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	<title>Patch &#8211; Dragon Ball Gekishin Squadra Build</title>
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	<lastBuildDate>Tue, 07 Apr 2026 10:49:58 +0000</lastBuildDate>
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	<url>https://dbgsbuilds.com/wp-content/uploads/2026/01/cropped-ico-32x32.png</url>
	<title>Patch &#8211; Dragon Ball Gekishin Squadra Build</title>
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</image> 
	<item>
		<title>Season 4 Patch Notes Now Available!</title>
		<link>https://dbgsbuilds.com/patch/season-4-patch-notes-now-available/</link>
		
		<dc:creator><![CDATA[xPurpleTekx]]></dc:creator>
		<pubDate>Fri, 27 Mar 2026 20:41:07 +0000</pubDate>
				<guid isPermaLink="false">https://dbgsbuilds.com/?post_type=patch&#038;p=1889</guid>

					<description><![CDATA[<p><a rel="nofollow" href="https://dbgsbuilds.com/patch/season-4-patch-notes-now-available/">Season 4 Patch Notes Now Available!</a><br />
<img src="https://dbgsbuilds.com/wp-content/uploads/2026/01/cropped-ico.png" style="display: block; margin: 1em auto"></p>
<p>Balance adjustments and improvements made on Mar. 17, 2026, at 2am (PT). Adjustments ■Star Collection ・Updated Hero Unlock content ・Added to [I]: Super Saiyan 2 Kefla ・Changed to [III]: Cell (Perfect Form) *We will be continuing to update the Hero Unlocks as new heroes are added to the game. ・Increased the maximum cap size of [&#8230;]</p>
<p>This new <a rel="nofollow" href="https://dbgsbuilds.com/patch/season-4-patch-notes-now-available/">Season 4 Patch Notes Now Available!</a> first apparead on <a rel="nofollow" href="https://dbgsbuilds.com">Dragon Ball Gekishin Squadra Build</a> is written by DBGS BUILDS TEAM</p>
]]></description>
										<content:encoded><![CDATA[<p><a rel="nofollow" href="https://dbgsbuilds.com/patch/season-4-patch-notes-now-available/">Season 4 Patch Notes Now Available!</a><br />
<img src="https://dbgsbuilds.com/wp-content/uploads/2026/01/cropped-ico.png" style="display: block; margin: 1em auto"></p>

<h2 class="wp-block-heading has-text-align-center"><strong><em>Balance adjustments and improvements made on Mar. 17, 2026, at 2am (PT).</em></strong></h2>



<p></p>



<h3 class="wp-block-heading has-text-align-center guide-name title-adjust" id="h00c9eb4699">Adjustments</h3>



<h2 class="wp-block-heading" id="h5ba5f96c31">■Star Collection</h2>



<p>・Updated Hero Unlock content</p>



<p>・Added to [I]: Super Saiyan 2 Kefla</p>



<p>・Changed to [III]: Cell (Perfect Form)</p>



<p>*We will be continuing to update the Hero Unlocks as new heroes are added to the game.</p>



<p>・Increased the maximum cap size of the Star Collection.</p>



<h3 class="wp-block-heading has-text-align-center guide-name title-improvements" id="he48191449e">Improvements</h3>



<h2 class="wp-block-heading" id="h2cd3be8644">Improvements</h2>



<h2 class="wp-block-heading" id="hf96827592d">■G-Capsules</h2>



<p>・Increased the maximum number of Normal G-Capsules that can be opened at once to 30.</p>



<p>・30 or fewer Capsules can still be opened at once.</p>



<p>　</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>　</p>



<p>We hope you continue to enjoy DRAGON BALL GEKISHIN SQUADRA.</p>
<p>This new <a rel="nofollow" href="https://dbgsbuilds.com/patch/season-4-patch-notes-now-available/">Season 4 Patch Notes Now Available!</a> first apparead on <a rel="nofollow" href="https://dbgsbuilds.com">Dragon Ball Gekishin Squadra Build</a> is written by DBGS BUILDS TEAM</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Season 4.1 Patch Notes Now Available!</title>
		<link>https://dbgsbuilds.com/patch/season-4-1-patch-notes-now-available/</link>
		
		<dc:creator><![CDATA[xPurpleTekx]]></dc:creator>
		<pubDate>Fri, 27 Mar 2026 20:38:30 +0000</pubDate>
				<guid isPermaLink="false">https://dbgsbuilds.com/?post_type=patch&#038;p=1887</guid>

					<description><![CDATA[<p><a rel="nofollow" href="https://dbgsbuilds.com/patch/season-4-1-patch-notes-now-available/">Season 4.1 Patch Notes Now Available!</a><br />
<img src="https://dbgsbuilds.com/wp-content/uploads/2026/01/cropped-ico.png" style="display: block; margin: 1em auto"></p>
<p>Balance changes made on Mar. 24, 2026, at 11pm (PT). Nerfs ■Hit Skill 2 &#8220;Vital Point Strike&#8221; ・Max range decreased: 7/7/7 → 4.5/4.5/4.5m 　*We have fixed this due to enemies being staggered more frequently than anticipated depending on the Divine Draw. 　 　 We hope you continue to enjoy DRAGON BALL GEKISHIN SQUADRA.</p>
<p>This new <a rel="nofollow" href="https://dbgsbuilds.com/patch/season-4-1-patch-notes-now-available/">Season 4.1 Patch Notes Now Available!</a> first apparead on <a rel="nofollow" href="https://dbgsbuilds.com">Dragon Ball Gekishin Squadra Build</a> is written by DBGS BUILDS TEAM</p>
]]></description>
										<content:encoded><![CDATA[<p><a rel="nofollow" href="https://dbgsbuilds.com/patch/season-4-1-patch-notes-now-available/">Season 4.1 Patch Notes Now Available!</a><br />
<img src="https://dbgsbuilds.com/wp-content/uploads/2026/01/cropped-ico.png" style="display: block; margin: 1em auto"></p>

<h2 class="wp-block-heading has-text-align-center"><strong><em>Balance changes made on Mar. 24, 2026, at 11pm (PT).</em></strong></h2>



<p></p>



<p></p>



<h3 class="wp-block-heading has-text-align-center guide-name title-nerfs" id="hc6f6a08924">Nerfs</h3>



<h2 class="wp-block-heading" id="hb61a5a2a21">■Hit</h2>



<h3 class="wp-block-heading" id="h532d00b7b2">Skill 2 &#8220;Vital Point Strike&#8221;</h3>



<p>・Max range decreased: 7/7/7 → 4.5/4.5/4.5m</p>



<p>　*We have fixed this due to enemies being staggered more frequently than anticipated depending on the Divine Draw.</p>



<p>　</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>　</p>



<p>We hope you continue to enjoy DRAGON BALL GEKISHIN SQUADRA.</p>
<p>This new <a rel="nofollow" href="https://dbgsbuilds.com/patch/season-4-1-patch-notes-now-available/">Season 4.1 Patch Notes Now Available!</a> first apparead on <a rel="nofollow" href="https://dbgsbuilds.com">Dragon Ball Gekishin Squadra Build</a> is written by DBGS BUILDS TEAM</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Ver. 1.4 Patch Notes Released</title>
		<link>https://dbgsbuilds.com/patch/ver-1-4-patch-notes-released/</link>
		
		<dc:creator><![CDATA[xPurpleTekx]]></dc:creator>
		<pubDate>Fri, 27 Mar 2026 20:33:00 +0000</pubDate>
				<guid isPermaLink="false">https://dbgsbuilds.com/?post_type=patch&#038;p=1884</guid>

					<description><![CDATA[<p><a rel="nofollow" href="https://dbgsbuilds.com/patch/ver-1-4-patch-notes-released/">Ver. 1.4 Patch Notes Released</a><br />
<img src="https://dbgsbuilds.com/wp-content/uploads/2026/03/Update-1024x576.webp" style="display: block; margin: 1em auto"></p>
<p>Balance adjustments and bug fixes made on Mar. 16, 2026, at 10pm (PT).These patch notes will apply following the Ver. 1.4 update. We hope you continue to enjoy DRAGON BALL GEKISHIN SQUADRA.</p>
<p>This new <a rel="nofollow" href="https://dbgsbuilds.com/patch/ver-1-4-patch-notes-released/">Ver. 1.4 Patch Notes Released</a> first apparead on <a rel="nofollow" href="https://dbgsbuilds.com">Dragon Ball Gekishin Squadra Build</a> is written by DBGS BUILDS TEAM</p>
]]></description>
										<content:encoded><![CDATA[<p><a rel="nofollow" href="https://dbgsbuilds.com/patch/ver-1-4-patch-notes-released/">Ver. 1.4 Patch Notes Released</a><br />
<img src="https://dbgsbuilds.com/wp-content/uploads/2026/03/Update-1024x576.webp" style="display: block; margin: 1em auto"></p>

<h3 class="wp-block-heading has-text-align-center"><strong><em>Balance adjustments and bug fixes made on Mar. 16, 2026, at 10pm (PT).</em></strong><br><strong>These patch notes will apply following the Ver. 1.4 update.</strong></h3>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img fetchpriority="high" decoding="async" width="1024" height="576" src="https://dbgsbuilds.com/wp-content/uploads/2026/03/Update-1024x576.webp" alt="Ver. 1.4 Patch Notes Released" class="wp-image-1885" title="Dragon Ball Gekishin Squadra Build 1" srcset="https://dbgsbuilds.com/wp-content/uploads/2026/03/Update-1024x576.webp 1024w, https://dbgsbuilds.com/wp-content/uploads/2026/03/Update-300x169.webp 300w, https://dbgsbuilds.com/wp-content/uploads/2026/03/Update-768x432.webp 768w, https://dbgsbuilds.com/wp-content/uploads/2026/03/Update-1536x864.webp 1536w, https://dbgsbuilds.com/wp-content/uploads/2026/03/Update-18x10.webp 18w, https://dbgsbuilds.com/wp-content/uploads/2026/03/Update.webp 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>
</div>


<p></p>



<p></p>



<details class="wp-block-details is-layout-flow wp-block-details-is-layout-flow"><summary>BUFF</summary>
<div class="wp-block-group"><div class="wp-block-group__inner-container is-layout-constrained wp-block-group-is-layout-constrained">
<h2 class="wp-block-heading" id="hf915257715">■Baby (Young Body)</h2>



<h3 class="wp-block-heading" id="hd0cca38de3">Skill 3: Possession (Allies) / Cover Fire</h3>



<p>・Effect that applies Movement Speed Down to enemies hit by Cover Fire added: 30%, 1.75s</p>



<h3 class="wp-block-heading" id="h97605ecead">Super Attack: Revenge Blast</h3>



<p>・DMG Increased: 2,000/2,000/2.000 → 3,000/3,000/3,000</p>



<p>・DMG increase amount when hitting the enemy decreased: 800 → 600</p>



<h2 class="wp-block-heading" id="hc884a9e8f0"><br>■Zamasu</h2>



<h3 class="wp-block-heading" id="h8fc86d2762">Super Attack: Project Zero Mortals</h3>



<p>・Effect that increases DMG the higher the Regeneration Gauge is upon activation added: 0~1,000</p>



<h2 class="wp-block-heading" id="hd308ec7118">■Cell (Perfect Form)</h2>



<h3 class="wp-block-heading" id="h2912af6452">Super Attack: Energy Field</h3>



<p>・Time from Skill activation until barrier deployed decreased: 0.8 → 0.6s</p>



<h3 class="wp-block-heading" id="h1212558232">Super Attack: Energy Field: Duel</h3>



<p>・Time from Skill activation until barrier deployed decreased: 0.8 → 0.6s</p>



<p>・Time from Skill activation until ring created decreased: 2.6 → 1.6s</p>



<h2 class="wp-block-heading" id="h64a4e0c5d6">■Android 17</h2>



<h3 class="wp-block-heading" id="h3940d72dcb">Super Attack: Counter Barrier</h3>



<p>・Duration of extra HP increased: 2.5 → 4s</p>



<p>・Scaling of DMG and extra HP when own total HP is low increased: 150 → 200% max</p>



<p>・Effect that applies Movement Speed Up to self and nearby allied heroes added: 25%, 4s</p>



<h2 class="wp-block-heading" id="h55cee9126a">■Super Saiyan Vegeta</h2>



<h3 class="wp-block-heading" id="h069e7cf947">Skill 1: Energy Blast Volley</h3>



<p>・Effect added that applies Movement Speed Down to enemy added: 5% 0.75s</p>



<h3 class="wp-block-heading" id="h6ab112e25f">Skill 2: Photon Bomber</h3>



<p>・Time until Skill can end decreased: 1 → 0.83s</p>



<h3 class="wp-block-heading" id="haad53ce3ef">Super Attack: Big Bang Attack</h3>



<p>・First hit DMG increased: 300/300/300 → 2,000/2,000/2,000</p>



<p>・Follow-up DMG decreased: 300/300/160 → 260/260/140</p>



<h2 class="wp-block-heading" id="h72cc085318">■Super Saiyan 3 Son Goku</h2>



<h3 class="wp-block-heading" id="h54efddd1eb">Skill 1: Super Kamehameha</h3>



<p>・Follow-up attack DMG increased: 90/90/90 → 150/150/150</p>



<h3 class="wp-block-heading" id="h249a60c0c7">Instant Transmission Kamehameha</h3>



<p>・First hit DMG increased: 450/500/600 → 500/575/650</p>



<h2 class="wp-block-heading" id="hf70ae6a72d">■God of Destruction Toppo</h2>



<h3 class="wp-block-heading" id="ha2522df1ad">Super Attack: Massive Sphere of Destruction</h3>



<p>・Time from Skill activation until sphere of destruction released decreased: 1.2 → 1s</p>



<p>・Sphere of destruction fall speed decreased: 48 → 20m/s</p>



<h2 class="wp-block-heading" id="hcc9e4f467f">■Super Saiyan Trunks (Teen)</h2>



<h3 class="wp-block-heading" id="hb9cf63b003">Skill 1: Burst Sword</h3>



<p>・DMG decreased: 1,530/1,700/2,040 → 1,440/1,600/1,920</p>



<p>・DMG increase threshold based on enemy total HP increased: 30 → 50%</p>



<h3 class="wp-block-heading" id="h0e75f6df3b">Skill 2: Vanish Strike</h3>



<p>・Cooldown decreased: 10 → 7s</p>



<p>・DMG decreased: 900/1,000/1,200 → 720/800/960</p>



<h2 class="wp-block-heading" id="h4d3d9f9e06">■Majin Buu (Good)</h2>



<h3 class="wp-block-heading" id="h326e5f8f90">Super Attack: Candy Ray</h3>



<p>・DMG when consuming an enemy turned into Candy changed: 2,000</p>



<p>・Total HP healed when consuming an enemy turned into Candy increased: 100 → 2,000</p>



<p>・Time from Skill activation until beam is released decreased: 1 → 0.75s</p>



<p>・Time until Skill can end decreased: 1.55 → 1.17s</p>



<h2 class="wp-block-heading" id="h4b75e58138">■Cooler (Final Form)</h2>



<h3 class="wp-block-heading" id="h37ad97f2df">Super Attack: Atomic Supernova</h3>



<p>・Follow-up DMG increased: 300 → 350</p>



<p>・Explosion DMG increased: 1,500 → 2,500</p>



<p>・Distance at which enemies are pulled in on impact increased: 1.5/2/5 → 2/3/6m</p>



<h2 class="wp-block-heading" id="hc76e544117">■Super Saiyan 2 Caulifla</h2>



<h3 class="wp-block-heading" id="h10febd2b23">Skill 1: Storm Kick</h3>



<p>・Provoked duration increased: 2/2/2 → 3/3.5/4s</p>



<p>・Duration of Provoked when hitting an enemy at point-blank range adjusted: 6/6/6 → 5/5.5/7s</p>



<h3 class="wp-block-heading" id="hd9fe6d1c56">Skill 3: Energy Release</h3>



<p>・Effect that applies Movement Speed Down to enemy added: 70%, 2s</p>



<p>・Time until energy reaches max range increased: 0.2 → 0.3s</p>



<h3 class="wp-block-heading" id="h5a1668c5af">Super Attack: Crush Cannon</h3>



<p>・Number of energy waves increased: 10/16/49 → 15/28/52</p>



<p>・Angle of energy waves released adjusted:</p>



<p>・Skill Level 1: 0/10 → 0/5/10°</p>



<p>・Skill Level 2: 0/15 → 0/5/10/15°</p>



<p>・Skill Level 3 (Super): 0/15/30/45 → 0/7.5/15/22.5/30/37.5/45°</p>



<p>・DMG increased: 400 → 500</p>



<p>・DMG distance falloff decreased: 90 → 50%</p>



<h2 class="wp-block-heading" id="h42fe8000a9">■Super Saiyan Kale (Berserk)</h2>



<h3 class="wp-block-heading" id="h176945515b">Skill 3: Energy Sphere</h3>



<p>・Duration of Charge Force explosion on hit increased: 1 → 3s</p>



<p>・DMG when Charge Force makes contact with the explosion/hits the blast and explodes DMG increased: 90/100/120 → 90/110/150 per/every 0.1s</p>



<h2 class="wp-block-heading" id="he34090bf2d">■Son Goku (Mini)</h2>



<h3 class="wp-block-heading" id="hd79c8e2a6c">Super Attack: Swift Spark</h3>



<p>・Conversion of DMG taken into additional DMG while Immune to All increased: 50 → 75%</p>



<h2 class="wp-block-heading" id="h2cd3be8644">■Gamma 1 &amp; Gamma 2</h2>



<h3 class="wp-block-heading" id="hcc8f92dab5">Super Attack: Special Pose</h3>



<p>・Scaling of total HP healed on activation increased: 10/15/25 → 40/40/40%</p>



<p>・DMG of Gamma Impact when activated during the effect increased: 380/420/500 → 760/840/1,000</p>



<h2 class="wp-block-heading" id="hd404f46bea">■Super Saiyan Bardock</h2>



<h3 class="wp-block-heading" id="h9abf80319d">Passive: Rebel Warrior</h3>



<p>・Time until Revenge Gauge depletion starts decreased: 0.75 → 0.5s</p>



<p>・Interval of Revenge Gauge depletion decreased: 0.25 → 0.2s</p>



<p>・Amount of Revenge Gauge depletion decreased: 1.25 → 1</p>



<h3 class="wp-block-heading" id="hcb99a200cb">Super Attack: Riot Javelin</h3>



<p>・Explosion DMG increased: 750/750/750 → 3,500/3,500/3,500</p>



<h2 class="wp-block-heading" id="hb61a5a2a21">■Hit</h2>



<h3 class="wp-block-heading" id="hd7fa0ebaae">Super Attack: Assassin&#8217;s Domain</h3>



<p>・Effect that applies Energy Defense Down to enemy added: 400, 6s</p>



<p>・Energy Defense Down distance falloff: 90%</p>



<h2 class="wp-block-heading" id="h75765fde63">■Frieza (First Form)</h2>



<h3 class="wp-block-heading" id="ha84f959a81">Super Attack: Supernova</h3>



<p>・Effect that applies All Attack Down to enemies in the burn area removed</p>



<p>・Effect that applies Continuous Damage to enemies in the burn area added: 50 per 0.25s</p>



<p>・Effect that applies Burning to enemies in the burn area added: 100 per 0.5s, 3s after leaving</p>



<p>・Duration of burn area decreased: 15 → 10s</p>



<h2 class="wp-block-heading" id="h170adb5e42">■Divine Combo Cards</h2>



<h3 class="wp-block-heading" id="h64f1f3d226">Defense Step</h3>



<p>・Duration of reduced DMG increased: 3 → 4s</p>



<p>・Time before DMG reduction begins to fall off increased: 1.5 → 2s</p>



<h3 class="wp-block-heading" id="hf5bdfa8ad9">Epic Hunter</h3>



<p>・DMG bonus increased: 25 → 40%</p>



<h3 class="wp-block-heading" id="hefd3ce1e32">GEKISHIN High</h3>



<p>・Cooldown reduction increased: 50 → 70%</p>



<h3 class="wp-block-heading has-text-align-center guide-name title-buffs" id="ha3841e105e">Buffs</h3>



<h2 class="wp-block-heading" id="hf915257715">■Super Saiyan Son Goku</h2>



<h3 class="wp-block-heading" id="he72cbf8ec7">Skill 3: Kaioken</h3>



<p>・Effect duration when activated via Kaioken only increased: 1 → 2s</p>



<p>　</p>



<h2 class="wp-block-heading" id="h620748c754">■Android 18</h2>



<h3 class="wp-block-heading" id="he5e7ce2d65">Skill 1: Destructo-Disc</h3>



<p>・Effect of dealing more DMG the less total HP an enemy has removed</p>



<p>・DMG adjusted: 432~720/480~800/576~960 → 600/680/840</p>



<h3 class="wp-block-heading" id="hd79c8e2a6c">Super Attack: Heart Breaker</h3>



<p>・DMG increased: 1,800/2,000/2,400 → 2,700/2,900/3,300</p>



<p>・DMG to enemies with Assault Target increased: 3,600/4,000/4,800 → 4,200/4,700/5,500</p>



<p>　</p>



<h2 class="wp-block-heading" id="h63f343ff58">■Son Gohan (Kid)</h2>



<h3 class="wp-block-heading" id="h0460c07936">Super Attack: Exploding Rage</h3>



<p>・Cooldown decreased: 12 → 11s</p>



<p>・Guaranteed attack DMG increased: 810/900/1,080 → 865/960/1,150</p>



<p>・Restore base HP effect to self on guaranteed attacks added: 1,300/1,440/1,725</p>



<h3 class="wp-block-heading" id="h1c0176537e">Super Attack: Shattering Beam</h3>



<p>・Time until the explosion reaches maximum range decreased: 2.5 → 1s</p>



<p>・DMG of the first energy wave to hit increased: 900 → 1,200</p>



<p>　</p>



<h2 class="wp-block-heading" id="hf70ae6a72d">■Super Uub</h2>



<h3 class="wp-block-heading" id="hd7cbc1f5f5">Super Attack: Cyclone Burst</h3>



<p>・Time from Skill activation until energy blast released decreased: 1 → 0.8s</p>



<h2 class="wp-block-heading" id="hf70ae6a72d">■Dabura</h2>



<h3 class="wp-block-heading" id="h71e5fa7fa5">Skill 3: Evil Flame</h3>



<p>・Burning DMG increased: 70 → 120</p>



<p>・Movement speed when changing angle of attack increased: 60/80/160 → 90/120/180°/s</p>
</div></div>
</details>



<details class="wp-block-details is-layout-flow wp-block-details-is-layout-flow"><summary>NERF</summary>
<div class="wp-block-group"><div class="wp-block-group__inner-container is-layout-constrained wp-block-group-is-layout-constrained">
<h3 class="wp-block-heading has-text-align-center guide-name title-nerfs" id="hc6f6a08924">Nerfs</h3>



<h2 class="wp-block-heading" id="hf915257715">■All Heroes</h2>



<p>・Total HP healed upon transformation for Damage and Technical role heroes decreased: 50 → 40%</p>



<p>・Total HP healed upon transformation for Tank role heroes decreased: 50 → 30%</p>



<p>　</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>　</p>
</div></div>
</details>



<details class="wp-block-details is-layout-flow wp-block-details-is-layout-flow"><summary>ADJUSTMENT</summary>
<div class="wp-block-group"><div class="wp-block-group__inner-container is-layout-constrained wp-block-group-is-layout-constrained">
<h3 class="wp-block-heading has-text-align-center guide-name title-adjust" id="h00c9eb4699">Adjustments</h3>



<h2 class="wp-block-heading" id="h5ba5f96c31">■Krillin</h2>



<h3 class="wp-block-heading" id="hb2f0a27326">Skill 1: Energy Mine</h3>



<p>・Effect that applies Shrink Field of View to enemies removed</p>



<p>・Effect that applies Movement Speed Down to enemies hit by chain/the secondary explosion added: 75%, 1s</p>



<p>・Time until placed energy mine reacts to the enemy increased: 1 → 1.5s</p>



<p>・Time until the energy mine reacts to the enemy or secondary explosion increased: 0.5 → 0.75s</p>



<p>・Secondary explosion DMG increased: 1,260/1,400/1,680 → 1,530/1,700/2,040</p>



<h3 class="wp-block-heading" id="hd2b416fe87">Skill 2: Solar Flare</h3>



<p>・Changed the distance falloff from self reference point to a center line in the area</p>



<p>・Effect that applies Shrink Field of View to enemies on hit added: 3s</p>



<p>・Blind duration decreased: 2.5 → 2s</p>



<p>・All Attack Down duration decreased: 5 → 3s</p>



<p>　</p>



<h2 class="wp-block-heading" id="h5ba5f96c31">■Legendary Super Saiyan Broly</h2>



<h3 class="wp-block-heading" id="h79d0667687">Super Attack: Blaster Meteor</h3>



<p>・Time from Skill activation until energy blast released increased: 0.08 → 0.33s</p>



<p>・Movement Speed Down during attack: 80/80/80 → 50/60/80%</p>



<p>・DMG of Cloaked energy from self increased: 250 → 300</p>



<p>・DMG falloff when explosions consecutively hit decreased: 25 → 15%</p>



<p>　</p>



<h2 class="wp-block-heading" id="h722838c289">■Super Vegito</h2>



<h3 class="wp-block-heading" id="h06eddb5ccf">Skill 3: Finger Shot</h3>



<p>・Cooldown decreased: 12 → 10s</p>



<p>・Movement Speed Down amount decreased: 70 → 30%</p>



<p>　</p>



<h2 class="wp-block-heading" id="h73eeff7c13">■Full Power Bojack</h2>



<h3 class="wp-block-heading" id="h1acca588df">Skill 3: Psycho Thread</h3>



<p>・Effect that applies No Vanishing Step to enemy added: 0.5s</p>



<p>・Movement Speed Down amount decreased: 40 → 20%</p>



<p>　</p>



<h2 class="wp-block-heading" id="h06d7d0e184">■Super Saiyan Gotenks</h2>



<h3 class="wp-block-heading" id="h5cc97f36ad">Skill 3: Super Ghost</h3>



<p>・Enemy following time limitation added: 3s</p>



<h3 class="wp-block-heading" id="h83e2f7c4c8">Super Attack: Super Ghost Kamikaze Attack</h3>



<p>・Time from Skill activation until ghosts charge reduced: 1.2 → 0.75s</p>



<p>・Last hit DMG increased: 900/900/900 → 900/950/1,050</p>



<p>　</p>



<h2 class="wp-block-heading" id="h2b7bbdfaa8">■Ultimate Gohan</h2>



<h3 class="wp-block-heading" id="ha9c9385307">Skill 1: Jack Blast</h3>



<p>・Effect that applies Energy Defense Down to enemy hit by strike added: 200, 1.5s</p>



<p>・Effect that applies Strike Defense Down to enemy hit by energy wave added: 150, 1.5s</p>



<p>・Effect that grants an additional use from Power Unleashed removed</p>



<p>　・Effect that applies Energy Defense Down to enemy hit by strike added: 400, 1.5s</p>



<p>　・Effect that applies Movement Speed Down to enemy hit by strike removed</p>



<p>　・Effect that applies Strike Defense Down to enemy hit by energy wave added: 300, 1.5s</p>



<p>　・Effect that staggers enemy hit by energy wave removed</p>



<h3 class="wp-block-heading" id="h4cf764d16f">Skill 2: Rolling Hammer</h3>



<p>・Changed &#8220;warps to your target&#8217;s location&#8221; to &#8220;warps to the target location&#8221;</p>



<p>・Max range decreased: 10/14/18 → 8/10/14m</p>



<p>・Distance of forcibly moved on hit decreased: 9 → 7m</p>



<p>・Distance enemy blown away on hit with the additional use from Power Unleashed decreased: 12 → 9.5m</p>



<h3 class="wp-block-heading" id="h90997a0066">Skill 3: Power Unleashed</h3>



<p>・Time until max range reached increased: 0.2 → 0.4s</p>



<p>・Changed when Flee is applied after reaching max range</p>



<p>・Attack duration increased: 0.25 → 0.45s</p>



<p>・Time until Skill can end increased: 0.42 → 0.58s</p>



<p>　</p>



<h2 class="wp-block-heading" id="h866e0c826a">■Piccolo</h2>



<h3 class="wp-block-heading" id="heb36e09fa9">Skill 2: Hellzone Trap</h3>



<p>・DMG increased: 360/400/480 → 720/800/960</p>



<p>・Time until orbs start to drop when enemy is in range increased: 0 → 0.5s</p>



<p>　</p>



<h2 class="wp-block-heading" id="h2df4805785">■Enemy NPCs</h2>



<h3 class="wp-block-heading" id="heeecb2342e">General Enemy NPCs</h3>



<p>・Spawn conditions and location adjustments</p>



<p>・Base HP increased</p>



<h3 class="wp-block-heading" id="hd0cba8c22a">All Supreme Kais</h3>



<p>・Time between attacks increased: 0 → 0.5s</p>



<p>・Indicator display time increased:</p>



<p>・First hit: 1 → 1.25s</p>



<p>・Second hit onwards: 0.42 → 0.58s</p>



<p>・EXP Obtained decreased: 500 → 300</p>



<h3 class="wp-block-heading" id="hbdd5ce71fa">Cell Jr.</h3>



<p>・Time until first attack increased: 0.33 → 0.58s</p>



<p>・Time between attacks increased: 0.72 → 0.97s</p>



<h3 class="wp-block-heading" id="h30c53c5a0f">Pirate Robot</h3>



<p>・EXP Obtained increased: 200 → 350</p>



<p>　</p>



<h2 class="wp-block-heading" id="heea8366ce5">■Bosses</h2>



<h3 class="wp-block-heading" id="h2dd6a55b9d">All Bosses</h3>



<p>・Spawn timing adjusted: 120/240/360/480 → 180/315/450/540s</p>



<h3 class="wp-block-heading" id="he356147ac5">Nappa</h3>



<p>・Nappa&#8217;s Saibaiman movement speed decreased: 6 → 4m/s</p>



<p>・DMG when Saibaiman explodes decreased: 1,500 → 1,200</p>



<p>・Base HP increased: 17,000 → 22,100</p>



<h3 class="wp-block-heading" id="hcd5f2e303c">Jackie Chun</h3>



<p>・DMG when counterattacking after an Afterimage is attacked decreased: 1,500 → 1,000</p>



<p>・Time between Afterimages increased: 1.25 → 2.75s</p>



<h3 class="wp-block-heading" id="h2c0e6186e1">Jaco</h3>



<p>・Rapid-fire 5-beam attack</p>



<p>・Time until firing increased: 0.25 → 0.75s</p>



<p>・Indicator display time increased:</p>



<p>　・First hit: 0.67 → 0.83s</p>



<p>　・Second hit onwards: 0.25 → 0.5s</p>



<h3 class="wp-block-heading" id="h178dd15496">Brianne Dechateau and Ribrianne</h3>



<p>・Rapid-fire heart attack:</p>



<p>　・Shot speed decreased: 12.5 → 9m/s</p>



<p>　・Indicator display time increased: 0.83 → 1.08s</p>



<p>・Huge heart attack</p>



<p>　・DMG decreased: 1,500 → 1,200</p>



<p>　・Indicator display time increased: 1 → 1.25s</p>



<p>・Base HP increased: 32,000 → 41,600</p>



<p>　</p>



<h2 class="wp-block-heading" id="h99e14e40c3">■GEKISHIN Rules</h2>



<p>・DMG of GEKISHIN Burst (cancelling the Skill) adjusted</p>



<p>・Effect duration on team KO decreased: 30 → 20s</p>



<p>　</p>



<h2 class="wp-block-heading" id="h0cf2b02cd1">■Battle Rules</h2>



<p>・Standard Battle has been renamed to Ranked Battle</p>



<p>・Condition to unlock Rank Battle has been set to reaching Star Collection 20</p>
</div></div>
</details>



<details class="wp-block-details is-layout-flow wp-block-details-is-layout-flow"><summary>IMPROVEMENTS</summary>
<div class="wp-block-group"><div class="wp-block-group__inner-container is-layout-constrained wp-block-group-is-layout-constrained">
<h3 class="wp-block-heading has-text-align-center guide-name title-improvements" id="he48191449e">Improvements</h3>



<h2 class="wp-block-heading" id="h2cd3be8644">Bug Fixes</h2>



<h2 class="wp-block-heading" id="hf1558fde0b">■All Heroes</h2>



<p>・Fixed an issue where specific hero Skills could target enemies in inaccessible areas</p>



<p>　Affected:</p>



<p>　・Android 18&#8217;s &#8220;Heart Breaker&#8221;</p>



<p>　・Hit&#8217;s powered-up Rush Attacks, &#8220;Vital Point Strike&#8221;</p>



<p>　・Super Saiyan Kale (Berserk)&#8217;s transformed Rush Attacks</p>



<p>　・Super Vegito&#8217;s &#8220;Flash Dodge&#8221;</p>



<p>　・Cell (Perfect Form)&#8217;s &#8220;Raid Smash&#8221;</p>



<p>　・Super Saiyan Bardock&#8217;s &#8220;Rebellion Smash&#8221;</p>



<p>　・Super Saiyan Gotenks&#8217; &#8220;Hyper Ultra Super Combo&#8221;</p>



<p>　</p>



<h2 class="wp-block-heading" id="h7a62b32112">■Helpers</h2>



<h3 class="wp-block-heading" id="hdd1274a090">Pass</h3>



<p>・Fixed an issue where it could target enemies in inaccessible areas</p>



<h2 class="wp-block-heading" id="hf1558fde0b">■All Heroes</h2>



<p>・Screen shake when enemy is KO&#8217;d or a hero Skill hits an enemy added</p>



<p>・Toggle on or off by accessing: Settings &gt; Video &gt; Screen Shake</p>



<p>　</p>



<h2 class="wp-block-heading" id="h722838c289">■Super Vegito</h2>



<h3 class="wp-block-heading" id="h06eddb5ccf">Skill 3: Finger Shot</h3>



<p>・Enemy team can now see the lock-on target indicator</p>



<p>　</p>



<h2 class="wp-block-heading" id="h55cee9126a">■Super Saiyan Vegeta</h2>



<h3 class="wp-block-heading" id="hb372da9bc0">Skill Details</h3>



<p>・Updated text to indicate the more times Big Bang Attack hits the same enemy, DMG dealt to that enemy increases</p>



<p>　</p>



<h2 class="wp-block-heading" id="he34090bf2d">■Son Goku (Mini)</h2>



<h3 class="wp-block-heading" id="hb372da9bc0">Skill Details</h3>



<p>・Fixed text to clearly show the application of Energy Defense Up and Movement Speed Up to self when using Power Pole Dance to activate a Panzy: Wasabi Bomb explosion</p>



<p>　</p>



<h2 class="wp-block-heading" id="h5ba5f96c31">■Legendary Super Saiyan Broly</h2>



<h3 class="wp-block-heading" id="hb372da9bc0">Skill Details</h3>



<p>・Updated text to include the Dragon Shell as an enemy</p>



<p>　</p>



<h2 class="wp-block-heading" id="h86758d66fb">■Custom Battle</h2>



<p>・Fixed an issue of the individual spectator&#8217;s sound effects no longer playing while spectating</p>



<p>　</p>



<h2 class="wp-block-heading" id="hbd9ca38377">■Touch Panel</h2>



<p>・Changed the positioning of the virtual pad so that it moves with control inputs</p>



<p>　・It is possible to toggle between the original controls by going to: Settings &gt; Touch Panel &gt; Virtual Pad Settings &gt; Turn ON Fixed Position (Movement Control)</p>



<p>・Feature to enlarge the minimap added</p>



<p>　・You can now move with a pin, instead of the camera, while the minimap is enlarged</p>



<p>　</p>



<h2 class="wp-block-heading" id="h99e14e40c3">■GEKISHIN Rules</h2>



<p>・Changed so that if the God of Destruction&#8217;s base HP is lower than the DMG received from the charged GEKISHIN Burst (excluding MAX GEKISHIN Burst), the attack triggers only once the accumulated DMG reaches the base HP</p>



<p>・Added a feature that changes Zen-Oh’s movements once all Gods of Destruction on a team are defeated:</p>



<p>　・The timer for when Zen-Oh arrives at the God of Destruction&#8217;s area becomes ∞, and no longer returns to the departure point</p>



<p>　・Now instantly moves from the God of Destruction&#8217;s area or Dragon Shell</p>



<p>・Camera angle during battle adjusted</p>



<p>・Improved visibility of the UI and notifications</p>



<p>　</p>



<h2 class="wp-block-heading" id="hac98c49e8c">■Results</h2>



<p>・Detailed Data category added</p>



<p>・Updated the overall flow and display</p>



<p>　</p>



<h2 class="wp-block-heading" id="h808c55cc78">■Hero List</h2>



<p>・Exclusive icons now display for upgradable heroes</p>



<p>　</p>



<h2 class="wp-block-heading" id="h6d96245956">■Star Collection</h2>



<p>・Updated the indicator so that it shows which heroes can be unlocked next</p>



<p>　</p>



<h2 class="wp-block-heading" id="hfa6b6223f1">■Shop</h2>



<p>・Added rarity information to item details (if applicable).</p>



<p>・Added an indicator to show if the Daily Bonus has not been claimed</p>



<p>　</p>



<h2 class="wp-block-heading" id="hf96827592d">■G-Capsules</h2>



<p>・Updated animations</p>



<p>　</p>



<h2 class="wp-block-heading" id="h49df13da40">■Badges</h2>



<p>・Renamed the player performance badge &#8220;Player&#8221; to &#8220;Player Performance&#8221;</p>



<p>　</p>



<h2 class="wp-block-heading" id="h0c292ec6f1">■Tutorial</h2>



<p>・Updated</p>



<p>　</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>　</p>
</div></div>
</details>



<p>We hope you continue to enjoy DRAGON BALL GEKISHIN SQUADRA.</p>
<p>This new <a rel="nofollow" href="https://dbgsbuilds.com/patch/ver-1-4-patch-notes-released/">Ver. 1.4 Patch Notes Released</a> first apparead on <a rel="nofollow" href="https://dbgsbuilds.com">Dragon Ball Gekishin Squadra Build</a> is written by DBGS BUILDS TEAM</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Super Saiyan God Son Goku Joins the Fight!</title>
		<link>https://dbgsbuilds.com/patch/super-saiyan-god-son-gok-joins-the-fight/</link>
		
		<dc:creator><![CDATA[xPurpleTekx]]></dc:creator>
		<pubDate>Fri, 27 Mar 2026 20:18:22 +0000</pubDate>
				<guid isPermaLink="false">https://dbgsbuilds.com/?post_type=patch&#038;p=1880</guid>

					<description><![CDATA[<p><a rel="nofollow" href="https://dbgsbuilds.com/patch/super-saiyan-god-son-gok-joins-the-fight/">Super Saiyan God Son Goku Joins the Fight!</a><br />
<img src="https://dbgsbuilds.com/wp-content/uploads/2026/03/Godku.webp" style="display: block; margin: 1em auto"></p>
<p>Super Saiyan God Son Goku joins the fight in DRAGON BALL GEKISHIN SQUADRA! Role: Damage A divine hero that can rain down damage across vast distances.Raise your Red Fury in battle and pressure your enemies with unrelenting attacks!</p>
<p>This new <a rel="nofollow" href="https://dbgsbuilds.com/patch/super-saiyan-god-son-gok-joins-the-fight/">Super Saiyan God Son Goku Joins the Fight!</a> first apparead on <a rel="nofollow" href="https://dbgsbuilds.com">Dragon Ball Gekishin Squadra Build</a> is written by DBGS BUILDS TEAM</p>
]]></description>
										<content:encoded><![CDATA[<p><a rel="nofollow" href="https://dbgsbuilds.com/patch/super-saiyan-god-son-gok-joins-the-fight/">Super Saiyan God Son Goku Joins the Fight!</a><br />
<img src="https://dbgsbuilds.com/wp-content/uploads/2026/03/Godku.webp" style="display: block; margin: 1em auto"></p>

<h2 class="wp-block-heading has-text-align-center">Super Saiyan God Son Goku joins the fight in DRAGON BALL GEKISHIN SQUADRA!<br></h2>



<h3 class="wp-block-heading has-text-align-center"><a href="https://dbgsbuilds.com/ruolo/damage/" data-type="ruolo" data-id="4">Role: Damage</a></h3>



<figure class="wp-block-image size-full is-resized"><img decoding="async" width="1049" height="1127" src="https://dbgsbuilds.com/wp-content/uploads/2026/03/Godku.webp" alt="super-saiyan-god-son-goku" class="wp-image-1881" style="aspect-ratio:0.9316477444220009;width:840px;height:auto" title="Dragon Ball Gekishin Squadra Build 2" srcset="https://dbgsbuilds.com/wp-content/uploads/2026/03/Godku.webp 1049w, https://dbgsbuilds.com/wp-content/uploads/2026/03/Godku-279x300.webp 279w, https://dbgsbuilds.com/wp-content/uploads/2026/03/Godku-953x1024.webp 953w, https://dbgsbuilds.com/wp-content/uploads/2026/03/Godku-768x825.webp 768w, https://dbgsbuilds.com/wp-content/uploads/2026/03/Godku-11x12.webp 11w" sizes="(max-width: 1049px) 100vw, 1049px" /></figure>



<p class="has-text-align-center"><strong><em><br>A divine hero that can rain down damage across vast distances.<br>Raise your Red Fury in battle and pressure your enemies with unrelenting attacks!</em></strong></p>
<p>This new <a rel="nofollow" href="https://dbgsbuilds.com/patch/super-saiyan-god-son-gok-joins-the-fight/">Super Saiyan God Son Goku Joins the Fight!</a> first apparead on <a rel="nofollow" href="https://dbgsbuilds.com">Dragon Ball Gekishin Squadra Build</a> is written by DBGS BUILDS TEAM</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Season 3.3 Patch Notes Now Available!</title>
		<link>https://dbgsbuilds.com/patch/season-3-3-patch-notes-now-available/</link>
		
		<dc:creator><![CDATA[xPurpleTekx]]></dc:creator>
		<pubDate>Wed, 18 Feb 2026 13:32:23 +0000</pubDate>
				<guid isPermaLink="false">https://dbgsbuilds.com/?post_type=patch&#038;p=1811</guid>

					<description><![CDATA[<p><a rel="nofollow" href="https://dbgsbuilds.com/patch/season-3-3-patch-notes-now-available/">Season 3.3 Patch Notes Now Available!</a><br />
<img src="https://dbgsbuilds.com/wp-content/uploads/2026/02/3.3PatchNotes-1024x576.webp" style="display: block; margin: 1em auto"></p>
<p>Balance adjustments and bug fixes made on Feb. 18, 2026, at 10pm (PT). We hope you continue to enjoy DRAGON BALL GEKISHIN SQUADRA.</p>
<p>This new <a rel="nofollow" href="https://dbgsbuilds.com/patch/season-3-3-patch-notes-now-available/">Season 3.3 Patch Notes Now Available!</a> first apparead on <a rel="nofollow" href="https://dbgsbuilds.com">Dragon Ball Gekishin Squadra Build</a> is written by DBGS BUILDS TEAM</p>
]]></description>
										<content:encoded><![CDATA[<p><a rel="nofollow" href="https://dbgsbuilds.com/patch/season-3-3-patch-notes-now-available/">Season 3.3 Patch Notes Now Available!</a><br />
<img src="https://dbgsbuilds.com/wp-content/uploads/2026/02/3.3PatchNotes-1024x576.webp" style="display: block; margin: 1em auto"></p>

<h2 class="wp-block-heading has-text-align-center"><strong><em>Balance adjustments and bug fixes made on Feb. 18, 2026, at 10pm (PT).</em></strong></h2>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" width="1024" height="576" src="https://dbgsbuilds.com/wp-content/uploads/2026/02/3.3PatchNotes-1024x576.webp" alt="Season 3.3 Patch Notes" class="wp-image-1816" title="Dragon Ball Gekishin Squadra Build 3" srcset="https://dbgsbuilds.com/wp-content/uploads/2026/02/3.3PatchNotes-1024x576.webp 1024w, https://dbgsbuilds.com/wp-content/uploads/2026/02/3.3PatchNotes-300x169.webp 300w, https://dbgsbuilds.com/wp-content/uploads/2026/02/3.3PatchNotes-768x432.webp 768w, https://dbgsbuilds.com/wp-content/uploads/2026/02/3.3PatchNotes-1536x864.webp 1536w, https://dbgsbuilds.com/wp-content/uploads/2026/02/3.3PatchNotes-18x10.webp 18w, https://dbgsbuilds.com/wp-content/uploads/2026/02/3.3PatchNotes.webp 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>
</div>


<p></p>



<p></p>



<details class="wp-block-details is-layout-flow wp-block-details-is-layout-flow"><summary>BUFF</summary>
<div class="wp-block-group"><div class="wp-block-group__inner-container is-layout-constrained wp-block-group-is-layout-constrained">
<h3 class="wp-block-heading has-text-align-center guide-name title-buffs" id="ha3841e105e">Buffs</h3>



<h2 class="wp-block-heading" id="hf915257715">■<a href="https://dbgsbuilds.com/personaggi/androide-18/" data-type="personaggio" data-id="21">Android 18</a></h2>



<h3 class="wp-block-heading" id="he72cbf8ec7">Skill 3: Leave This to Me!</h3>



<p>・The condition for extending the reactivation time and increasing the number of reactivations has changed from &#8220;KO an enemy with Accel Dash&#8221; to &#8220;KO an enemy within a set period of time after activating Accel Dash.&#8221;</p>



<p>　</p>



<h2 class="wp-block-heading" id="h620748c754">■<a href="https://dbgsbuilds.com/personaggi/son-goku-mini/" data-type="personaggio" data-id="44">Son Goku (Mini)</a></h2>



<h3 class="wp-block-heading" id="he5e7ce2d65">Skill 3: Power Pole Dance</h3>



<p>・DMG increased: 85/85/85 → 200/200/200</p>



<p>・Damage reduction when consecutive hits land adjusted: 70/80/90 → 90/90/90％</p>



<p>・Movement speed reduction while attacking decreased: 50/40/20 → 50/30/0％</p>



<p>・Duration of Energy Defense Up and Movement Speed Boost effects when hit by an energy wave attack adjusted: 5/5/5 → 4.5/5/7s</p>



<p>・Duration of Strike Defense Up and Movement Speed Boost effects when hit by a strike attack: 5/5/5 → 4.5/5/7s</p>



<h3 class="wp-block-heading" id="hd79c8e2a6c">Super Attack: Swift Spark</h3>



<p>・Changed the duration of &#8220;Immune to All&#8221; to self from &#8220;activation → start of dash&#8221; to &#8220;activation → end of dash&#8221;</p>



<p>・Consecutive attack DMG increased: 500 → 750</p>



<p>・Additional DMG after consecutive attacks decreased: 2,000 → 1,800</p>



<p>　</p>



<h2 class="wp-block-heading" id="h63f343ff58">■<a href="https://dbgsbuilds.com/personaggi/darbura/" data-type="personaggio" data-id="34">Dabura</a></h2>



<h3 class="wp-block-heading" id="h0460c07936">Skill 1: Doom&#8217;s Ray</h3>



<p>・Cooldown decreased: 12 → 11s</p>



<p>・Guaranteed attack DMG increased: 810/900/1,080 → 865/960/1,150</p>



<p>・Restore base HP effect to self on guaranteed attacks added: 1,300/1,440/1,725</p>



<h3 class="wp-block-heading" id="h1c0176537e">Super Attack: Evil Blast</h3>



<p>・Time from skill activation until energy blast released decreased: 0.83 → 0.5s</p>



<p>・Distance-based DMG falloff decreased: 90 → 50％</p>



<p>・Petrification Gauge gain increased: 50 → 70</p>



<p>・Distance-based falloff of Petrification Gauge gain decreased: 90 → 50％</p>



<p>　</p>



<h2 class="wp-block-heading" id="hf70ae6a72d">■<a href="https://dbgsbuilds.com/personaggi/super-saiyan-3-son-goku/" data-type="personaggio" data-id="54">Super Saiyan 3 Son Goku</a></h2>



<h3 class="wp-block-heading" id="hd7cbc1f5f5">Transformation: Super Saiyan 3</h3>



<p>・DMG boost on transformation of &#8220;If I Won&#8217;t Do It, Who Will?!&#8221; increased: 3 → 5％</p>



<h3 class="wp-block-heading" id="h9e1c034c2b">Passive: If I Won&#8217;t Do It, Who Will?!</h3>



<p>・Damage boost based on target&#8217;s total HP percentage difference with self increased</p>



<p>・When difference is 11–30%: 2 → 10%</p>



<p>・When difference is 31–60%: 7 → 15%</p>



<p>・When difference is 61–99%: 12 → 25%</p>



<h3 class="wp-block-heading" id="h7a533ff430">Skill 3: Instant Transmission</h3>



<p>・Cooldown reduction when enemy hero is targeted upon activation increased: 10 → 20s</p>



<h2 class="wp-block-heading" id="hf70ae6a72d">■<a href="https://dbgsbuilds.com/personaggi/zamasu/" data-type="personaggio" data-id="28">Zamasu</a></h2>



<h3 class="wp-block-heading" id="h71e5fa7fa5">Passive: Body Regeneration</h3>



<p>・Initial value of Regeneration Gauge on battle start/respawn increased: 0 → 50％</p>



<h3 class="wp-block-heading" id="hd69ceb948d">Skill 1: Heavenly Arrow</h3>



<p>・Skill stock number increased: 1/1/1 → 2/2/2</p>



<p>・Regeneration Gauge gain per hit decreased: 7.5 → 6</p>



<h3 class="wp-block-heading" id="h3d312e584e">Skill 2: Divine Rush</h3>



<p>・Effect that applies Movement Speed Down to enemies hit dead center by the knifehand added: 30/40/60%, 3s</p>
</div></div>
</details>



<details class="wp-block-details is-layout-flow wp-block-details-is-layout-flow"><summary>NERF</summary>
<div class="wp-block-group"><div class="wp-block-group__inner-container is-layout-constrained wp-block-group-is-layout-constrained">
<h3 class="wp-block-heading has-text-align-center guide-name title-nerfs" id="hc6f6a08924">Nerfs</h3>



<p>　</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>　</p>
</div></div>
</details>



<details class="wp-block-details is-layout-flow wp-block-details-is-layout-flow"><summary>ADJUSTMENT</summary>
<div class="wp-block-group"><div class="wp-block-group__inner-container is-layout-constrained wp-block-group-is-layout-constrained">
<h3 class="wp-block-heading has-text-align-center guide-name title-adjust" id="h00c9eb4699">Adjustments</h3>



<h2 class="wp-block-heading" id="h5ba5f96c31">■<a href="https://dbgsbuilds.com/personaggi/super-vegito/" data-type="personaggio" data-id="719">Super Vegito</a></h2>



<h3 class="wp-block-heading" id="h00cc487e08">Passive: Shining Fusion</h3>



<p>・Cooldown decreased: 10 → 5s</p>



<p>・Cooldown when Skills or powered-up attacks hit an enemy decreased: 0.5 → 0.25s</p>



<h3 class="wp-block-heading" id="h91d02eb3ad">Skill 2: Flash Dodge</h3>



<p>・Cooldown decreased: 12 → 8s</p>



<p>・Time until movement starts increased: 0.15 → 0.2s</p>



<p>・Movement speed adjusted: 28/38.5/56 → 36/36/36</p>



<p>　</p>



<h2 class="wp-block-heading" id="hcc9e4f467f">■<a href="https://dbgsbuilds.com/guide/divine-draw-list-effect/" data-type="guida" data-id="738">Divine Draws</a></h2>



<h3 class="wp-block-heading" id="ha8d74f6ffc">Medical Respawn</h3>



<p>・Total HP of hero converted into the Medical Machine gauge decreased: 35 → 20％</p>



<p>・Time until respawn increased: 2–5 → 3–6s</p>



<p>・Percentage of hero respawn time converted into time until respawn increased: 10 → 20％</p>



<p>・Percentage of hero respawn time converted into time until Medical Machine disappears increased: 90 → 95％</p>



<p>　</p>



<h2 class="wp-block-heading" id="h2cd3be8644">■Star Collection</h2>



<p>・Updated Hero Unlock content</p>



<p>・Added to [I]: Super Saiyan Bardock</p>



<p>・Changed to [II]: Ultimate Gohan</p>



<p>*We will be continuing to update the Hero Unlocks as new heroes are added to the game.</p>



<p>・Increased the maximum cap size of the Star Collection.</p>
</div></div>
</details>



<details class="wp-block-details is-layout-flow wp-block-details-is-layout-flow"><summary>IMPROVEMENTS</summary>
<div class="wp-block-group"><div class="wp-block-group__inner-container is-layout-constrained wp-block-group-is-layout-constrained">
<h3 class="wp-block-heading has-text-align-center guide-name title-improvements" id="he48191449e">Improvements</h3>



<h2 class="wp-block-heading" id="h2cd3be8644">■<a href="https://dbgsbuilds.com/guide/divine-draw-list-effect/" data-type="guida" data-id="738">Divine Draws</a></h2>



<h3 class="wp-block-heading" id="ha8d74f6ffc">Medical Respawn</h3>



<p>・Fixed an issue where a Medical Machine could spawn near a wall, overlapping with a hero and preventing them from moving</p>



<p>　</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>　</p>
</div></div>
</details>



<p>We hope you continue to enjoy DRAGON BALL GEKISHIN SQUADRA.</p>
<p>This new <a rel="nofollow" href="https://dbgsbuilds.com/patch/season-3-3-patch-notes-now-available/">Season 3.3 Patch Notes Now Available!</a> first apparead on <a rel="nofollow" href="https://dbgsbuilds.com">Dragon Ball Gekishin Squadra Build</a> is written by DBGS BUILDS TEAM</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Super Saiyan 2 Kefla Joins the Fight!</title>
		<link>https://dbgsbuilds.com/patch/super-saiyan-2-kefla-joins-the-fight/</link>
		
		<dc:creator><![CDATA[xPurpleTekx]]></dc:creator>
		<pubDate>Wed, 18 Feb 2026 13:27:27 +0000</pubDate>
				<guid isPermaLink="false">https://dbgsbuilds.com/?post_type=patch&#038;p=1800</guid>

					<description><![CDATA[<p><a rel="nofollow" href="https://dbgsbuilds.com/patch/super-saiyan-2-kefla-joins-the-fight/">Super Saiyan 2 Kefla Joins the Fight!</a><br />
<img src="https://dbgsbuilds.com/wp-content/uploads/2026/02/KeflaRelease-3.webp" style="display: block; margin: 1em auto"></p>
<p>Super Saiyan 2 Kefla joins the fight in in DRAGON BALL GEKISHIN SQUADRA! Role: Damage An aggressive hero who uses Vanishing Steps to attack a large area.Strike as many foes as you can and set the battle alight!</p>
<p>This new <a rel="nofollow" href="https://dbgsbuilds.com/patch/super-saiyan-2-kefla-joins-the-fight/">Super Saiyan 2 Kefla Joins the Fight!</a> first apparead on <a rel="nofollow" href="https://dbgsbuilds.com">Dragon Ball Gekishin Squadra Build</a> is written by DBGS BUILDS TEAM</p>
]]></description>
										<content:encoded><![CDATA[<p><a rel="nofollow" href="https://dbgsbuilds.com/patch/super-saiyan-2-kefla-joins-the-fight/">Super Saiyan 2 Kefla Joins the Fight!</a><br />
<img src="https://dbgsbuilds.com/wp-content/uploads/2026/02/KeflaRelease-3.webp" style="display: block; margin: 1em auto"></p>

<h2 class="wp-block-heading has-text-align-center">Super Saiyan 2 Kefla joins the fight in in DRAGON BALL GEKISHIN SQUADRA!<br></h2>



<h3 class="wp-block-heading has-text-align-center"><a href="https://dbgsbuilds.com/ruolo/damage/" data-type="ruolo" data-id="4">Role: Damage</a></h3>



<figure class="wp-block-image size-full is-resized"><img decoding="async" width="627" height="673" src="https://dbgsbuilds.com/wp-content/uploads/2026/02/KeflaRelease-3.webp" alt="super-saiyan-2-kefla-build-gekishin-squadra" class="wp-image-1808" style="aspect-ratio:0.9316477444220009;width:840px;height:auto" title="Dragon Ball Gekishin Squadra Build 4" srcset="https://dbgsbuilds.com/wp-content/uploads/2026/02/KeflaRelease-3.webp 627w, https://dbgsbuilds.com/wp-content/uploads/2026/02/KeflaRelease-3-279x300.webp 279w, https://dbgsbuilds.com/wp-content/uploads/2026/02/KeflaRelease-3-11x12.webp 11w" sizes="(max-width: 627px) 100vw, 627px" /></figure>



<p class="has-text-align-center"><strong><em><br>An aggressive hero who uses Vanishing Steps to attack a large area.<br>Strike as many foes as you can and set the battle alight!</em></strong></p>
<p>This new <a rel="nofollow" href="https://dbgsbuilds.com/patch/super-saiyan-2-kefla-joins-the-fight/">Super Saiyan 2 Kefla Joins the Fight!</a> first apparead on <a rel="nofollow" href="https://dbgsbuilds.com">Dragon Ball Gekishin Squadra Build</a> is written by DBGS BUILDS TEAM</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Super Saiyan Bardock Joins the Fight!</title>
		<link>https://dbgsbuilds.com/patch/super-saiyan-bardock-join/</link>
		
		<dc:creator><![CDATA[xPurpleTekx]]></dc:creator>
		<pubDate>Sun, 01 Feb 2026 16:01:09 +0000</pubDate>
				<guid isPermaLink="false">https://dbgsbuilds.com/?post_type=patch&#038;p=1430</guid>

					<description><![CDATA[<p><a rel="nofollow" href="https://dbgsbuilds.com/patch/super-saiyan-bardock-join/">Super Saiyan Bardock Joins the Fight!</a><br />
<img src="https://images.microcms-assets.io/assets/2abd88990db346088aae9ffafdf840c5/ec8433ab63544f859951b9a4d4869778/image.png?fm=webp" style="display: block; margin: 1em auto"></p>
<p>Super Saiyan Bardock joins the fight in DRAGON BALL GEKISHIN SQUADRA! Role: Tank A hero who will quickly dash in to save comrades in a pinch.Protect allies by drawing in attacks and launching an explosive counterattack with your amassed power!</p>
<p>This new <a rel="nofollow" href="https://dbgsbuilds.com/patch/super-saiyan-bardock-join/">Super Saiyan Bardock Joins the Fight!</a> first apparead on <a rel="nofollow" href="https://dbgsbuilds.com">Dragon Ball Gekishin Squadra Build</a> is written by DBGS BUILDS TEAM</p>
]]></description>
										<content:encoded><![CDATA[<p><a rel="nofollow" href="https://dbgsbuilds.com/patch/super-saiyan-bardock-join/">Super Saiyan Bardock Joins the Fight!</a><br />
<img src="https://images.microcms-assets.io/assets/2abd88990db346088aae9ffafdf840c5/ec8433ab63544f859951b9a4d4869778/image.png?fm=webp" style="display: block; margin: 1em auto"></p>

<h2 class="wp-block-heading has-text-align-center">Super Saiyan Bardock joins the fight in DRAGON BALL GEKISHIN SQUADRA!<br></h2>



<h3 class="wp-block-heading has-text-align-center"><a href="https://dbgsbuilds.com/ruolo/tank/" data-type="ruolo" data-id="4">Role: Tank</a></h3>



<figure class="wp-block-image size-large"><a href="https://dbgsbuilds.com/personaggi/super-saiyan-bardock/"><img decoding="async" src="https://images.microcms-assets.io/assets/2abd88990db346088aae9ffafdf840c5/ec8433ab63544f859951b9a4d4869778/image.png?fm=webp" alt="super-saiyan-bardock-build-gekishin-squadra" title="Dragon Ball Gekishin Squadra Build 5"></a></figure>



<p class="has-text-align-center"><strong><em><br>A hero who will quickly dash in to save comrades in a pinch.<br>Protect allies by drawing in attacks and launching an explosive counterattack with your amassed power!</em></strong></p>
<p>This new <a rel="nofollow" href="https://dbgsbuilds.com/patch/super-saiyan-bardock-join/">Super Saiyan Bardock Joins the Fight!</a> first apparead on <a rel="nofollow" href="https://dbgsbuilds.com">Dragon Ball Gekishin Squadra Build</a> is written by DBGS BUILDS TEAM</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Season 3.2 Patch Notes Now Available!</title>
		<link>https://dbgsbuilds.com/patch/season-3-2-patch-notes-now-available/</link>
		
		<dc:creator><![CDATA[xPurpleTekx]]></dc:creator>
		<pubDate>Wed, 28 Jan 2026 13:36:03 +0000</pubDate>
				<guid isPermaLink="false">https://dbgsbuilds.com/?post_type=patch&#038;p=1396</guid>

					<description><![CDATA[<p><a rel="nofollow" href="https://dbgsbuilds.com/patch/season-3-2-patch-notes-now-available/">Season 3.2 Patch Notes Now Available!</a><br />
<img src="https://images.microcms-assets.io/assets/2abd88990db346088aae9ffafdf840c5/ed0b4eb0835d4316b1db901e2ea9fa35/3.2patch-note.png?fm=webp" style="display: block; margin: 1em auto"></p>
<p>Balance adjustments and bug fixes made on Jan. 27, 2026, at 10pm (PT). We hope you continue to enjoy DRAGON BALL GEKISHIN SQUADRA.</p>
<p>This new <a rel="nofollow" href="https://dbgsbuilds.com/patch/season-3-2-patch-notes-now-available/">Season 3.2 Patch Notes Now Available!</a> first apparead on <a rel="nofollow" href="https://dbgsbuilds.com">Dragon Ball Gekishin Squadra Build</a> is written by DBGS BUILDS TEAM</p>
]]></description>
										<content:encoded><![CDATA[<p><a rel="nofollow" href="https://dbgsbuilds.com/patch/season-3-2-patch-notes-now-available/">Season 3.2 Patch Notes Now Available!</a><br />
<img src="https://images.microcms-assets.io/assets/2abd88990db346088aae9ffafdf840c5/ed0b4eb0835d4316b1db901e2ea9fa35/3.2patch-note.png?fm=webp" style="display: block; margin: 1em auto"></p>

<h2 class="wp-block-heading has-text-align-center"><strong><em>Balance adjustments and bug fixes made on Jan. 27, 2026, at 10pm (PT).</em></strong></h2>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://images.microcms-assets.io/assets/2abd88990db346088aae9ffafdf840c5/ed0b4eb0835d4316b1db901e2ea9fa35/3.2patch-note.png?fm=webp" alt="Season 3.2 Patch Notes" title="Dragon Ball Gekishin Squadra Build 6"></figure>
</div>


<p></p>



<p></p>



<details class="wp-block-details is-layout-flow wp-block-details-is-layout-flow"><summary>BUFF</summary>
<div class="wp-block-group"><div class="wp-block-group__inner-container is-layout-constrained wp-block-group-is-layout-constrained">
<h3 class="wp-block-heading has-text-align-center guide-name title-buffs" id="ha3841e105e">Buffs</h3>



<h2 class="wp-block-heading" id="hf915257715">■Son Gohan (Kid)</h2>



<h3 class="wp-block-heading" id="h0dee0a73a8">Passive: Friendship Boost</h3>



<p>・Energy Attack Up effect when ally hero is nearby added: 500</p>



<p>・All Defense Up effect when ally hero is nearby increased: 400 → 500</p>



<h3 class="wp-block-heading" id="hfcb51c0ea7">Skill 2: Masenkyaku</h3>



<p>・Max time until fully charged decreased: 1.1 → 0.9s</p>



<h3 class="wp-block-heading" id="he72cbf8ec7">Skill 3: Leave This to Me!</h3>



<p>・Energy Defense Up to self and target ally hero on activation removed</p>



<p>・Energy Defense Down to enemies within barrier removed</p>



<p>・Cooldown decreased: 10 → 8s</p>



<p>　</p>



<h2 class="wp-block-heading" id="h620748c754">■Android 18</h2>



<h3 class="wp-block-heading" id="h6e16ae5859">Stats</h3>



<p>・Base HP: 8748~17963 → 9914~20358</p>



<p>　</p>



<h2 class="wp-block-heading" id="h63f343ff58">■Super Uub</h2>



<h3 class="wp-block-heading" id="h6e16ae5859">Stats</h3>



<p>・Base HP adjusted: 7038~25111 → 8280~22770</p>



<h3 class="wp-block-heading" id="hff4ba1c065">Passive: Cyclone Stream</h3>



<p>・Max number of obtainable Cyclone increased: 64 → 96</p>



<h3 class="wp-block-heading" id="h72c1e207c0">Skill 1: Rage Barrage</h3>



<p>・Obtainable Cyclone when 1 energy blast hits a target increased: 2 → 4</p>



<h3 class="wp-block-heading" id="hbef04399be">Skill 2: Brutal Buster</h3>



<p>・Rush Attack/Shooting Chaser range increased and additional Rush Attack hits effect increased: 3/4/6 → 6/6/6s</p>



<h3 class="wp-block-heading" id="h935809f38d">Skill 3: Shooting Chaser</h3>



<p>・Cooldown decreased: 8 → 6.5s</p>



<p>　</p>



<h2 class="wp-block-heading" id="hf70ae6a72d">■God of Destruction Toppo</h2>



<h3 class="wp-block-heading" id="hd3999f8109">Skill 3: Sphere of Destruction: Tempered</h3>



<p>・While in fighting stance, No Obstruction effect to self added.</p>
</div></div>
</details>



<details class="wp-block-details is-layout-flow wp-block-details-is-layout-flow"><summary>NERF</summary>
<div class="wp-block-group"><div class="wp-block-group__inner-container is-layout-constrained wp-block-group-is-layout-constrained">
<h3 class="wp-block-heading has-text-align-center guide-name title-nerfs" id="hc6f6a08924">Nerfs</h3>



<h2 class="wp-block-heading" id="h72cc085318">■Super Saiyan 3 Son Goku</h2>



<h3 class="wp-block-heading" id="h54efddd1eb">Skill 1: Super Kamehameha</h3>



<p>・First hit DMG decreased: 450/500/600 → 400/450/550</p>



<p>・DMG of follow-up attacks decreased: 130/130/130 → 90/90/90</p>



<h3 class="wp-block-heading" id="h249a60c0c7">Instant Transmission Kamehameha</h3>



<p>・First hit DMG decreased: 540/600/720 → 450/500/600</p>



<p>・DMG of follow-up attacks decreased: 130/130/130 → 100/100/100</p>



<p>　</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>　</p>
</div></div>
</details>



<details class="wp-block-details is-layout-flow wp-block-details-is-layout-flow"><summary>ADJUSTMENT</summary>
<div class="wp-block-group"><div class="wp-block-group__inner-container is-layout-constrained wp-block-group-is-layout-constrained">
<h3 class="wp-block-heading has-text-align-center guide-name title-adjust" id="h00c9eb4699">Adjustments</h3>



<h2 class="wp-block-heading" id="h5ba5f96c31">■Legendary Super Saiyan Broly</h2>



<h3 class="wp-block-heading" id="h5a84d99fef">Passive: Fiendish Tenacity</h3>



<p>・Time until Despair Gauge starts to deplete decreased: 5 → 2s</p>



<h3 class="wp-block-heading" id="hcbdb44bc03">Skill 1: Gigantic Knuckle</h3>



<p>・Despair Gauge charge gain per hit decreased: 5/9/11/12 → 3/8/9/10 *Number of enemies on hit, 1/2/3/4</p>



<h3 class="wp-block-heading" id="hd2bd32bdec">Skill 3: Roar</h3>



<p>・Cooldown decreased: 9 → 7s</p>



<p>・Despair Gauge charge gain decreased: 25/35/41/45 → 20/30/36/40 *Number of enemies on hit, 1/2/3/4</p>



<p>　</p>



<h2 class="wp-block-heading" id="hcc9e4f467f">■Super Saiyan Trunks (Teen)</h2>



<h3 class="wp-block-heading" id="h6e16ae5859">Stats</h3>



<p>・Base HP adjusted: 6955~20199 → 8100~18023</p>



<p>　</p>



<h2 class="wp-block-heading" id="h2cd3be8644">■Gamma 1 &amp; Gamma 2</h2>



<h3 class="wp-block-heading" id="h1056a9e5ea">Passive: Gamma Switch</h3>



<p>・Gamma 2&#8217;s Movement Speed Up increased: 10 → 25%</p>



<h3 class="wp-block-heading" id="h27e306d558">Skill 1: Gamma Strike</h3>



<p>・Strike DMG decreased: 720/800/960 → 500/550/650</p>



<h3 class="wp-block-heading" id="hcc8f92dab5">Super Attack: Special Pose</h3>



<p>・Stagger effect on enemies hit when activating Special Pose removed.</p>



<p>・&#8221;&#8221;Immune to All&#8221;&#8221; effect to self on activation added: 1.5s</p>



<p>・While Special Pose is active, range of Rush Attacks increased: 3 → 5m</p>



<p>　</p>



<h2 class="wp-block-heading" id="h75765fde63">■Frieza (First Form)</h2>



<h3 class="wp-block-heading" id="hef50d6a687">Skill 1: Show Them, Zarbon!</h3>



<p>・DMG decreased: 750/750/900 → 650/650/800</p>



<p>・Strike Defense Down effect increased: 50 → 75</p>



<p>・Duration of Strike Defense Down effect decreased: 8 → 5s</p>



<h3 class="wp-block-heading" id="he7308c7648">Skill 2: Crush Them, Dodoria!</h3>



<p>・DMG increased: 540/600/720 → 600/660/780</p>



<p>・Cooldown decreased: 20 → 18s</p>



<p>・While Imperial Decree is active, lunge speed scaling decreased: 2.5 → 1.5</p>



<p>　</p>



<h2 class="wp-block-heading" id="heea8366ce5">■Bosses</h2>



<h3 class="wp-block-heading" id="h6ca51c4132">Brianne Dechateau</h3>



<p>・Base HP increased: 24500 → 32000</p>



<h3 class="wp-block-heading" id="h2c0e6186e1">Jaco</h3>



<p>・Base HP increased: 24500 → 28000</p>



<p>　</p>



<h2 class="wp-block-heading" id="h6d96245956">■Star Collection</h2>



<p>・Updated Hero Unlock content</p>



<p>・Added to [I]: Super Vegito</p>



<p>・Changed to [II]: Super Saiyan 3 Son Goku</p>



<p>・Changed to [III]: Android 18</p>



<p>*We will be continuing to update the Hero Unlocks as new heroes are added to the game.</p>



<p>・Increased the maximum cap size of the Star Collection.</p>
</div></div>
</details>



<details class="wp-block-details is-layout-flow wp-block-details-is-layout-flow"><summary>IMPROVEMENTS</summary>
<div class="wp-block-group"><div class="wp-block-group__inner-container is-layout-constrained wp-block-group-is-layout-constrained">
<h3 class="wp-block-heading has-text-align-center guide-name title-improvements" id="he48191449e">Improvements</h3>



<h2 class="wp-block-heading" id="h2cd3be8644">■Gamma 1 &amp; Gamma 2</h2>



<h3 class="wp-block-heading" id="h96c543dc45">Ability Details</h3>



<p>・Fixed text to clearly show the range of Rush Attack increases while Special Pose is active.</p>



<p>*This is for an already existing ability.</p>



<p>　</p>



<h2 class="wp-block-heading" id="h72cc085318">■Super Saiyan 3 Son Goku</h2>



<h3 class="wp-block-heading" id="h96c543dc45">Ability Details</h3>



<p>・Fixed text to clearly show DMG increases once Kamehameha changes to Instant Transmission Kamehameha.</p>



<p>*This is for an already existing ability.</p>



<p>　</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>　</p>
</div></div>
</details>



<p>We hope you continue to enjoy DRAGON BALL GEKISHIN SQUADRA.</p>
<p>This new <a rel="nofollow" href="https://dbgsbuilds.com/patch/season-3-2-patch-notes-now-available/">Season 3.2 Patch Notes Now Available!</a> first apparead on <a rel="nofollow" href="https://dbgsbuilds.com">Dragon Ball Gekishin Squadra Build</a> is written by DBGS BUILDS TEAM</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Season 3.1 Patch Notes </title>
		<link>https://dbgsbuilds.com/patch/season-3-1-patch-notes/</link>
		
		<dc:creator><![CDATA[xPurpleTekx]]></dc:creator>
		<pubDate>Wed, 21 Jan 2026 09:27:07 +0000</pubDate>
				<guid isPermaLink="false">https://dbgsbuilds.com/?post_type=patch&#038;p=1034</guid>

					<description><![CDATA[<p><a rel="nofollow" href="https://dbgsbuilds.com/patch/season-3-1-patch-notes/">Season 3.1 Patch Notes </a><br />
<img src="https://dbgsbuilds.com/wp-content/uploads/2026/01/cropped-ico.png" style="display: block; margin: 1em auto"></p>
<p>Season 3.1 Patch Notes Now Available! : Adjustments made on Jan. 20, 2026, at 10pm (PT). IMPROVEMENTS ■Standard Battles ・Changed so when the game is voided because a player is AFK, that player&#8217;s rank points are decreased・A system has been added that applies a penalty to rank points that change after a battle if a [&#8230;]</p>
<p>This new <a rel="nofollow" href="https://dbgsbuilds.com/patch/season-3-1-patch-notes/">Season 3.1 Patch Notes </a> first apparead on <a rel="nofollow" href="https://dbgsbuilds.com">Dragon Ball Gekishin Squadra Build</a> is written by DBGS BUILDS TEAM</p>
]]></description>
										<content:encoded><![CDATA[<p><a rel="nofollow" href="https://dbgsbuilds.com/patch/season-3-1-patch-notes/">Season 3.1 Patch Notes </a><br />
<img src="https://dbgsbuilds.com/wp-content/uploads/2026/01/cropped-ico.png" style="display: block; margin: 1em auto"></p>

<h2 class="wp-block-heading">Season 3.1 Patch Notes Now Available! : Adjustments made on Jan. 20, 2026, at 10pm (PT).</h2>



<h3 class="wp-block-heading has-text-align-center guide-name title-improvements"><strong><em>IMPROVEMENTS<br></em></strong></h3>



<h3 class="wp-block-heading guide-name" id="h99e14e40c3">■Standard Battles</h3>



<p class="explain-text-build">・Changed so when the game is voided because a player is AFK, that player&#8217;s rank points are decreased・A system has been added that applies a penalty to rank points that change after a battle if a player goes AFK during a battle<br>・A new system has been added that reduced the rank point loss from a defeat for players with high contribution when there is a large difference in contribution among players on the same team.</p>



<h3 class="wp-block-heading has-text-align-center">Season 3 Patch Notes Now Live! Lets&#8217; try this new Update</h3>
<p>This new <a rel="nofollow" href="https://dbgsbuilds.com/patch/season-3-1-patch-notes/">Season 3.1 Patch Notes </a> first apparead on <a rel="nofollow" href="https://dbgsbuilds.com">Dragon Ball Gekishin Squadra Build</a> is written by DBGS BUILDS TEAM</p>
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		<title>Season 3 Patch Notes</title>
		<link>https://dbgsbuilds.com/patch/season-3-patch-notes/</link>
		
		<dc:creator><![CDATA[xPurpleTekx]]></dc:creator>
		<pubDate>Wed, 21 Jan 2026 08:58:18 +0000</pubDate>
				<guid isPermaLink="false">https://dbgsbuilds.com/?post_type=patch&#038;p=1006</guid>

					<description><![CDATA[<p><a rel="nofollow" href="https://dbgsbuilds.com/patch/season-3-patch-notes/">Season 3 Patch Notes</a><br />
<img src="https://dbgsbuilds.com/wp-content/uploads/2026/01/cropped-ico.png" style="display: block; margin: 1em auto"></p>
<p>Season 3 Patch Notes Now Available! : Balance adjustments and bug fixes made on Jan. 14, 2026, at 12am (PT). BUFFS ■Super Saiyan Trunks (Teen) Skill 2: Vanish Strike・Cooldown decreased: 12 → 10sSkill 3: Burning Attack・Cooldown decreased: 9 → 8s　 ■Cooler (Final Form) Skill 1: Destruction Ray・Cooldown decreased: 6 → 5s・Duration of Continuous Damage for [&#8230;]</p>
<p>This new <a rel="nofollow" href="https://dbgsbuilds.com/patch/season-3-patch-notes/">Season 3 Patch Notes</a> first apparead on <a rel="nofollow" href="https://dbgsbuilds.com">Dragon Ball Gekishin Squadra Build</a> is written by DBGS BUILDS TEAM</p>
]]></description>
										<content:encoded><![CDATA[<p><a rel="nofollow" href="https://dbgsbuilds.com/patch/season-3-patch-notes/">Season 3 Patch Notes</a><br />
<img src="https://dbgsbuilds.com/wp-content/uploads/2026/01/cropped-ico.png" style="display: block; margin: 1em auto"></p>

<h2 class="wp-block-heading">Season 3 Patch Notes Now Available! : Balance adjustments and bug fixes made on Jan. 14, 2026, at 12am (PT).</h2>



<h3 class="wp-block-heading has-text-align-center guide-name title-buffs">
    <strong><em>BUFFS</em></strong>
</h3>



<h3 class="wp-block-heading guide-name" id="hcc9e4f467f"><a href="https://dbgsbuilds.com/personaggi/super-saiyan-trunks-teen/" data-type="personaggio" data-id="20">■Super Saiyan Trunks (Teen)</a></h3>



<p class="has-text-align-center mission-box">Skill 2: Vanish Strike<br>・Cooldown decreased: 12 → 10s<br>Skill 3: Burning Attack<br>・Cooldown decreased: 9 → 8s<br>　</p>



<h3 class="wp-block-heading guide-name" id="h127aabc57c"><a href="https://dbgsbuilds.com/personaggi/cooler-final-form/" data-type="personaggio" data-id="35">■Cooler (Final Form)</a></h3>



<p class="has-text-align-center mission-box">Skill 1: Destruction Ray<br>・Cooldown decreased: 6 → 5s<br>・Duration of Continuous Damage for pillars of fire increased: 3/3.5/4 → 5/5/5s<br>・Damage interval of Continuous Damage for pillars of fire decreased: 0.5 → 0.25s<br>・DMG of Continuous Damage decreased for pillars of fire: 100 → 50<br>　</p>



<h3 class="wp-block-heading guide-name" id="h9656cf05ff"><a href="https://dbgsbuilds.com/personaggi/darbura/" data-type="personaggio" data-id="34">■Darbura</a></h3>



<p class="has-text-align-center mission-box">Passive: Demon&#8217;s Domain<br>・AoE range per level up increased: 0.3 → 0.4m<br>・Petrification Gauge buildup for enemy heroes within AoE decreased: Every 0.25s: 3~1 → 2~1<br>Skill 2: Darkness Spear<br>・Cooldown decreased: 7 → 5.5s<br>・Duration of No Vanishing Step decreased: 4 → 3s<br>・Duration of Movement Speed Boost effect when moving towards enemy heroes pierced by a spear decreased: 4 → 3s<br>・Movement Speed Boost effect when moving towards enemy heroes pierced by a spear amount adjusted:<br>　75/100/100 → 50/75/100<br>Skill 3: Evil Flame<br>・Cooldown increased: 6 → 7s<br>　</p>



<h3 class="wp-block-heading guide-name" id="h7a62b32112"><a href="https://dbgsbuilds.com/guide/helper-effect-list/" data-type="guida" data-id="605">■Helpers</a></h3>



<p class="has-text-align-center mission-box">Crash<br>・Cooldown decreased: 60 → 45s</p>



<h3 class="wp-block-heading guide-name" id="h170adb5e42"><a href="https://dbgsbuilds.com/guide/divine-draw-list-effect/" data-type="guida" data-id="738">■Divine Combo Cards</a></h3>



<p class="has-text-align-center mission-box">Art of Decoy<br>・Movement speed gain increased: 40 → 50％<br>・Vanishing Step cooldown recovery speed increased: 30 → 45％<br>Guardian Angel<br>・DMG reduction increased: 20 → 25%</p>



<h3 class="wp-block-heading has-text-align-center guide-name title-nerfs"><strong><em>NERFS</em></strong></h3>



<h3 class="wp-block-heading guide-name" id="h65eb321417"><a href="https://dbgsbuilds.com/personaggi/super-saiyan-son-goku/" data-type="personaggio" data-id="14">■Super Saiyan Son Goku</a></h3>



<p class="has-text-align-center mission-box">Skill 2: Meteor Hammer<br>・Additional input effect of Kaioken changed: Staggered → Applies Movement Speed Down (70%, 1.5s)<br>Skill 3: Kaioken<br>・Skill stock reduced: 1/1/2 → 1/1/1<br>・Increased effect of Movement Speed Up: 40/80/120 → 55/80/120％<br>Super Attack: Spirit Bomb<br>・Time until impact increased: 1 → 1.5s<br>・Distance before DMG falloff begins decreased: 4 → 2m<br>・Duration after bomb impact reduced: 1 → 0.5s<br>・DMG decreased: 4,000/4,000/4,000 → 3,500/3,500/3,500<br>・Kaioken additional input DMG decreased: 4,200/4,200/4,200 → 3,500/3,500/3,500<br>・Kaioken additional input explosion DMG decreased: 2,000/2,000/2,000 → 1,500/1,500/1,500<br>　</p>



<h3 class="wp-block-heading guide-name" id="he34090bf2d"><a href="https://dbgsbuilds.com/personaggi/son-goku-mini/" data-type="personaggio" data-id="44">■Son Goku (Mini)</a></h3>



<p class="has-text-align-center mission-box">Passive: Battle Gear<br>・Strike DMG increase per 0.1s decreased: 20 → 12<br>・Strike DMG maximum increase value decreased: 800 → 600<br>　</p>



<h3 class="wp-block-heading guide-name" id="h170adb5e42"><a href="https://dbgsbuilds.com/guide/divine-draw-list-effect/" data-type="guida" data-id="738">■Divine Combo Cards</a></h3>



<p class="has-text-align-center mission-box">Lightning Swift<br>・Additional cooldown: 6s<br>Super Snowball<br>・All Attack power increase reduced: 75 → 40<br>・Additional number of All Attack Up: 4 → 5<br>Build Up<br>・All Defense Up increase reduced: 30 → 15<br>・Necessary NPC KO&#8217;s or assists required for All Defense Up increased: 2 → 3<br>・Additional number of All Defense Up: 10 → 15<br>Solid Barrier<br>・Barrier duration reduced: 2 → 1.5s<br>・Cooldown increased: 10 → 15s<br>Defense Step<br>・Additional cooldown: 4s</p>



<h3 class="wp-block-heading has-text-align-center guide-name title-adjust"><strong><em>ADJUSTMENT</em></strong></h3>



<h3 class="wp-block-heading guide-name" id="h06d7d0e184"><a href="https://dbgsbuilds.com/personaggi/super-saiyan-gotenks/" data-type="personaggio" data-id="55">■Super Saiyan Gotenks</a></h3>



<p class="has-text-align-center mission-box">Skill 2: Galactic Donut<br>・Time between skill activation and until the donut is thrown decreased: 0.6 → 0.5s<br>Skill 3: Super Ghost<br>・Cooldown increased: 6 → 7s<br>・Ghost field of vision increased: 5 → 7m<br>・DMG decreased: 335/375/450 → 300/330/400<br>　</p>



<h3 class="wp-block-heading guide-name" id="h620748c754"><a href="https://dbgsbuilds.com/personaggi/androide-18/" data-type="personaggio" data-id="21">■Android 18</a></h3>



<p class="has-text-align-center mission-box">Skill 2: Lightning Step<br>・Apply No Skills/Attacks effect removed.<br>・Cooldown decreased: 13 → 12s<br>・Assault Rush DMG increase based on stacks increased: 100/105/115/130/150 → 100/115/130/145/160<br>　</p>



<h3 class="wp-block-heading guide-name" id="h170adb5e42"><a href="https://dbgsbuilds.com/guide/divine-draw-list-effect/" data-type="guida" data-id="738">■Divine Combo Cards</a></h3>



<p class="has-text-align-center mission-box">Limit-Breaking Jump<br>・Activation conditions changed:<br>While Vanishing Step is on cooldown, before its cooldown ends → while Vanishing Step is on cooldown<br>・Additional cooldown: 6s<br>　</p>



<h3 class="wp-block-heading guide-name" id="h99e14e40c3">■GEKISHIN Rules</h3>



<p class="has-text-align-center mission-box">・The boss that appears has been changed: Android 16 → Jackie Chun<br>・Movement range of the boss that appears in the center reduced: 15 → 10m radius<br>　</p>



<h3 class="wp-block-heading guide-name" id="h6d96245956">■Star Collection</h3>



<p class="has-text-align-center mission-box">・Updated Hero Unlock content.<br>・Added to [I]: Legendary Super Saiyan Broly<br>・Changed to [II]: God of Destruction Toppo<br>　*We will be continuing to update the Hero Unlocks as new heroes are added to the game.<br>・Increased the maximum cap size of the Star Collection.</p>



<h3 class="wp-block-heading has-text-align-center guide-name title-bugfix"><strong><em>BUG FIXES</em></strong></h3>



<h3 class="wp-block-heading guide-name" id="h06d7d0e184"><a href="https://dbgsbuilds.com/personaggi/super-saiyan-gotenks/" data-type="personaggio" data-id="55">■Super Saiyan Gotenks</a></h3>



<p class="has-text-align-center mission-box">Skill 3: Super Ghost<br>・Fixed an issue where ghosts remained undetected if the hero it was following was not detected.</p>



<h3 class="wp-block-heading has-text-align-center guide-name title-improvements"><strong><em>IMPROVEMENTS<br></em></strong></h3>



<h3 class="wp-block-heading guide-name" id="h99e14e40c3">■GEKISHIN Rules</h3>



<p class="has-text-align-center mission-box">・If the targeted God of Destruction is KO&#8217;d while charging a GEKISHIN Burst or after charging it but before it deals DMG, GEKISHIN Burst will now be interrupted and the stock for the activated skill will not be consumed.<br>　</p>



<h3 class="wp-block-heading guide-name" id="h4f2a2166a8">■Matchmaking</h3>



<p class="has-text-align-center mission-box">・Changed matchmaking to reduce the likelihood of being matched with the same party twice in a row.<br>　</p>



<h3 class="wp-block-heading guide-name" id="h86758d66fb">■Custom Battle</h3>



<p class="has-text-align-center mission-box">・Changed the number of battle participants from a fixed 8 players to 4–8 players.<br>　*The battle starts when teams have at least 2 players.<br>　*Applies to all rules including GEKISHIN Rules and Sub-Rules.<br>　</p>



<h3 class="wp-block-heading guide-name" id="h0c9bce9a24">■Menu</h3>



<p class="has-text-align-center mission-box">・Added &#8220;Delete User Data&#8221; to &#8220;Other&#8221;.<br>　*User data can now be deleted in-game.<br>　*User data cannot be deleted if linked with a Bandai Namco ID.<br>　*After deletion, you can either start the game from the beginning, or transfer data that has been linked to a Bandai Namco ID on another device.<br>　*All billing information will be lost. Please note we will be unable to recover your data, even if you contact support. We kindly ask for your understanding.　</p>



<p>　</p>



<h3 class="wp-block-heading guide-name" id="haf9f2af5dd">■CPU Battle</h3>



<p class="has-text-align-center">・Added the battle rules &#8220;CPU Battle [Beg.]&#8221; and &#8220;CPU Battle [Int.]&#8221; where enemy heroes are always controlled by the CPU.<br>　</p>



<h3 class="wp-block-heading guide-name" id="h45725fc22c">■Rewards</h3>



<p class="has-text-align-center mission-box">・Increased the aggregate amount of Zeni you can obtain from the Battle Pass.<br>・Increased the amount of Zeni you can obtain from Bonus Missions and battle score rewards.<br>　</p>



<h3 class="wp-block-heading has-text-align-center">Season 3 Patch Notes Now Available! Lets&#8217; try a GAME</h3>
<p>This new <a rel="nofollow" href="https://dbgsbuilds.com/patch/season-3-patch-notes/">Season 3 Patch Notes</a> first apparead on <a rel="nofollow" href="https://dbgsbuilds.com">Dragon Ball Gekishin Squadra Build</a> is written by DBGS BUILDS TEAM</p>
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