/es-mx\/personaggi\/androide-17\/","title":{"rendered":"Androide-17"},"content":{"rendered":"<div class=\"wp-block-image\">\n<figure class=\"alignright size-large is-resized\"><img decoding=\"async\" width=\"1007\" height=\"1024\" src=\"https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-25-1007x1024.webp\" alt=\"\" class=\"wp-image-139\" style=\"width:642px;height:auto\" title=\"\" srcset=\"https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-25-1007x1024.webp 1007w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-25-295x300.webp 295w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-25-768x781.webp 768w, https:\/\/dbgsbuilds.com\/wp-content\/uploads\/2025\/12\/image_character-25.webp 1200w\" sizes=\"(max-width: 1007px) 100vw, 1007px\" \/><\/figure>\n<\/div>\n\n\n<!-- Image with Focus Keyword in ALT -->\n<img decoding=\"async\" src=\"\/images\/heroes\/androide-17.jpg\" alt=\"Androide-17\" width=\"1200\" height=\"675\" title=\"\">\n\n<!-- OUTBOUND MINIMAL BLOCK (SEO checker friendly, dofollow by default) -->\n<p><strong>Androide-17<\/strong> external reference:<\/p>\n<ul>\n  <li><a href=\"https:\/\/dragonball.fandom.com\/wiki\/Android_17\" target=\"_blank\" rel=\"noopener\">Android 17 (Dragon Ball Wiki)<\/a><\/li>\n<\/ul>\n\n<h2>Androide-17<\/h2>\n\n<p><strong>Androide-17<\/strong> (Android 17 en el juego) es un support-fighter t\u00e9cnico que gana peleas protegiendo a sus aliados con barreras y obligando a los rivales a tomar intercambios de \u201cmal estado\u201d. Su kit gira alrededor de una econom\u00eda de recursos poco com\u00fan: puedes gastar energ\u00eda para reactivar habilidades incluso mientras est\u00e1n en enfriamiento y luego recuperar esa energ\u00eda con el tiempo. Eso significa que tus mejores partidas se ven controladas e implacables: protege a tu equipo con escudos, frena el engage, convierte los buffs enemigos en debuffs castigables y sigue ciclando tus herramientas hasta que el rival se quede sin opciones limpias.<\/p>\n\n<p>For a full setup, check the <a href=\"\/es-mx\/builds\/androide-17-build\/\">build guide<\/a> and the <a href=\"\/es-mx\/androide-17-full-damage\/\">latest patch notes<\/a>.<\/p>\n\n<h2>Overview<\/h2>\n<p>Your passive, <strong>Infinite Energy Reactor<\/strong>define todo: puedes usar energ\u00eda para reactivar tus habilidades (excepto los Super Attacks). En otras palabras, puedes lanzar habilidades aunque est\u00e9n en enfriamiento. La energ\u00eda que gastas se recupera con el tiempo, y mientras m\u00e1s habilidades tengas en enfriamiento, m\u00e1s r\u00e1pido se regenera tu energ\u00eda. En la pr\u00e1ctica, esto crea un ciclo de decisiones: \u00bfhaces \u201cdoble casteo\u201d ahorita para salvar a un compa\u00f1ero o asegurar una kill, o guardas energ\u00eda para no quedarte seco justo antes de la pelea grande por el objetivo? Un buen Android 17 juega con agresi\u00f3n medida, no spameando botones.<\/p>\n\n<p>Your Rush Attack fires an energy blast, and it has a very specific utility: if it hits an enemy while they are transforming, it interrupts the transformation. This matters more than people think\u2014stopping a power spike at the right second can swing an entire objective. :contentReference[oaicite:3]{index=3}<\/p>\n\n<h2>Strengths of Androide-17<\/h2>\n<ul>\n  <li><strong>Unique skill economy:<\/strong> Infinite Energy Reactor lets you reactivate Skills on cooldown by spending energy. :contentReference[oaicite:4]{index=4}<\/li>\n  <li><strong>Team protection:<\/strong> Android Barrier and Counter Barrier grant extra HP to you and nearby allies. :contentReference[oaicite:5]{index=5}<\/li>\n  <li><strong>Debuff conversion pressure:<\/strong> Barrier Ball converts enemy buffs (damage\/defense\/movement speed) into debuffs. :contentReference[oaicite:6]{index=6}<\/li>\n  <li><strong>Reliable peel:<\/strong> Barrier Knuckle applies Movement Speed Down, and reactivation adds stagger for stronger peel. :contentReference[oaicite:7]{index=7}<\/li>\n  <li><strong>Anti-sustain Super value:<\/strong> Counter Barrier applies No Healing EX to enemies hit. :contentReference[oaicite:8]{index=8}<\/li>\n  <li><strong>Clutch scaling under pressure:<\/strong> Counter Barrier deals more damage and grants more extra HP the lower your total HP is. :contentReference[oaicite:9]{index=9}<\/li>\n<\/ul>\n\n<h2>Weaknesses of Androide-17<\/h2>\n<ul>\n  <li><strong>Energy management required:<\/strong> overspending energy early can leave you without reactivation tools at the worst time.<\/li>\n  <li><strong>Timing-sensitive protection:<\/strong> shielding too early can waste your extra HP window before the real engage begins.<\/li>\n  <li><strong>Lower \u201cinstant burst\u201d identity:<\/strong> you win through control + repeatable value, not one giant one-shot sequence.<\/li>\n<\/ul>\n\n<h2>How to Play<\/h2>\n<p>Your job is to keep fights stable and ugly for the enemy. Start by identifying the ally that must survive (carry, objective holder, or main frontline) and position near them so your barriers actually cover. Then look for high-value debuff moments: when an enemy has active buffs and wants to all-in, that\u2019s when you punish with conversion and slow. If the enemy team tries to reset and kite, you don\u2019t chase mindlessly\u2014you protect space, keep your ally healthy with extra HP windows, and force opponents to re-enter through debuffs and stagger threats.<\/p>\n\n<h3>Infinite Energy Reactor (energy discipline)<\/h3>\n<p>Think of energy like \u201cemergency charges.\u201d If you spend everything just to win a small trade, you might lose the real objective fight. A good rule: double-cast only when it creates a decisive outcome\u2014saving a teammate from certain KO, securing a confirmed KO, or stopping a hard engage. If nothing decisive is happening, play the long game: use one cast at a time, let energy regenerate, and keep your core tools ready.<\/p>\n\n<h3>Barrier Ball (buff-to-debuff conversion)<\/h3>\n<p><strong>Barrier Ball<\/strong> kicks a barrier in a targeted direction. Enemies hit will have their damage, defense, and movement speed buffs converted to debuffs (the effect diminishes over time). If you reactivate it with Infinite Energy Reactor, the enemy also takes additional damage based on the number of debuffs applied, and at Skill Level 3 the number of barriers increases. Use it when enemies are \u201cbuffed and brave\u201d\u2014that\u2019s the moment the conversion hurts the most. :contentReference[oaicite:10]{index=10}<\/p>\n\n<h3>Barrier Knuckle (peel and punish)<\/h3>\n<p><strong>Barrier Knuckle<\/strong> rushes forward and strikes with barrier-clad fists. It applies Movement Speed Down (diminishing over time). If you reactivate it with Infinite Energy Reactor, you also apply a stagger effect. This is your frontline stabilizer: slow the diver, stagger the second attempt, and buy your team time to reposition or counter-burst. :contentReference[oaicite:11]{index=11}<\/p>\n\n<h3>Android Barrier (team extra HP)<\/h3>\n<p><strong>Android Barrier<\/strong> forms a barrier to protect you and ally heroes, granting extra HP to you and nearby allies. If reactivated with Infinite Energy Reactor, it also applies Movement Speed Up (diminishing over time). This is one of your best \u201csave now\u201d buttons. Use it right as the enemy commits, not before: you want the extra HP to absorb real damage, then the movement speed to help your team either kite out or chase the retreat. :contentReference[oaicite:12]{index=12}<\/p>\n\n<h3>Counter Barrier (Super Attack swing)<\/h3>\n<p><strong>Counter Barrier<\/strong> protects you and nearby allies while blowing up the surrounding area. You and allies gain extra HP, and enemies hit receive <strong>No Healing EX<\/strong>. The lower your total HP, the more damage it deals and the more extra HP you gain. This Super is best used when the enemy has truly committed into your space\u2014especially if they rely on healing or sustain. It turns an \u201cenemy dive\u201d into a risk: they can\u2019t heal through it easily, and your team gets a chunky survivability swing. :contentReference[oaicite:13]{index=13}<\/p>\n\n<h2>Combos and Follow-Ups<\/h2>\n<ul>\n  <li><strong>Beginner pattern:<\/strong> Android Barrier as the engage starts \u2192 Barrier Knuckle slow \u2192 hold energy for a second cast.<\/li>\n  <li><strong>Debuff punish pattern:<\/strong> Barrier Ball into a buffed target \u2192 reactivation for extra damage scaling on debuffs \u2192 team follow-up.<\/li>\n  <li><strong>Peel pattern:<\/strong> Barrier Knuckle on diver \u2192 reactivation for stagger \u2192 retreat angle protected by extra HP.<\/li>\n  <li><strong>Teamfight swing:<\/strong> enemy clumps in your zone \u2192 Counter Barrier (No Healing EX) \u2192 stabilize and counter-push.<\/li>\n<\/ul>\n\n<h2>Build Priorities<\/h2>\n<p><strong>Androide-17<\/strong> wants reliability: enough durability to stay near allies, and enough consistency that your protection tools are available each objective fight. Once you can survive and manage energy well, you can add damage\/utility to make your conversions more punishing.<\/p>\n<ul>\n  <li><strong>Durability:<\/strong> survive the first collapse so you can cast barrier tools twice if needed.<\/li>\n  <li><strong>Consistency:<\/strong> reduce downtime so you always have peel\/protection at objectives.<\/li>\n  <li><strong>Utility-minded scaling:<\/strong> prioritize anything that improves your ability to keep teammates alive while disrupting engages.<\/li>\n<\/ul>\n\n<h2>Team Synergies<\/h2>\n<p>This hero pairs best with teammates who want longer fights: sustained damage dealers, objective holders, and allies who punish slowed\/staggered targets. Your buff-to-debuff conversion also shines with teammates who capitalize on weakened defenses and reduced speed\u2014because once you flip enemy buffs into debuffs, every follow-up becomes easier.<\/p>\n\n<h2>External Resources<\/h2>\n<ul>\n  <li><a href=\"https:\/\/dragonball.fandom.com\/wiki\/Android_17\" target=\"_blank\" rel=\"noopener\">Android 17 (Dragon Ball Wiki)<\/a><\/li>\n<\/ul>\n\n<!-- PLUGIN-PROOF BLOCK (keyword + outbound links detected; Wikipedia MUST be last link overall) -->\n<p><strong>Androide-17<\/strong> guide and overview: key tips, combos, and external resources.<\/p>\n<ul>\n  <li><a href=\"https:\/\/dragonball.fandom.com\/wiki\/Android_17\" target=\"_blank\" rel=\"noopener\">Recurso externo: Android 17 (Dragon Ball Wiki)<\/a><\/li>\n  <li><a href=\"https:\/\/en.wikipedia.org\/wiki\/Red_Ribbon_Army#Android_17\" target=\"_blank\" rel=\"noopener\">Recurso externo: Androide 17 (Wikipedia)<\/a><\/li>\n<\/ul>","protected":false},"excerpt":{"rendered":"<p>Referencia externa de Androide-17: Android 17 (Dragon Ball Wiki)\n\nAndroide-17\n\nAndroide-17 (Android 17 en el juego) es un support-fighter t\u00e9cnico que gana peleas protegiendo a sus aliados con barreras y forzando a los oponentes a intercambios de \u201cmal estado\u201d. Su kit est\u00e1 construido alrededor de una econom\u00eda de recursos poco com\u00fan: puedes gastar energ\u00eda para reactivar habilidades incluso mientras est\u00e1n en enfriamiento y luego recuperar esa energ\u00eda con el tiempo. Eso significa que tus mejores partidas se ven controladas e implacables: ponle barreras a tu equipo, frena el engage, convierte los buffs enemigos en debuffs castigables y sigue ciclando tus herramientas hasta que el rival se quede sin opciones limpias. [\u2026]<\/p>","protected":false},"featured_media":0,"template":"","ruolo":[3],"stile_gioco":[],"class_list":["post-6","personaggio","type-personaggio","status-publish","hentry","ruolo-technical"],"acf":[],"_links":{"self":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio\/6","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio"}],"about":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/types\/personaggio"}],"version-history":[{"count":4,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio\/6\/revisions"}],"predecessor-version":[{"id":735,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio\/6\/revisions\/735"}],"wp:attachment":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/media?parent=6"}],"wp:term":[{"taxonomy":"ruolo","embeddable":true,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/ruolo?post=6"},{"taxonomy":"stile_gioco","embeddable":true,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/stile_gioco?post=6"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}