{"id":719,"date":"2026-01-18T19:32:47","date_gmt":"2026-01-18T18:32:47","guid":{"rendered":"https:\/\/dbgsbuilds.com\/?post_type=personaggio&#038;p=719"},"modified":"2026-03-19T15:51:20","modified_gmt":"2026-03-19T14:51:20","slug":"super-vegito","status":"publish","type":"personaggio","link":"https:\/\/dbgsbuilds.com\/es-mx\/personaggi\/super-vegito\/","title":{"rendered":"S\u00faper Vegetto"},"content":{"rendered":"<!-- Image with Focus Keyword in ALT -->\n<img decoding=\"async\" src=\"\/images\/heroes\/super-vegito.jpg\" alt=\"Super Vegito\" width=\"1200\" height=\"675\" title=\"\">\n\n<!-- OUTBOUND MINIMAL BLOCK (SEO checker friendly, dofollow by default) -->\n<p><strong>S\u00faper Vegetto<\/strong> external reference:<\/p>\n<ul>\n  <li><a href=\"https:\/\/dragonball.fandom.com\/wiki\/Vegito\" target=\"_blank\" rel=\"noopener\">Vegito (Dragon Ball Wiki)<\/a><\/li>\n<\/ul>\n\n<h2>S\u00faper Vegetto<\/h2>\n\n<p><strong>S\u00faper Vegetto<\/strong> is a high-mobility Damage hero who thrives on chaos: wide hitboxes, rapid pursuit, and snowball mechanics that reward you for hitting multiple opponents at once. You don\u2019t need to \u201cwin fair trades.\u201d You win by turning one clean multi-hit into extra HP, extra damage, and faster cooldown access\u2014then staying glued to the fight until the enemy team can\u2019t stabilize. If you like lightning-speed skirmishing (dash in, slice, lock-on, reset, repeat), this kit is designed to take over teamfights.<\/p>\n\n<p>For a full setup, check the <a href=\"\/es-mx\/builds\/super-vegito-build\/\">build guide<\/a> and the <a href=\"\/es-mx\/super-vegito-full-damage\/\">latest patch notes<\/a>.<\/p>\n\n<h2>Overview<\/h2>\n<p>Your passive, <strong>Shining Fusion (Merged Warrior)<\/strong>, is the engine that makes you feel unfair when fights get messy. When Skills or powered-up attacks hit two or more enemies at the same time, you deal extra energy damage and gain extra HP. The more enemies you hit, the more extra HP you gain. On top of that, the cooldown time for this passive shortens when you hit enemies with Skills or powered-up attacks\u2014and again, hitting more enemies reduces the cooldown even further. In simple terms: you\u2019re rewarded for swinging into crowds, not dueling in empty space.<\/p>\n\n<p>Your Rush Attack is a physical string where the <strong>third hit becomes a powered-up energy AoE attack<\/strong>. That means your basics naturally feed into your identity: you want to weave your third hit in tight fights, because it contributes to multi-hit value and helps you keep pressure even when Skills are down.<\/p>\n\n<h2>Fortalezas de S\u00faper Vegetto<\/h2>\n<ul>\n  <li><strong>Teamfight snowball:<\/strong> multi-hit Skills and powered-up attacks grant extra HP and extra damage via Shining Fusion.<\/li>\n  <li><strong>Relentless chase:<\/strong> Flash Dodge lets you pursue a target and can be reactivated for extended pressure.<\/li>\n  <li><strong>Wide threat coverage:<\/strong> Spirit Sword hits around you, making it strong in scrappy close-range brawls.<\/li>\n  <li><strong>Lock-on pressure:<\/strong> Finger Shot tracks nearby enemies and applies Movement Speed Down on explosion hits.<\/li>\n  <li><strong>Power-up Super with resets:<\/strong> Spirit Excalibur speeds up Rush Attacks and instantly ends\/shortens Skill cooldowns.<\/li>\n  <li><strong>Flexible transformation:<\/strong> you can transform at any time to gain Base HP \/ All Attack Up and immediately earn the EXP needed to level up by 1.<\/li>\n<\/ul>\n\n<h2>Debilidades de S\u00faper Vegetto<\/h2>\n<ul>\n  <li><strong>Needs crowd contact:<\/strong> your best value happens when you consistently hit 2+ enemies; isolated fights reduce the passive payoff.<\/li>\n  <li><strong>Commit windows matter:<\/strong> over-chasing with mobility can pull you away from objectives or into a punish collapse.<\/li>\n  <li><strong>Execution heavy:<\/strong> to maximize resets and Intensity Gauge, you need clean timing and target selection.<\/li>\n<\/ul>\n\n<h2>C\u00f3mo jugar S\u00faper Vegetto<\/h2>\n<p>Your plan is to manufacture \u201cmulti-hit moments.\u201d Instead of hard tunneling one target at all times, position so your swings and AoE touches clip multiple enemies. Once you gain extra HP from Shining Fusion, you can take slightly riskier angles to keep the pressure going. The best Super Vegito players look like they\u2019re always mid-combo\u2014but they\u2019re actually rotating between safe multi-hit pokes and decisive commits.<\/p>\n\n<h3>Spirit Sword (close-range blender)<\/h3>\n<p><strong>Spirit Sword<\/strong> slashes the surrounding area and reduces its cooldown when you hit enemies (hitting an enemy hero reduces it by a greater amount). A key trick is that you can combine it with <strong>Flash Dodge<\/strong> to move during activation. Use Spirit Sword when enemies cluster near an objective edge, when they\u2019re chasing a teammate through a narrow lane, or when you want a quick \u201ctouch\u201d on multiple bodies to trigger passive value.<\/p>\n\n<h3>Flash Dodge (pursuit and reactivation discipline)<\/h3>\n<p><strong>Flash Dodge<\/strong> takes off in pursuit of a targeted enemy and can be reactivated by re-entering the command while using it. If you retarget to a previously untargeted enemy hero during reactivation, the input limit and timespan for reactivation increase. This is the difference between \u201cchase\u201d and \u201chunt.\u201d Don\u2019t waste the reactivation on random movement\u2014use it to swap targets when a new enemy becomes vulnerable, or to keep yourself in the best position to hit two people at once.<\/p>\n\n<h3>Finger Shot (lock-on slow pressure)<\/h3>\n<p><strong>Finger Shot<\/strong> locks onto nearby enemies and fires explosive energy blasts. Enemies hit by the explosion receive Movement Speed Down. You can activate Flash Dodge to remain locked on while moving. This creates a brutal pattern: lock \u2192 move \u2192 keep lock \u2192 slow them \u2192 collapse. Use it to punish retreat paths, to force low-mobility targets into awkward movement, or to help your team secure a pick while you stay mobile.<\/p>\n\n<h3>Spirit Excalibur (Super Attack) and Intensity Gauge<\/h3>\n<p><strong>Spirit Excalibur<\/strong> cuts a cross-shaped slash at a set position, then powers you up, increasing the speed of Rush Attacks. It also instantly ends\/shortens Skill cooldowns (Super excluded). While powered-up, your Skills (Super excluded) and powered-up attacks fill an <strong>Intensity Gauge<\/strong> when they hit enemies. When the gauge becomes full, the Super can be reactivated. The gauge gradually depletes, and the power-up ends if the gauge reaches 0 or if you fail to refill it to max after a set time. Translation: after you Super, you must keep hitting. Don\u2019t disengage unless you\u2019ve already secured the objective or a guaranteed reset route\u2014because the reactivation potential is your \u201cwin-more\u201d mechanic.<\/p>\n\n<h3>Transformation timing (level spike)<\/h3>\n<p>You can transform at any time to gain Base HP \/ All Attack Up. Enemy NPC EXP is normally low, but on transformation you immediately earn the EXP required to reach the next level, leveling up by 1. Treat this like a tempo cheat: transform to spike a fight right before an objective contest, or to hit a level timing that unlocks your next power window sooner than the enemy expects.<\/p>\n\n<h2>Combos and Follow-Ups<\/h2>\n<ul>\n  <li><strong>Beginner pattern:<\/strong> Rush to third-hit AoE \u2192 Spirit Sword for multi-hit \u2192 reposition with Flash Dodge.<\/li>\n  <li><strong>Chase pattern:<\/strong> Flash Dodge pursuit \u2192 Finger Shot lock + slow \u2192 swap target on reactivation if a new enemy is vulnerable.<\/li>\n  <li><strong>Teamfight pattern:<\/strong> clip 2+ enemies to gain extra HP \u2192 hold pressure in the scrum \u2192 repeat multi-hit touches.<\/li>\n  <li><strong>Super pattern:<\/strong> Spirit Excalibur \u2192 use reset cooldowns \u2192 keep hitting to fill Intensity Gauge \u2192 threaten reactivation.<\/li>\n<\/ul>\n\n<h2>Build Priorities<\/h2>\n<p><strong>S\u00faper Vegetto<\/strong> wants uptime and survivability that lets you stay in \u201cmulti-hit range\u201d without exploding to a single punish. Once you can reliably maintain pressure, add scaling that amplifies your crowd damage and makes every Super window a fight-ending threat.<\/p>\n<ul>\n  <li><strong>Consistency:<\/strong> reduce downtime so your chase + AoE tools are always available in objective fights.<\/li>\n  <li><strong>Durability:<\/strong> enough tankiness to stay in the scrum and keep the passive rolling.<\/li>\n  <li><strong>Damage scaling:<\/strong> improve multi-hit conversion so your crowd touches become real kill pressure.<\/li>\n<\/ul>\n\n<h2>Team Synergies<\/h2>\n<p>This character pairs best with allies who keep enemies grouped: stuns, pulls, roots, slows, and any zoning that forces opponents to stack in a lane. The more the enemy clumps, the more you gain extra HP, and the easier it is to farm Intensity Gauge after your Super.<\/p>\n\n<h2>External Resources<\/h2>\n<ul>\n  <li><a href=\"https:\/\/dragonball.fandom.com\/wiki\/Vegito\" target=\"_blank\" rel=\"noopener\">Vegito (Dragon Ball Wiki)<\/a><\/li>\n<\/ul>\n\n<!-- PLUGIN-PROOF BLOCK (keyword + outbound links detected; Wikipedia MUST be last link overall) -->\n<p><strong>S\u00faper Vegetto<\/strong> guide and overview: key tips, combos, and external resources.<\/p>\n<ul>\n  <li><a href=\"https:\/\/dragonball.fandom.com\/wiki\/Vegito\" target=\"_blank\" rel=\"noopener\">External resource: Vegito (Dragon Ball Wiki)<\/a><\/li>\n  <li><a href=\"https:\/\/en.wikipedia.org\/wiki\/List_of_Dragon_Ball_characters#Fusion_characters\" target=\"_blank\" rel=\"noopener\">Recurso externo: S\u00faper Vegetto (Wikipedia)<\/a><\/li>\n<\/ul>","protected":false},"excerpt":{"rendered":"<p>\u201cBuild S\u00faper Vegetto\u201d \u2014 Build de Dragon Ball Gekishin Squadra\nReferencia externa de S\u00faper Vegetto: Vegetto (Dragon Ball Wiki)\nS\u00faper Vegetto\nS\u00faper Vegetto es un h\u00e9roe de Da\u00f1o con alta movilidad que brilla en el caos: hitboxes amplias, persecuci\u00f3n r\u00e1pida y mec\u00e1nicas de snowball que te recompensan por golpear a varios oponentes a la vez. No necesitas \u201cganar intercambios justos\u201d. Ganas convirtiendo un multi-hit limpio en HP extra, extra [\u2026]<\/p>","protected":false},"featured_media":0,"template":"","ruolo":[2],"stile_gioco":[],"class_list":["post-719","personaggio","type-personaggio","status-publish","hentry","ruolo-damage"],"acf":[],"_links":{"self":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio\/719","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio"}],"about":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/types\/personaggio"}],"version-history":[{"count":2,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio\/719\/revisions"}],"predecessor-version":[{"id":737,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/personaggio\/719\/revisions\/737"}],"wp:attachment":[{"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/media?parent=719"}],"wp:term":[{"taxonomy":"ruolo","embeddable":true,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/ruolo?post=719"},{"taxonomy":"stile_gioco","embeddable":true,"href":"https:\/\/dbgsbuilds.com\/es-mx\/wp-json\/wp\/v2\/stile_gioco?post=719"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}